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I'll do some experimentation and reproduce this and track it down.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Later today in thread, ProQuake 3.99z will be available.
It has automatic HTTP map download on any server and a very fast server browser.
Server browser
The server browser can be activated by pressing F7. It feeds off the QuakeOne.com server list.
Because it feeds off the QuakeOne server list directly, it does not know what ping you will have on a given server, but the servers are marked geographically (US = USA/Canada, EU = Europe, BR = Brazil).
However, the upside of this is that it fully updates within 3 or 4 seconds since the client doesn't have to query 70 servers itself.
Map download
The map download actually download the maps from library that has every map running on a server available. It is fast and it only takes a few seconds for a map to load on the slow broadband I used for testing (768kb DSL).
I want to figure out a scheme to make this convenient for CTF/Slide/AirQuake and so forth [that need miscellaneous things] before releasing this (should not be difficult to do, I'll have it download a pak file that contains the odds and ends needed for the various mods).
(The above functionality should be easy to patch into Qrack if Rook is interested. The above requires an extra utility ... for now, to perform the automatic download).
Technical Notes
ProQuake 3.99z hands off the laborious grunt work to an external utility I've made called mapget. If you have a restrictive firewall, mapget must be permitted by the firewall as well (it performs the download). ProQuake 3.99z detects the existence of the utility and if it is not available for some reason (like you don't have mapget in the Quake folder) it doesn't have map download or a server browser
I would like to work with Rook to rapidly either help him add this to Qrack (if he wants) or assist him if possible with his alternate set of ideas. Map download and a live server browser start to make certain things very easy, including for things like CTF and downloading silly .zip files or EZ Installers becomes obsolete.
The mapget utility itself is 690kb, mostly because it actually contains a 7-zip exe that it places in the Quake folder. The 7zip commandline executable, one of the reasons that map download is incredibly fast with this, is 619kb and I think the mapget utility would be a mere 40kb without stuffing the 7zip executable in it, but I want to keep this to a single file dependency so that is why I used this method.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Baker i can't say it enough the job u have been doing on proquake is really great !!!
Can't wait to test the new release
I'm trying :d
I can't tell you how unpleasant this was to work on. I really didn't want to think that hard.
Thanks to you, Peg and Phenom (and Scott and non-forum member Gunter) for all the testing and input you've done for various things along the way on features for ProQuake.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
today i had a crash .. after i got killed (gibbed i think) i got a totally white screen and then after a few seconds it crashed.. with a "can't draw transparent-pic, bad coordinates"-error message (or something to that extend..)
never had this before.. it was on euroquake server on dazdm13 map (not that it matters me thinks)
today i had a crash .. after i got killed (gibbed i think) i got a totally white screen and then after a few seconds it crashed.. with a "can't draw transparent-pic, bad coordinates"-error message (or something to that extend..)
never had this before.. it was on euroquake server on dazdm13 map (not that it matters me thinks)
using:
cl_sbar .001
r_wateralpha 1
r_novis 0
If it said something about a pic, it would have to be a HUD element.
Probably a 1 in a million error message or possibly a very obscure Quake engine bug in the HUD code. I've seen some interesting comments in status bar code in DarkPlaces like ("bugfix: I don't know how this wasn't crashing the engine").
Next time I think to look at the HUD stuff, I'll see if there any of the inherited Quake bugs come into play.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
There is a bug in the part of the face drawing code that sets the picture. It divides health by 20 to get an array index, but doesn't do a lower bounds check, so if your health is -20 or less you'll potentially crash (array index of -1).
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