Announcement

Collapse
No announcement yet.

Qrack 1.90

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • lol ty metch peg helped me.... thats how thick i am
    http://euroquake.webs.com

    Comment


    • oh, ok ... i answered the pm as well

      Comment


      • Originally posted by R00k View Post
        make sure gl_external_textures_world is set to 1
        or you DONT have -no24bit set
        OH yeah ty rook but i the i got the pk3 file from qrp and i need to unzip

        MY KNOWLEDGE ISN'T WITH QRACK or anything else for that matter

        thnx again

        NITRO
        http://euroquake.webs.com

        Comment


        • Idea for a future Qrack ....

          Rook, with the rather diverse set of skins that have been made for single player, do you have any interest in allowing skins to be in quake/progs folder using the DarkPlaces naming convention?

          i.e. player_0.mdl.tga or whatever

          Combined with some sort of "any .pak" support the skin sets could be assembled as skinpak.pak and work with both Qrack and DarkPlaces instead of the craziness of having to make 2 pak files.

          Future idea ... any pak support is actually BAD (as bad as adding pk3 support really) but I digress ...

          I actually already have a proto-type of a good form of enhanced pak file support that doesn't overdo things. (Case in point, it is VERY undesireable to have any pak support. This means that unintended pak files can get read).

          Right now there is no way to make a skin set that works in DarkPlaces and Qrack without a ton of renaming and then reorganization of folders. And then you have the annoyance that you have to decide what the highest number pak file is so it isn't just plug and play.

          At the same time, the files must be prioritized correctly AND you can run into pak conflict.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • Sure thats easy enough. Alot easier for Qrack to look for player_0.mdl.tga THEN player_0.tga THAN it would be to make 2 paks.
            im just not sure why LH used 0_mdl unless he wanted to purify skins for .md3 ?
            Btw, cl_teamskins NOW work on md3 models!!!
            Now that I've gotten windows 7 reinstalled and everything working... I actually made a new project for MSVC 2008 Express so, its even easier for ANYONE to modify Qrack. A new release is eminent! then ill work on the quakeC project to update a clean source for modders!!
            Last edited by R00k; 10-09-2009, 12:36 AM.
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

            Comment


            • long live epic Qrack!


              PLAY QUAKE DODGEBALL!

              http://www.moddb.com/mods/quake-dodgeball

              Trickle's VWeps

              Comment


              • Awesome, Rook. Looking forward to the next release! Did you manage to take care of the fps + lift bug?

                Comment


                • Was it still present in that beta i sent?? I couldnt get the bug reproduced.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • I never got a beta! Well, I got just the one a while ago that didn't have the required files to run Qrack. Maybe it didn't send?

                    Edit: I'm on MSN right now if you want to chat. Maybe we can get this bug fixed, if it indeed still exists?

                    Comment


                    • ACK! its 2:27am!! and my beer is still cold!
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                      Comment


                      • Originally posted by R00k View Post
                        im just not sure why LH used 0_mdl unless he wanted to purify skins for .md3 ?
                        Quake has s_light.mdl and s_light.spr so you need something to differentiate them.
                        IT LIVES! http://directq.blogspot.com/

                        Comment


                        • Can�t get QRACK running on Vista/7. After starting the *.exe, Windows tolds me that the process was killed with an error....

                          Comment


                          • Originally posted by TR2N View Post
                            Can�t get QRACK running on Vista/7. After starting the *.exe, Windows tolds me that the process was killed with an error....
                            You might want to give a few more details than that... Qrack most likely runs on many other systems using Vista, so you need to help R00k narrrow the problem down.

                            It sounds to me like you have some program running in the background, installed something wrong, or have something in your graphics control panel set wrong. There are many, many things that could go wrong. Unless of course I find out that other people are experiencing issues with Vista/7.

                            Comment


                            • Here are the details from my event log (Vista):

                              - System

                              - Provider

                              [ Name] Application Error

                              - EventID 1000

                              [ Qualifiers] 0

                              Level 2

                              Task 100

                              Keywords 0x80000000000000

                              - TimeCreated

                              [ SystemTime] 2009-10-05T13:03:17.000Z

                              EventRecordID 7371

                              Channel Application

                              Computer PC-Nico.buero-complett.local

                              Security


                              - EventData

                              glQrack.exe
                              0.0.0.0
                              48f3ab1a
                              unknown
                              0.0.0.0
                              00000000
                              c0000005
                              00000000
                              d28
                              01ca45bc32fe8f07

                              -----

                              Fehlerhafte Anwendung glQrack.exe, Version 0.0.0.0, Zeitstempel 0x48f3ab1a, fehlerhaftes Modul unknown, Version 0.0.0.0, Zeitstempel 0x00000000, Ausnahmecode 0xc0000005, Fehleroffset 0x00000000, Prozess-ID 0xd28, Anwendungsstartzeit 01ca45bc32fe8f07.

                              Comment


                              • right click glQrack.exe select properties then Compatibility and set to Windows XP/SP3 works for me
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                                Comment

                                Working...
                                X