If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I have a question about .md3
I see that q3 used multiple model parts, can these be used and if so how do we load them?
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
If you have Quake3, you can migrate to /baseq3 folder
open up pak0.pk3, look in MODELS/PLAYERS/
Now you will see a list of different player models each in their own folder.
just select one, like ranger and copy it to
/qrack/progs/
rename the "ranger" folder name to "player"
then load up qrack, type gl_loadq3models 1 and start your map.
type chase_active 1 and you will see yourself, and the md3 model.
Other MD3 models can be used just be replacing the modelname of a known mdl model. Qrack will detect the filetype from the header, and will load it respectfully. I havent fully tested it with all models but theoretically, it should work just like using any other .mdl replacement model.
There is much more to be done with the md3 models but since they arent used widely, i havent spent much time tweakin the code. Oh and the player model wont be holding a gun either
thanks I will try that one more question.Some of my demos fail to load
I get this error [sv_max lightstyles >max lightstyles]
I have alot of demos is there any way to recover them?
hinking it was a 1.90 thing I overwrote the new exe with 1.90 but it still wont play them and my editing wares fail with index out of bounds.
Unfortunately almost all my demos with Napalm are this way.
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
I got the player models to work but no skins showing up.
There are a couple files with .skin ext in there too.
No luck with models yet.
No luck with demos on 1.95
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
the md3 should work if you copy everything from the folder in the pak3 /model/{modelname} NOt just copying the .md3 files only.
like find the "ranger" folder in baseq3/pak0.pk3 ->models/ranger
copy that entire "ranger" folder and put it in /qrack/progs
you might have to make the /progs folder
then rename that "ranger" folder to "player"
fire up qrack, gl_loadq3models 1
done.
ok will juggle directories
yes I tried a textures folder same level as progs ooppee
Im trying EVE from this link Gamefront
I also extracted the files and renamed anything eve to player.
As well as tried teamskins
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
Nice !!!
It's been an idea of mine for a harpie for awhile and this should not be too hard
with switchable body parts..Muuuuhaaahaaaaa......
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
Great now if you could explain the weapons like using this crowbar for the axe. Gamefront
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
---------------------------
.
.
.
.
.--------------------------
Comment