Originally posted by lennox
View Post
Announcement
Collapse
No announcement yet.
ProQuake 3.95: Digitally signed for cheat-free
Collapse
X
-
m_directinput ? default 0 or 1
Comment
-
Originally posted by lennox View PostAny idea why my sensitivity is completely different than in gl 3.5? When I use 3.95 my sensitivity is set the same, yet it feels so slow compared to 3.5
Some things to check:
1. is your sensitivity set the same?
2. make sure directinput is not on in the menu (if you don't normal use that)
3. Make sure your vsync and maxfps settings are identical.
4. What is your command line?
Or could post your 3.50 config and the config 3.95 outputs and we could look at them.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Download: ProQuake 3.96- 0.8 MB
Source code is available here
In 3.96:
- r_farclip added (defaults to 16384; for large single player maps)
- command line parameter -noassocdem to disable automatic file association with .dem
To do list:
- Check into refresh rate and 60 hz default
- When opportunity permits, look at d3d version some more
- remove vid_conwidth and create new scheme; add to menu
- quit procrastinating and fix outstanding international keyboard issue
- implement DarkPlaces/Quakeworld tcp/ip stuff that will make -ip unnnecessary for clients
- add transparent HUD option
- make 3 changes necessary and release FitzProQuake 3.96
Plus:
1. Pester woods to jack to the max edicts and recompile Mac ProQuake
2. Quit being a weenie and make a Linux ProQuake already ... sheesh!!!Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Originally posted by PapaSmurf View Postwhat does -ip do in the command line? I've never used it.
In the case of my DSL example, the 169.254.x.x address (which is ALWAYS invalid) is listed as connection 0, and Quake wants to use that one.
For a server, there might be several valid ip addresses available. For a client, you just want it use a valid one that is the proper address for TCP/IP.
A casual player should NEVER have to deal with this or even know what it is.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Originally posted by PapaSmurf View Posti've never dealt with it or know what it is. i'm still not exactly sure as to when you need to use it.
If you've had the problem, and I know numerous people who have had it, you sure don't want it.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
The problem occurs only if you have 2 ip actual addresses. (Someone's ip address changing isn't related to this at all; in that case you still have only 1 ip address but it changed.)
This can occur if:
1. You have dialup + a LAN
2. Just DSL that uses PPPOE and not using a router (my example); the DSL modem occupies ip address #0 and the PPPOE connection uses ip address #1.
3. 2 network cards
4. Some other combinations
Someone using cable is not going to have this problem (typically) and if the DSL uses PPPOE and is authenticated by the router then someone isn't going to have this problem.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Baker,
Your client has made major changes since the last version I tried 3.92, I actually feel comfortable using it as my main client nowits almost identacle to 3.50's feel to me.
I have some graphical and some bindings issues though.
My game looks kind of washed out almost like the contrast is to low, this is probably just fixed by some fine tuning but so far i haven't been able to get a crisp image yet, i'll report back on this
Secondly, for some reason I can't bind MWHEELDOWN and MWHEELUP which I use for weapons, am I missing something?
P.S My mouse periodicly locks up for a half of a second?just noticed this while in a game
Great job! This is one of the best things yet for Quake in the recent years
Also is there a way to make console text bigger?I play Quake in window mode @ 1280x960 and it shrinks my console down to almost unsee'able sizethanks!
D:\Quake\glpro.exe -zone 1024 -dinput -mem 32 -nojoy -nocdaudio -noipx
ATI Radeon 9800Pro 128MB dvr 8.442.0.0 (WHQW)Last edited by Phenom; 01-08-2008, 10:57 AM.
Comment
-
using 3.96 i get a major fps drop when taking pentagram (from 200-ish to 70-ish)
that cant be a good thing.. can u see if u can fix that baker?
edit:
i did some more testing and this also happens with quad.. not with ring however..
also setting viewblends to classic or deathmatch in the menu does not make any difference..Last edited by =peg=; 01-08-2008, 12:19 PM.
Comment
-
Originally posted by Phenom View PostYour client has made major changes since the last version I tried 3.92, I actually feel comfortable using it as my main client nowits almost identacle to 3.50's feel to me.
I have some graphical and some bindings issues though.
My game looks kind of washed out almost like the contrast is to low, this is probably just fixed by some fine tuning but so far i haven't been able to get a crisp image yet, i'll report back on this
If you don't use the -gamma command line parameter, it will use hardware gamma correction which almost, but not quite, looks like ProQuake's gamma correction.
(There are actually 2 separate gamma systems in the engine; it was tedious to setup, but I think it is worth it if you are anal about wanting it to look the same even to the slightest nuances).
If you don't use -gamma, there is an unadvertised gl_contrast cvar you can play around with in addition to the brightness slider. I didn't mention this because I wanted to follow the "keep it simple, stupid" philosophy.
Secondly, for some reason I can't bind MWHEELDOWN and MWHEELUP which I use for weapons, am I missing something?
P.S My mouse periodicly locks up for a half of a second?just noticed this while in a game
Great job! This is one of the best things yet for Quake in the recent years
Also is there a way to make console text bigger?I play Quake in window mode @ 1280x960 and it shrinks my console down to almost unsee'able sizethanks!
Originally posted by =peg= View Postusing 3.96 i get a major fps drop when taking pentagram (from 200-ish to 70-ish)
that cant be a good thing.. can u see if u can fix that baker?
NOTE: GL ProQuake 3.95 defaults to your desktop color depth setting (usually 32 bits per pixel)! ProQuake 3.50 defaults to 16 bits per pixel, which is faster. Add -bpp 16 to the command line for faster 16-bit performance. The reason 3.95 defaults to the desktop resolution is for compatibility and it can switch from fullscreen to windowed mode.
Originally posted by =peg= View Postviewblends to classic or deathmatch in the menu does not make any difference..
If you set it to deathmatch, the screen doesn't go halfway green when getting an envirosuit, etc and instead goes about 10% green. You see more clearly.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
Comment