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Qrack 1.90

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  • The solution I use for map textures is to recycle anything that hasn't been used in the last 5 map changes (the number can be configurable). Gives the best of both worlds.

    Certain events like changing game will always recycle, of course.
    IT LIVES! http://directq.blogspot.com/

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    • Originally posted by R00k View Post
      Try -noforcemparms see if that helps for the time being. Also -m_smooth is a semi acceleration based on your velocity.
      Nah, didn't change anything. I think I've tried all the mouse options in Quake, unless I forgot something. I guess something just changed. If you want me to help you narrow it down, let me know.

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      • Hey Rook, could you change the name of the Qrack logo please? Whenever a map uses a texture by the name of "logo" in the .bsp file, it is replaced by the Qrack logo. Misdm7 and bsdm5 are just a few examples of maps with a logo replaced by the Qrack one.

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        • Oh sure! Okay, I've tracked my BSOD down to a faulty crucial memory stick.
          I guess I qualify for a lifetime warranty replacement! So I didnt have to reinstall Windows. So I can get back to polishing Qrack.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • So that's where you went! I thought maybe you had given up on us all.

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            • messing around with blood screen flash thingy

              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • sweet dude =]


                PLAY QUAKE DODGEBALL!

                http://www.moddb.com/mods/quake-dodgeball

                Trickle's VWeps

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                • !*+=gasp=+*!

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                  • the code is perfectly fast and carries a 0.8 alpha channel.
                    the image can be anything really. So if it looks like crap its cause my alpha blood splat image sux! and thats my 5th version
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • It looks like you just need to change the blendfunc to me.
                      IT LIVES! http://directq.blogspot.com/

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                      • hows this?

                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • Starting to look nice, we're getting some good red in there now. I think you might need to tweak it a little more though; with some blendfuncs an on-screen effect like this can look as though it's actually on the underlying geometry, and you seem to be getting some of that in.
                          IT LIVES! http://directq.blogspot.com/

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                          • Looks Awesome.. Keep at it
                            http://euroquake.webs.com

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                            • Did you get a chance to take a look at the mouse issue at all, Rook? If you need help pinpointing the problem, let me know.

                              Those blood splats are coming along nicely.

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                              • I fired up Qrack version 1.85 and for some reason the mouse feels different.
                                I know CrackDog told me he didnt want to upgrade past 1.85 because the mouse felt different in the newer versions. I will have to examine the differences. I know m_directinput was added later and there may be some states being set in the OS when the mouse is initializing, that might override config settings. I'll have to dig through that code to see what's up.

                                Originally posted by mhquake View Post
                                Starting to look nice, we're getting some good red in there now. I think you might need to tweak it a little more though; with some blendfuncs an on-screen effect like this can look as though it's actually on the underlying geometry, and you seem to be getting some of that in.
                                ya, I actually tried to conserve some loadtime/texture usage by reusing the decal textures. They are inverse color so white becomes black green becomes red etc. It's supposed to be blurry yet defined. It's using a random of 3 images.
                                I'm not too happy with the deployment, it appears during the 'pain' frames. So its more of an annoyance than a gore feature. But it still is fitting with the Quake blood fetish nature
                                Last edited by R00k; 10-23-2009, 11:54 AM.
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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