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hey R00k, you don't have to worry about the Malice or mod problem anymore with Qrack textures or wads overwriting the original stuff. I got that fixed with lmp2pcx! =]
of course fixing the leak on the start map wouldn't hurt
theres a really annoying noticeable leak on the Malice start map.
theres one sloped entrance structure at the start of the map and at the end with holes leaking.
I've tried using Quark to cover the holes, but I don't know how to make a bsp properly..would I have to make Quark know it was for a tc mod or no? also, all I simply want to do is copy a small platform looking one on the first hole, to cover all the others!
Thats the map not qrack. You really have too much time on your hands.
That or a complete infatuation with Malice. Either way, I'm not the one.
well I know its the map, but on Darkplaces you can just see the sky through the holes..and your right with the second. its a complete infatuation with Malice!
in fact, I just finished everything for it to be ready for your next release so I can finally play through the game with the cut scenes!
I'm pretty positive that it's a sky texture on brush models, but I don't have Malice to test or confirm this one. I'd be willing to bet that this would break on just about every engine that's implemented any form of improved sky, and might even break on DP if you loaded a skybox.
This is another case of where the original Q1 engine allowed Weird Things That You Probably Should Not Do, but which mod authors promptly picked up and ran with. Hipnotic is full of them too.
I've tried using Quark to cover the holes, but I don't know how to make a bsp properly..would I have to make Quark know it was for a tc mod or no? also, all I simply want to do is copy a small platform looking one on the first hole, to cover all the others!
you can not edit .bsp files directly.. quark lets you open .bsp files but you can not add brushes to them and then recompile.. you would need to decompile the .bsp back to .map but that usually does not work very well.. you might as well remake the entire map from scratch
is the new qrack build thinggy gonna have stuff like...blood splattering on the screen for 1st person veiw? or did u finish stuff like that already..or jut not gonna do it?
I agree in that it does seem something of a 5 minute wonder and, personally, I would turn it off after the first few 'splats' as it would get in my way when trying to find good hiding places to tremble in when Polarite, Dude or Jackhammer joins the server :d .
If you do have some spare coding time away from all your other projects (*cough* ) would it be possible to have blood on the players themselves? I've noticed this in mods such as Painkeep some years ago and it does add a touch of realism that wouldn't interfere with the view.
Just my two cents worth.
Kind regards
Monty
Mr.Burns "Helping to keep this community friendly, helpful, and clean of spammers since 2006" WWW:Quake Terminus , QuakeVoidYou Tube:QuakeVoid Servers: Quake.shmack.net, damage.servequake.com News: JCR's excellent ctsj_jcr map is being ported to OOT
Screen splats would probably be OK if the were restricted to the edges, and they can be made pretty subtle, but yeah, I've "been there, done that, got rid of it". Aside from the novelty wearing off, you're doing multiple blends over a considerable portion of the framebuffer, which slows things down quite a lot.
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