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  • Please let me know if you can confirm you can get this to work.
    If the weapon has multiple segments how do I load those?
    Again please confirm.
    WARNING
    May be too intense for some viewers.
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    • hmm ok, which model are you using again? I'm not sure if Quake3's positioning is exact to quake 1's

      You can try these for QUAKE3 style vweaps http://gfx.quakeworld.nu/details/160/q3-models/
      Last edited by R00k; 06-19-2011, 05:13 PM.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • They are .mdl not .md3
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        • try these... Plague'sPak >>> http://members.optusnet.com.au/%7epl...ads/models.pk3
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • r00k for president. nuff said.
            Rambo[RuM]
            I support:
            Quakeone.com ..... of Course!
            Qrack - Thank You r00k
            Yayo Industries - Thank you frenzy
            Zero CTF - Thanks mono

            Comment


            • yes they work but they are just a single .md3 not multiple .md3 like the q3 models I was hoping to run.
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              • weapon models aren't multiple tagged models like player models.
                if you want player models check out.... these Models | ioquake3
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • Well even the crowbar has 4 .md3's in a pk3.
                  I need to understand this so when I export my custom weapon model it will work with Qrack.
                  WARNING
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                  • pm me a link where i can find this crowbar. They might just be different versions OR Hi, mid-hi, mid, & low, polycount versions as some engines precache these diff versions for level of detail based on distance.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • Originally posted by R00k View Post
                      pm me a link where i can find this crowbar. They might just be different versions OR Hi, mid-hi, mid, & low, polycount versions as some engines precache these diff versions for level of detail based on distance.
                      Look to the previous page, i posted it.
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
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                      • Hmm, nope doesnt seem to load up. It might be positioned in the floor or over your head.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • Weird, shiny bluish white stuff on the ground.

                          After I kill enemies this shiny white bluish stuff hits the ground. Is that supposed to be blood? Can I make it look not so psychedelic?

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                          • You may have wrong textures loaded.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                            • can i have physcadelic blood? haha
                              Rambo[RuM]
                              I support:
                              Quakeone.com ..... of Course!
                              Qrack - Thank You r00k
                              Yayo Industries - Thank you frenzy
                              Zero CTF - Thanks mono

                              Comment


                              • Originally posted by R00k View Post
                                You may have wrong textures loaded.

                                The only textures I have loaded are the ones available from the Qrack page. When I turn off enhanced particles, the bluish-white stuff disappears. I want to play with the enhanced particles, but I want the blood (i guess) to look normal. How can I fix it?

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