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  • #91
    I have a question about .md3
    I see that q3 used multiple model parts, can these be used and if so how do we load them?
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    • #92
      If you have Quake3, you can migrate to /baseq3 folder
      open up pak0.pk3, look in MODELS/PLAYERS/
      Now you will see a list of different player models each in their own folder.
      just select one, like ranger and copy it to
      /qrack/progs/
      rename the "ranger" folder name to "player"

      then load up qrack, type gl_loadq3models 1 and start your map.

      type chase_active 1 and you will see yourself, and the md3 model.

      Other MD3 models can be used just be replacing the modelname of a known mdl model. Qrack will detect the filetype from the header, and will load it respectfully. I havent fully tested it with all models but theoretically, it should work just like using any other .mdl replacement model.

      There is much more to be done with the md3 models but since they arent used widely, i havent spent much time tweakin the code. Oh and the player model wont be holding a gun either
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #93
        thanks I will try that one more question.Some of my demos fail to load
        I get this error [sv_max lightstyles >max lightstyles]
        I have alot of demos is there any way to recover them?
        hinking it was a 1.90 thing I overwrote the new exe with 1.90 but it still wont play them and my editing wares fail with index out of bounds.
        Unfortunately almost all my demos with Napalm are this way.
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        • #94
          Ya, HalfLife map support required the raised number of lightstyles.
          I revert back to the norm and added a compile option HLBSP.

          try an older version (1.95) in Index of /qrack/dist
          I will create an option for this, in the comming update.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #95
            I got the player models to work but no skins showing up.
            There are a couple files with .skin ext in there too.
            No luck with models yet.
            No luck with demos on 1.95
            Last edited by bluntz; 06-07-2011, 04:15 PM.
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            • #96
              Did you try putting them into the textures folder, also what does the console say for the error?

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              • #97
                the md3 should work if you copy everything from the folder in the pak3 /model/{modelname} NOt just copying the .md3 files only.
                like find the "ranger" folder in baseq3/pak0.pk3 ->models/ranger
                copy that entire "ranger" folder and put it in /qrack/progs
                you might have to make the /progs folder
                then rename that "ranger" folder to "player"
                fire up qrack, gl_loadq3models 1
                done.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • #98
                  ok will juggle directories
                  yes I tried a textures folder same level as progs ooppee
                  Im trying EVE from this link
                  Gamefront
                  I also extracted the files and renamed anything eve to player.
                  As well as tried teamskins
                  Last edited by bluntz; 06-07-2011, 10:22 PM.
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                  • #99
                    Ok, just downloaded that model.

                    In that zip there in the pk3 file is the "EVE" folder
                    just copy the eve folder to /qrack/progs
                    then rename "eve" FOLDER to "player"

                    ....
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • Nice !!!
                      It's been an idea of mine for a harpie for awhile and this should not be too hard
                      with switchable body parts..Muuuuhaaahaaaaa......
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                      • Ya I did notice this model was NSFW .|
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • Great now if you could explain the weapons like using this crowbar for the axe.
                          Gamefront
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                          • Well, lets say, it's crowbar.md3
                            rename it to v_axe.md3
                            then just put it in /progs
                            done.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                            • No it is another pk3 like the player and renaming the folder v_axe like player did not work.Neither did extracting the crowbar.md3
                              Last edited by bluntz; 06-09-2011, 11:50 AM.
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                              • If is loading I cant see it in my fov
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