Announcement

Collapse
No announcement yet.

QRACK v1.80

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by the_f0qer View Post
    Two things for you Rook:
    1. What happened to the console in version 1.85? :p
    2. Can you add pk3 support to the next version?


    ?? console bug explain??

    pk3 sure its just a .zip format. They should have called it ".pkz"
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • is it somthing when you see it ingame?

      Comment


      • this thread is officially too long. Please start anew. I'm concerned there will eventually be more posts here than in the "Introduce yourself", which would go against the grain of quakeone society

        Comment


        • ya for sure by 1.90 ill just start a new thread
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

          Comment


          • ok im making the font small as to try to keep the thread shortend. but is there suport for luma on monsters? and how do i work the skybox thing i tryed to get them to work but when i exec env it dosent understand
            i thik this is my last question for now, finally
            Last edited by metchsteekle; 06-22-2008, 11:01 AM.

            Comment


            • Originally posted by R00k View Post
              missile.effects = (missile.effects | EF_RED);
              That comes out the same.

              Originally posted by metchsteekle View Post
              i found that with the powerupshells the colored ones are only on the gun u r holding and all the others like players that have powerup it comes up as white
              True.
              Qoetia B4 == 1.93Mb

              Expo Booth '08
              !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
              Hunting shamblers since 1996.

              Comment


              • The console just didn't come up in 1.85, I had to specifically add it to the config.cfg files. Maybe darkplaces messed it up, it has its own way of doing things sometimes

                so you're gonna add .pk3 support huh? how you planning to make it work? will it be like darkplaces?
                e|------------------------0---------------
                B|---------------0^1----------------1----
                G|---------------2------2------0^2-------
                D|---------------2-------2--2-------------
                A|---------------0------------------------
                E|----------------------------------------

                Comment


                • Originally posted by metchsteekle View Post
                  ok im making the font small as to try to keep the thread shortend. but is there suport for luma on monsters? and how do i work the skybox thing i tryed to get them to work but when i exec env it dosent understand
                  i thik this is my last question for now, finally
                  luma isn't really working on Qrack at all right now unfortunately, orges with glowing red eye pupils would look bad ass though. as for the skybox thing, are you using the skybox.cfg in your Qrack folder? if your playing other mods, make sure you have one in the mod folder as well.

                  this is what my skybox.cfg looks like in my Qrack folder

                  //---------------------
                  //Qrack's skybox map assignment
                  //syntax:
                  //mapname skyboxname
                  //one definition per line
                  //---------------------
                  //dm3 bloody-marvelous512

                  czg07 black
                  qtdm3 black

                  czg07a comablack
                  czg07b comablack

                  thepit emerald

                  dm3 frozendusk
                  e1m1 frozendusk
                  e2m1 frozendusk
                  e3m1 frozendusk
                  e4m1 frozendusk

                  evildead snowmoon

                  intro starfield

                  just put all the skybox files into your qrack/env directory


                  PLAY QUAKE DODGEBALL!

                  http://www.moddb.com/mods/quake-dodgeball

                  Trickle's VWeps

                  Comment


                  • thats what ive been trying but it says the names are unknown commands like

                    "e1m1" unknown command and i have it in the skybox cfg as

                    e1m1 purple_chaos

                    and it does this with every name

                    Comment


                    • how to put Qrack in 44 khz sound?


                      PLAY QUAKE DODGEBALL!

                      http://www.moddb.com/mods/quake-dodgeball

                      Trickle's VWeps

                      Comment


                      • adding -44khz to commandline does it iirc..

                        Comment


                        • Originally posted by =peg= View Post
                          adding -44khz to commandline does it iirc..
                          thank you =]


                          PLAY QUAKE DODGEBALL!

                          http://www.moddb.com/mods/quake-dodgeball

                          Trickle's VWeps

                          Comment


                          • hey R00k, if you add the leak fix Darkplaces has in its code mainly for the Malice start map. I'll mail you $20


                            PLAY QUAKE DODGEBALL!

                            http://www.moddb.com/mods/quake-dodgeball

                            Trickle's VWeps

                            Comment


                            • what I hope to see

                              - cutscenes/cinematics fixed

                              - leaks show skyboxes instead of leaking like Darkplaces(example: for the Malice start map)

                              - Warpspasm support, since Qrack can already play regular Quoth and Nehahra

                              - link file support(link files are explained here http://facelift.quakedev.com/retexture/)

                              go Qrack! the best NetQuake engine =o)


                              PLAY QUAKE DODGEBALL!

                              http://www.moddb.com/mods/quake-dodgeball

                              Trickle's VWeps

                              Comment


                              • Here's my list so far:

                                ================================================== =========
                                v1.86 beta
                                ================================================== =========
                                TODO:

                                [ ] cl_teamskins for md3
                                [ ] FIX QRACK RUNNING AS DEDICATED SERVER!
                                [ ] frikfile support
                                [ ] .ENT support
                                [ ] .ENT file editor - manipulate objects in realtime in-game output to .ent files. (quakeC?)
                                [ ] cl_hurtblur_time: alters the strength of the blur
                                [ ] shadow volumes on entities
                                [ ] fix lumas?? (gl_fb_models works for me...)
                                [ ] REVAMP CONTROLS options; [keyboard] (mouse) add directinput settings to the controls menu
                                [ ] fix built-in md3 tag support for all animations...
                                [ ] gl_consolefont menu
                                [ ] assign mwheelup/down in config keys section
                                [ ] add 24-bit player skin menu option (multiplayer) , add 24-bit image in menu
                                [ ] PARTICLE EFFECT FOR HELLKNIGHT PROJECTILE
                                [ ] .pk3 support
                                [ ] update server list from http://www.quakeone.com/qrack/servers.lst add option to the servers list <d>ownload
                                ================================================== =========

                                DONE:

                                implemented vertex arrays throughout the renderer, where applicable (thanks MH!)

                                show_ping 0|1 [show_ping_x,show_ping_y]
                                will place your ping average on the screen.
                                updates every 4 seconds. also shows person's ping in eyecam.

                                added cl_web_download [0/1] Toggles automatic downloading of missing files from the "cl_web_download_url" value.

                                fixed the angle of the gl_laserpoint beam to equal cl_gun_offset

                                added: Qrack will detect when a "match" begins and will force the client to main focus.
                                This way if a player alt-tabbed, the game will switch into view when everyone ready's up.

                                -no24bitwad will still use 24bit textures in the -game folder...

                                fixed capture_demo if disconnect was called at the end of the demo.

                                fixed - .tga screenshots

                                fixed crash fog field in worldspawn.

                                added r_interpolate_light
                                toggles lightstyle interpolation.

                                added cl_lightning_zadjust

                                new icon from GetoGamer!

                                added version checking, through web interface on Qrack's website

                                added sys_disableWinKeys, (finally) made winkeys bind-able
                                lwinkey = left windows key
                                rwinkey = right windows key
                                popupmenu = windows menu key
                                ================================================== =========

                                Phew! Maybe I can break it up into two releases... one sooner than later.
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                                Comment

                                Working...
                                X