nope..
edit:
Ok after some more testing I tracked it down to gl_subdivide_size
I had this set to 4096 in my autoexec.cfg and apparently qrack does not like that..
Funny thing is tho, when I set it to 512 in autoexec.cfg -> load the start map (works fine now) -> then change it in-game to 4096 -> reload the map -> it works fine!
edit2:
As soon as I connect to EuroQuake -> crash! (auto-download worked fine tho)
The map that was being played at the time: Cleaver
When I load the map offline -> works fine -> OK.. -> connect again -> Crash!!
Also, my mouse buttons only started working after ALT-TAB to windows and back
commandline:
edit:
Ok after some more testing I tracked it down to gl_subdivide_size
I had this set to 4096 in my autoexec.cfg and apparently qrack does not like that..
Funny thing is tho, when I set it to 512 in autoexec.cfg -> load the start map (works fine now) -> then change it in-game to 4096 -> reload the map -> it works fine!
edit2:
As soon as I connect to EuroQuake -> crash! (auto-download worked fine tho)
The map that was being played at the time: Cleaver
When I load the map offline -> works fine -> OK.. -> connect again -> Crash!!
Also, my mouse buttons only started working after ALT-TAB to windows and back
commandline:
Code:
glQrack.exe -mem 64 -zone 8192 -width 1024 -height 768 -bpp 32 -refreshrate 75 -dinput -noforcemparms -window -startwindowed
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