What have I created? hehe :d
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QRACK v1.80
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Mr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: JCR's excellent ctsj_jcr map is being ported to OOT
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You know what would be cool, if you could connect to mIRC through QRACK. Cmon R00k, now that's a challenge. Saves alt tab'ing./
On another note, when I do alt+tab out of quake, it FUCKS my sensitivity up, and I've heard other players talk of this too.
Not sure if it was in one of the 24 other pages, but I didn't take the time to read all of them.uake
ne.com
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try using vid_restart if you sens is goofed
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i have made somthing
well i just took someones idea {moon[drunks]}
and someones skins [primeevil's]
and put them together
and it worked cheak out the soot mark on the rl
soot:
ingame [that sky look so peachey :}]:
and the skin:
(made from moon's idea he has on his skin, prime evils debugged rl skin "fathful", and his other rl skin "plaque like")
but the thing is..quake does not have smoke for the wepons wich makes this kinda weird looking
so if its not too much, or too late
can you put in wepon smokes?
not too much just some
please? <:}
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How do the powerup shells work? I'd love to put them on the projectiles but adding IT_QUAD doesn't seem to work, is it super_time or super_damage_finished or what?
I also can't seem to get the powerup shell to work with Chthon, all the other monsters I've checked work fine including the Shambler (which looks awesome with Quad Damage btw).
I also noticed that nomonsters doesn't seem to be working, is that deliberate?Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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if the entity has EF_DIMLIGHT thne its white shell, else if EF_DIMLIGHT AND EF_BLUE or EF_RED set to their .effects the powershells will be enabled for that entity.Last edited by R00k; 06-18-2008, 09:58 PM.
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Originally posted by R00k View Postif the entity has EF_DIMLIGHT thne its white shell, else if EF_DIMLIGHT AND EF_BLUE or EF_RED set to their .effects the powershells will be enabled for that entity.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Two things for you Rook:
1. What happened to the console in version 1.85? :p
2. Can you add pk3 support to the next version?e|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
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Originally posted by the_f0qer View PostTwo things for you Rook:
1. What happened to the console in version 1.85? :pQoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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So far:
missile.effects = missile.effects + EF_DIMLIGHT; works (giving a white shell).
missile.effects = missile.effects + EF_DIMLIGHT + EF_BLUE; looks the same.
missile.effects = missile.effects + EF_BLUE; does nothing.
missile.effects = missile.effects + EF_RED; Makes the projectile invisible.
I wonder if the problem has to do with the floats. I put in: float EF_RED = 16; and float EF_BLUE = 32;Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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hey metchsteekle, do you play wolf3d a lot still?
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Originally posted by Senban View PostSo far:
missile.effects = missile.effects + EF_DIMLIGHT; works (giving a white shell).
missile.effects = missile.effects + EF_DIMLIGHT + EF_BLUE; looks the same.
missile.effects = missile.effects + EF_BLUE; does nothing.
missile.effects = missile.effects + EF_RED; Makes the projectile invisible.
I wonder if the problem has to do with the floats. I put in: float EF_RED = 16; and float EF_BLUE = 32;
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