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ProQuake 3.95: Digitally signed for cheat-free

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  • Originally posted by Fuzznut View Post
    That's fine. Let the server keep its secrets. I was just wondering about the identify command, not status. I'd like to be able to click on a name and have it identify/list all the other aliases that IP has went under, even if it never tells me the IP, or even the partial IP that it currently does.
    Right now I'm trying to wrap up a stable version 4 and the main objective of that is to not add any new features and just run thru everything to verify it is bug-free.

    After that's done, I'll think more about this.

    And another thought/request. Would it be out of the scope of the project to consider implementing the easy(so I hear) movie/video making functionality of Darkplaces?
    ProQuake 3.99r has demo capture capability identical to JoeQuake 1862, which is in my opinion the best there is (the new version of JoeQuake removed some quirky stuff regarding demo capture).

    Do capture_codec xvid or capture_codec divx http://www.xvidmovies.com/codec/ and then do capturedemo demo1. xvid is better than divx. Make sure that the folder c:\quake\capture exists before doing demo capture (I need to make sure democapture creates the folder, I haven't checked).

    But if I were going to make a Quake movie, I wouldn't use ProQuake personally because it doesn't look very cool compared to the other engines.


    /Note to self: try ProQuake 3.99r capturedemo and see if it builds the folder. I don't remember if it does.

    Update: it does make the folder. I thought it did, but wasn't sure. Better to be paranoid and check than the reverse
    Last edited by Baker; 02-06-2008, 01:08 AM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • Little problem , ProQuake 3.99r can't connect to the cheatfree servers anymore.
      Message : "Could not initialize security module"

      Version 3.99c worked fine.
      My servers for the gamers:
      bigfoot.servequake.com / damage.servequake.com

      port 26000 EuroQuake
      port 26001 EuroQuake Coop


      newyork.quakeone.com
      Offline ATM
      fvf.servequake.com
      flanders.servegame.org / flanders.servequake.com
      Offline ATM
      newdm.servequake.com
      port 26010

      http://bigfoot.servequake.com (EuroQuake)
      sigpic

      Comment


      • Thanks for letting me know that. I forgot to digitally sign it.

        I'll fix that for the next one.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • Glpro 3.99 is as smooth as a baby's ass Baker, nice one

          Comment


          • Originally posted by Stung View Post
            Glpro 3.99 is as smooth as a baby's ass Baker, nice one
            Thanks!

            On another note:

            To do list for next release (probably in a couple of days):

            1. Intel display adapter fix.
            2. Point and click Quake name maker.
            3. Found a small hole in playing demo by file association and have a fix for it.
            4. Improved key_clearallstates that doesn't run -aliases in the console except for keys that are pressed and doesn't trigger releases on ALT-TAB for keys except those that were down.
            5. I'm thinking of making MOUSE1 and MOUSE2 bindable in the options screen when using -window. In reality, this is impossible because the mouse is not bound to Quake in -window mode. But I'll do it anyway :d
            6. Rework video options a little to put console width and vsync/framerate stuff in there.
            7. Steal Rook's new Qrack video code! Double video mode initialization sucks!
            8. Maybe do some homework and fix ProQuake's ping parsing like DarkPlaces has it.
            9. Create a "safe mode" and make it available via the command line.

            I need to determine what to do with -gamma and I think I know the answer (first time usage prompt and then save the response to one of those pointless mod cvars like savedcfg1 or what not. Allow clearing it in-game.)


            And extra credit ...

            I wrote a rock-solid load "any.pak" routine (very clean and tight) ... write up a tutorial on that. But I'm not sure I want to implement this in ProQuake for certain because it is non-standard. Need to think more about this.
            Last edited by Baker; 02-19-2008, 12:45 AM.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • 8. Maybe do some homework and fix ProQuake's ping parsing like DarkPlaces has it.
              Hmmm I never noticed anything wrong with proquake's ping parsing.. in fact.. I only noticed wrong pings on Qrack and DarkPlaces..

              Qrack just showed some random crap in scoreboard most of the time and
              DarkPlaces seems to display ping as a multiple of the ticrate (less accurate?), so:

              if ticrate = .050 then ping would display like this: 0|50|100|150|200|250
              if ticrate = .033 then ping would display like this: 0|33| 67|100|133|167
              if ticrate = .025 then ping would display like this: 0|25| 50| 75|100|125

              I guess I'm saying it seems proquake is actually the only client doing it the right way.. maybe when a proquake client connects to a non-proquake server that's where things go bad... but that could also mean the non-proquake server is at fault

              (CAx runs on ProQrack servers right?)

              Comment


              • Originally posted by =peg= View Post
                I guess I'm saying it seems proquake is actually the only client doing it the right way.. maybe when a proquake client connects to a non-proquake server that's where things go bad... but that could also mean the non-proquake server is at fault
                I recall LordHavoc mentioning that darkplaces was displaying ping the right way

                Comment


                • I recall LordHavoc mentioning that darkplaces was displaying ping the right way :p
                  me too.. and i'm not saying that it is not.. but if every coder would say his code is flawless then how come most programs come with lots of bugs?

                  anyways.. all i wanted to point out is that in my experience with proquake i never noticed anything wrong with the ping parsing.. unless it was a proquake client connected to a non-proquake server or a non-proquake client connected to a proquake server.. so obviously something is wrong, but i'm not convinced it is proquake..

                  Comment


                  • Originally posted by =peg= View Post
                    anyways.. all i wanted to point out is that in my experience with proquake i never noticed anything wrong with the ping parsing..
                    Connect to a server when 10+ players are playing and then look at the scoreboard. A couple of them will have blank pings, but if you type the "ping" command it displays pings for everyone.

                    I just want all the pings to show up.

                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • Hmm you may be right baker.. it's been a while since there have been more then 10 players on a server at once in Europe

                      on another note.. i think it'd be great if proquake (or all engines for that matter) had a maps list that shows a screenshot of the selected map next to the list as u browse through the list.. much like MH's load saved games screen..

                      maybe the engine could use the intermission cams of the maps to generate these sceenshots automatically.. or maybe it can be combined with some archive on this site..

                      this would be really convenient to find that one cool map you are looking for but forgot its name.

                      Comment


                      • Originally posted by =peg= View Post
                        on another note.. i think it'd be great if proquake (or all engines for that matter) had a maps list that shows a screenshot of the selected map next to the list as u browse through the list.. much like MH's load saved games screen..
                        I agree. That technology will probably have to be made by MH or another engine expert with expertise in that dept. My mastery of the BSP aspect of the engine is weak at this point.

                        I think a view from one of the spawn points or intermission cams would be awesome (however, as Phenom and I discovered with Dredd, some maps don't have an intermission cam).

                        maybe the engine could use the intermission cams of the maps to generate these sceenshots automatically.. or maybe it can be combined with some archive on this site..
                        Hehe, yeah

                        this would be really convenient to find that one cool map you are looking for but forgot its name.
                        Very true!
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • peg, being a hardcore european quaker, do you play quakeworld too?

                          Comment


                          • no.. well i have played a few games a few weeks ago.. but other then that, no..

                            Comment


                            • Originally posted by Baker View Post
                              Thanks!

                              On another note:

                              To do list for next release (probably in a couple of days):

                              1. Intel display adapter fix.
                              2. Point and click Quake name maker.
                              3. Found a small hole in playing demo by file association and have a fix for it.
                              4. Improved key_clearallstates that doesn't run -aliases in the console except for keys that are pressed and doesn't trigger releases on ALT-TAB for keys except those that were down.
                              5. I'm thinking of making MOUSE1 and MOUSE2 bindable in the options screen when using -window. In reality, this is impossible because the mouse is not bound to Quake in -window mode. But I'll do it anyway :d
                              6. Rework video options a little to put console width and vsync/framerate stuff in there.
                              7. Steal Rook's new Qrack video code! Double video mode initialization sucks!
                              8. Maybe do some homework and fix ProQuake's ping parsing like DarkPlaces has it.
                              9. Create a "safe mode" and make it available via the command line.

                              I need to determine what to do with -gamma and I think I know the answer (first time usage prompt and then save the response to one of those pointless mod cvars like savedcfg1 or what not. Allow clearing it in-game.)
                              I forgot to add to my wish list

                              1. MH's automatic underwater transparency capability.
                              2. Use Rook's default desktop resolution idea?
                              3. Read video settings early for single pass video mode setting.
                              4. Maybe optimize the gamedir switching code to be single point control.

                              Probably not going to happen in next release, but probably the one after that:

                              5. Take a long hard look at the issue that crops up that sometimes interferes with ProQuake's ability to play gamedir mods due to the cheat-free code. Think about the ideal way to either support cheat-free when a gamedir is being used or disable it when a gamedir is being used so it doesn't cause problems.

                              /If I don't put the stuff here, I might forget.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • Originally posted by =peg= View Post
                                on another note.. i think it'd be great if proquake (or all engines for that matter) had a maps list that shows a screenshot of the selected map next to the list as u browse through the list.. much like MH's load saved games screen..

                                this would be really convenient to find that one cool map you are looking for but forgot its name.
                                This could be easily done by having images in the quake folder that corresponds with the mapname, like dm3_mapshot.png or dm3.png etc.. I know eZQuake has mapshots for level loads, so 90% of the images already exist
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                                Comment

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