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QRACK v1.80

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  • What have I created? hehe :d
    Mr.Burns
    "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
    WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
    Servers: Quake.shmack.net, damage.servequake.com

    News: JCR's excellent ctsj_jcr map is being ported to OOT

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    • You know what would be cool, if you could connect to mIRC through QRACK. Cmon R00k, now that's a challenge. Saves alt tab'ing./

      On another note, when I do alt+tab out of quake, it FUCKS my sensitivity up, and I've heard other players talk of this too.

      Not sure if it was in one of the 24 other pages, but I didn't take the time to read all of them.
      uakene.com

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      • try using vid_restart if you sens is goofed
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • i have made somthing

          well i just took someones idea {moon[drunks]}
          and someones skins [primeevil's]
          and put them together

          and it worked cheak out the soot mark on the rl

          soot:


          ingame [that sky look so peachey :}]:


          and the skin:


          (made from moon's idea he has on his skin, prime evils debugged rl skin "fathful", and his other rl skin "plaque like")

          but the thing is..quake does not have smoke for the wepons wich makes this kinda weird looking

          so if its not too much, or too late

          can you put in wepon smokes?
          not too much just some
          please? <:}

          Comment


          • i might add a bit of soot to the top of the vents but i will need to figure out which end is closer to you

            Comment


            • How do the powerup shells work? I'd love to put them on the projectiles but adding IT_QUAD doesn't seem to work, is it super_time or super_damage_finished or what?
              I also can't seem to get the powerup shell to work with Chthon, all the other monsters I've checked work fine including the Shambler (which looks awesome with Quad Damage btw).

              I also noticed that nomonsters doesn't seem to be working, is that deliberate?
              Qoetia B4 == 1.93Mb

              Expo Booth '08
              !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
              Hunting shamblers since 1996.

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              • if the entity has EF_DIMLIGHT thne its white shell, else if EF_DIMLIGHT AND EF_BLUE or EF_RED set to their .effects the powershells will be enabled for that entity.
                Last edited by R00k; 06-18-2008, 09:58 PM.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                Comment


                • Originally posted by R00k View Post
                  if the entity has EF_DIMLIGHT thne its white shell, else if EF_DIMLIGHT AND EF_BLUE or EF_RED set to their .effects the powershells will be enabled for that entity.
                  Thanks I'll tell you how it goes.
                  Qoetia B4 == 1.93Mb

                  Expo Booth '08
                  !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
                  Hunting shamblers since 1996.

                  Comment


                  • Two things for you Rook:
                    1. What happened to the console in version 1.85? :p
                    2. Can you add pk3 support to the next version?
                    e|------------------------0---------------
                    B|---------------0^1----------------1----
                    G|---------------2------2------0^2-------
                    D|---------------2-------2--2-------------
                    A|---------------0------------------------
                    E|----------------------------------------

                    Comment


                    • Originally posted by the_f0qer View Post
                      Two things for you Rook:
                      1. What happened to the console in version 1.85? :p
                      bind "`" "toggleconsole" Throw his in your autoexec. (you might need to change the key I think Americans have a weird keyboard layout.)
                      Qoetia B4 == 1.93Mb

                      Expo Booth '08
                      !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
                      Hunting shamblers since 1996.

                      Comment


                      • So far:
                        missile.effects = missile.effects + EF_DIMLIGHT; works (giving a white shell).
                        missile.effects = missile.effects + EF_DIMLIGHT + EF_BLUE; looks the same.
                        missile.effects = missile.effects + EF_BLUE; does nothing.
                        missile.effects = missile.effects + EF_RED; Makes the projectile invisible.

                        I wonder if the problem has to do with the floats. I put in: float EF_RED = 16; and float EF_BLUE = 32;
                        Qoetia B4 == 1.93Mb

                        Expo Booth '08
                        !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
                        Hunting shamblers since 1996.

                        Comment


                        • i found that with the powerupshells the colored ones are only on the gun u r holding and all the others like players that have powerup it comes up as white

                          Comment


                          • hey metchsteekle, do you play wolf3d a lot still?


                            PLAY QUAKE DODGEBALL!

                            http://www.moddb.com/mods/quake-dodgeball

                            Trickle's VWeps

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                            • only untill i find those guys in blue cos they sound funny

                              tu' sable
                              hin' gae ben

                              Comment


                              • Originally posted by Senban View Post
                                So far:
                                missile.effects = missile.effects + EF_DIMLIGHT; works (giving a white shell).
                                missile.effects = missile.effects + EF_DIMLIGHT + EF_BLUE; looks the same.
                                missile.effects = missile.effects + EF_BLUE; does nothing.
                                missile.effects = missile.effects + EF_RED; Makes the projectile invisible.

                                I wonder if the problem has to do with the floats. I put in: float EF_RED = 16; and float EF_BLUE = 32;
                                missile.effects = (missile.effects | EF_RED);
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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