any releases coming up with the smooth frame fix on the gun? =]
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Qrack 1.90
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You mean the lack of interpolation on the last 2 frames?
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can you add it soon? =]
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A couple of things I'd like to see fixed (which are legacies from the original code).
You can switch from deathmatch to coop in the console but to switch back again you have to first set deahmatch to 0.
Somewhere along the line the nomonsters cvar stopped working.
And thanks for keeping Quake bitching.Qoetia B4 == 1.93Mb
Expo Booth '08
!AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
Hunting shamblers since 1996.
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Hi,
This is my favorite port, I like how I can make almost everything retro and scale the status bar up in high resolutions.
There's just one thing that bothers me. Can you make it so the model muzzleflash on v_weapons is there if you turn off model interpolations? I understand why it isn't there when it's on.
Otherwise, is it possible to use the model exclusion code for the muzzleflashes to exclude it from interpolation rather than remove them entirely?
Thanks in advance.
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oh, rocket trails aren't working underneath runes like they are suppose to.
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Qrack SP
Nehahra works fine with qrack, but in the last level the teleporter does not trigger with qrack, so it impossible to finish nehahra with qrack ( joequake has the same problem )
Quoth / warpspasm support would be very nice.
I always play qrack with disabled particle effects and disabled colored light but the colored light of the scrags for example does not disappear. It would be nice if there is an option that makes qrack look exactely like original quake including hud and gun movement and font.
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EEek! Very true! Top of the list for next years release
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i must say, i was a anti-anything except Proquake as i felt it had the most original feel to it, i was told to download qrack and give it a try. Now i would never go back to proquake. So keep up the updates r00k doing a fine job.
on a side note-
i made a winamp control for quake, if u want it or just if anyone wants it or finds it useful let me know and ill post it under client engines.
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two more requests.
any decal shouldn't appear on texture +0light01, because it looks sorta of silly since its an animated fire.
also, gl_shiny 1 shouldn't effect texture afloor3_1..because the 24-bit texture appears very cracked.
ok, just thought I would throw that in before the next official release!
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how do you make JoeQuake's hipnotic_wad hud images work or mission pack 2's hud images?
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hmmm not sure.......................
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its weird, I notice darkplaces had the same problem as well. I guess JoeQuake never did.
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