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  • #46
    Yes, I can use OpenGL. I have an Nvidia GeforceFX 5700 Ultra.

    Ok, I ran ./configure... but I'm lost after it finished. I see the README file says that there is no make to install... Sorry for sounding like such a noob

    I don't know how to run Quore after I seem to have successfully run "./configure --disable-dga --disable-vmode --disable-misc --disable-dbus --disable-mp3"???
    Last edited by petermg; 11-04-2009, 02:45 PM.

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    • #47
      Originally posted by petermg View Post
      Yes, I can use OpenGL. I have an Nvidia GeforceFX 5700 Ultra.
      That's good, you can use the ambient features (which I can't D
      Ok, I ran ./configure... but I'm lost after it finished. I see the README file says that there is no make to install... Sorry for sounding like such a noob

      I don't know how to run Quore after I seem to have successfully run "./configure --disable-dga --disable-vmode --disable-misc --disable-dbus --disable-mp3"???
      After you run configure, type `make glx` and `sudo make install`.
      Gentoo Linux

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      • #48
        After I run that ./configure command here is what I get:

        Code:
        checking for a BSD-compatible install... /usr/bin/install -c
        checking whether build environment is sane... yes
        checking for a thread-safe mkdir -p... /bin/mkdir -p
        checking for gawk... no
        checking for mawk... mawk
        checking whether make sets $(MAKE)... yes
        checking for gcc... gcc
        checking for C compiler default output file name... a.out
        checking whether the C compiler works... yes
        checking whether we are cross compiling... no
        checking for suffix of executables...
        checking for suffix of object files... o
        checking whether we are using the GNU C compiler... yes
        checking whether gcc accepts -g... yes
        checking for gcc option to accept ISO C89... none needed
        checking for style of include used by make... GNU
        checking dependency style of gcc... none
        checking how to run the C preprocessor... gcc -E
        checking for grep that handles long lines and -e... /bin/grep
        checking for egrep... /bin/grep -E
        checking for ANSI C header files... yes
        checking for sys/types.h... yes
        checking for sys/stat.h... yes
        checking for stdlib.h... yes
        checking for string.h... yes
        checking for memory.h... yes
        checking for strings.h... yes
        checking for inttypes.h... yes
        checking for stdint.h... yes
        checking for unistd.h... yes
        checking alsa/asoundlib.h usability... yes
        checking alsa/asoundlib.h presence... yes
        checking for alsa/asoundlib.h... yes
        checking GL/gl.h usability... yes
        checking GL/gl.h presence... yes
        checking for GL/gl.h... yes
        checking GL/glx.h usability... yes
        checking GL/glx.h presence... yes
        checking for GL/glx.h... yes
        checking jpeglib.h usability... yes
        checking jpeglib.h presence... yes
        checking for jpeglib.h... yes
        checking png.h usability... yes
        checking png.h presence... yes
        checking for png.h... yes
        checking vga.h usability... no
        checking vga.h presence... no
        checking for vga.h... no
        configure: WARNING: missing vga headers
        checking X11/Xlib.h usability... yes
        checking X11/Xlib.h presence... yes
        checking for X11/Xlib.h... yes
        checking X11/keysym.h usability... yes
        checking X11/keysym.h presence... yes
        checking for X11/keysym.h... yes
        checking X11/cursorfont.h usability... yes
        checking X11/cursorfont.h presence... yes
        checking for X11/cursorfont.h... yes
        checking for pow in -lm... yes
        checking for snd_pcm_close in -lasound... yes
        checking for glEnable in -lGL... yes
        checking for main in -ljpeg... yes
        checking for main in -lpng... yes
        checking for main in -lvga... no
        configure: WARNING: missing vga library
        checking for XOpenDisplay in -lX11... yes
        checking for XextAddDisplay in -lXext... yes
        configure: creating ./config.status
        config.status: creating Makefile
        config.status: executing depfiles commands

        Then if I try "make glx" or "sudo make install" i get:

        Code:
         make glx
        make: Nothing to be done for `glx'.
        Code:
         sudo make install
        make: *** No rule to make target `install'.  Stop.

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        • #49
          Ok, the README had a list of all recommended... dependencies, to install. I installed them, MOST of which were already installed. Then I ran ./configure, with and without those arguments. The build is in the "build-glx" folder!

          So I copied all the contents of that folder to my quake dir, and ran it.. it started to make a window then errored out in the terminal. Here is what I got:

          Code:
           ./quore 
          Added packfile ./id1/pak0.pak (339 files)
          Added packfile ./id1/pak1.pak (85 files)
          Console initialized
          [02]Security module not found
          UDP Initialized
          GL_VENDOR: NVIDIA Corporation
          GL_RENDERER: GeForce FX 5700 Ultra/AGP/SSE/3DNOW!
          GL_VERSION: 2.1.2 NVIDIA 173.14.20
          Extensions found:
            GL_EXT_texture_filter_anisotropic
            GL_EXT_blend_minmax, GL_EXT_blend_subtract
            GL_ARB_texture_env_add
            GL_ARB_multitexture
              Enabled 4 texture units on hardware
            GLX_SGI_video_sync
          [02]warning: Couldn't load particlefont image
          [02]warning: Couldn't load water_caustic image
          [02]warning: Couldn't load detail image
          [02]warning: Couldn't load blood_screen image
          Using PCM default.
          ALSA: Failure to set interleaved PCM access. Invalid argument
          S_Startup: SNDDMA_Init failed.
          Received signal 11, exiting...

          Comment


          • #50
            Oh noes..what does `ls -l /dev/audio* /dev/snd/` say?

            This doesn't have to do with what petermg is having trouble with, but that mod I posted about on page one or two, I got it to work. I put it in ~/.quore/id1 and included that in -game. It's odd thought that the mod didn't work in /usr/local/games/quake/id1. I'll have to look into that.
            Gentoo Linux

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            • #51
              Oops, sounds like I should make a .deb package, it would be much easier to install. Quore requires ALSA to be configured on your system, ALSA is the replacement of the previous audio system which is OSS, the main benefit is that, once configured, you can play several audio sources at the same time. On my Debian system, I have to install alsa-utils and then run the command alsaconf. It should configure everything properly.
              In the worst case, you can disable the sound by using the -nosound argument when starting Quore.
              engine: quore.free.fr

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              • #52
                Originally posted by Dreadlorde View Post
                lxndr: I noticed today that there's already some code for Q3 models in gl_models.c. Did you start on this a while ago?
                The Q3 code is from JoeQuake, but actually, I never saw Q3 models in a Quake engine, excepted the ammo boxes.
                engine: quore.free.fr

                Comment


                • #53
                  Originally posted by lxndr View Post
                  Oops, sounds like I should make a .deb package, it would be much easier to install. Quore requires ALSA to be configured on your system, ALSA is the replacement of the previous audio system which is OSS, the main benefit is that, once configured, you can play several audio sources at the same time. On my Debian system, I have to install alsa-utils and then run the command alsaconf. It should configure everything properly.
                  In the worst case, you can disable the sound by using the -nosound argument when starting Quore.
                  a deb package would be MARVELOUS!!

                  Currently the wife is on the Ubuntu machine.. as soon as she's off I will try to see about getting ALSA working and trying the no sound flag...

                  Thank you!!

                  Comment


                  • #54
                    Ok, the nosound option worked. I apparently already have the alsa-utils installed.. but there is not alsaconf in the current version!? I will look to see how to verify if ALSA is my default sound system....

                    Comment


                    • #55
                      Originally posted by Dreadlorde View Post
                      Oh noes..what does `ls -l /dev/audio* /dev/snd/` say?

                      This doesn't have to do with what petermg is having trouble with, but that mod I posted about on page one or two, I got it to work. I put it in ~/.quore/id1 and included that in -game. It's odd thought that the mod didn't work in /usr/local/games/quake/id1. I'll have to look into that.
                      It says this:

                      Code:
                      crw-rw----+ 1 root audio 14, 4 2009-11-04 12:56 /dev/audio
                      
                      /dev/snd/:
                      total 0
                      drwxr-xr-x  2 root root      60 2009-11-04 12:56 by-path
                      crw-rw----+ 1 root audio 116, 7 2009-11-04 12:56 controlC0
                      crw-rw----+ 1 root audio 116, 6 2009-11-04 17:17 pcmC0D0c
                      crw-rw----+ 1 root audio 116, 5 2009-11-04 17:17 pcmC0D0p
                      crw-rw----+ 1 root audio 116, 4 2009-11-04 12:56 pcmC0D1c
                      crw-rw----+ 1 root audio 116, 3 2009-11-04 12:56 seq
                      crw-rw----+ 1 root audio 116, 2 2009-11-04 12:56 timer
                      What does this mean? It seems like ALSA is already setup and configured on my system... I ran alsamixer (the terminal version of the mixer) and I even installed and ran the gnome-alsamixer (GUI version). The problem persists

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                      • #56
                        Are you in the audio group?
                        Gentoo Linux

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                        • #57
                          Originally posted by Dreadlorde View Post
                          Are you in the audio group?
                          How can I tell?

                          If I run it as my normal user or even if I sudo it, I get the same error.

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                          • #58
                            YAY.deb!
                            Gnounc's Project Graveyard Gnounc's git repo

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                            • #59
                              Originally posted by petermg View Post
                              How can I tell?

                              If I run it as my normal user or even if I sudo it, I get the same error.
                              type `groups` at a terminal.

                              lxndr: is there a reason my keybindings are merged with some other keybindings every time I start quore? I've grepped through code and only found references in host.c that loads the config.cfg. It's very annoying to have to change keybindings every time I start the game.

                              edit: since quore is based off JoeQuake, why can't it load external textures? Did you remove that?
                              Gentoo Linux

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                              • #60
                                When I type groups in a terminal I get:

                                Code:
                                petermg adm dialout cdrom plugdev scanner fuse lpadmin admin sambashare

                                But I can run other progarms, like UT2003 in Ubuntu with sound just fine...?

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