Originally posted by petermg
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The engine has its own keybinds defined in binds.h but they are supposed to be overridden by the user settings in config.cfg. I've just check, it seems to work fine, but I'll try different options.Originally posted by Dreadlorde View Posttype `groups` at a terminal.
lxndr: is there a reason my keybindings are merged with some other keybindings every time I start quore? I've grepped through code and only found references in host.c that loads the config.cfg. It's very annoying to have to change keybindings every time I start the game.
edit: since quore is based off JoeQuake, why can't it load external textures?
Did you remove that?
Nop, external textures can only be loaded in opengl, I renamed the cvar but you can go through the menu to load them dynamically (still bugged, but works)engine: quore.free.fr
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You're not in the audio group but anyway it doesn't seem related to the error you reported.Originally posted by petermg View PostWhen I type groups in a terminal I get:
Code:petermg adm dialout cdrom plugdev scanner fuse lpadmin admin sambashare
But I can run other progarms, like UT2003 in Ubuntu with sound just fine...?
I'm trying something...engine: quore.free.fr
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peter, I have no clue for now. Your soundcard or ALSA does not support the way the engine is trying to access the audio.
You could replace the file src/snd_linux.c with the one attached. It does not use ALSA. It might work, it might not. Run make once the file is replaced if you want to try this.Attached Filesengine: quore.free.fr
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Ok, I've found that ALSA OSS emulation doesn't support natively memory mapping (more info here) which is also what is failing on your particular case and without the OSS emulation layer.
So in order to get the sound working with the file I've attached, you need to run the following command as root :
This is a work around, but should work. I've made ALSA support optional in the next release, defaulting to OSS if ALSA is disabled.Code:echo "quore 0 0 direct" > /proc/asound/card0/pcm0p/oss
engine: quore.free.fr
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Weird it's not working for me. I've changed them in binds.h to be more sensible.Originally posted by lxndr View PostThe engine has its own keybinds defined in binds.h but they are supposed to be overridden by the user settings in config.cfg. I've just check, it seems to work fine, but I'll try different options.
Is there a reason they can only be loaded in opengl? Is there anything else besides what's in cmd.c, gl_draw.c, gl_screen.c, keys.c, and vid_glx.c that has to do with texture loading? I'd like to try and port it to the software renderer. And what menu are you talking about?Nop, external textures can only be loaded in opengl, I renamed the cvar but you can go through the menu to load them dynamically (still bugged, but works)
new bug: mouse support isn't working for me completely. I can turn from side to side about 50 degrees, but after that it stops working.
p.s.
please get on jabber D:Gentoo Linux
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I don't even know what loc files are for ! Did you check Darkplaces, FTE, ezQuake ?Originally posted by golden_boy View Postlxndr, can I use quore to make loc files? ie did you port that from Qrack?
Because no Linux engine can do that atm, it seems.engine: quore.free.fr
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Oky, but I'm still wondering what's the point of saving them in a file ? There must be something obvious that I'm missing.Originally posted by golden_boy View PostYeah, loc files are location files. "I'm at %l with %h" or something.
The thing is, I want to create loc files for my multiplayer maps, but indeed most engines don't let me do this.
engine: quore.free.fr
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Much of the information contained in them isn't otherwise available.Originally posted by lxndr View PostOky, but I'm still wondering what's the point of saving them in a file ? There must be something obvious that I'm missing.IT LIVES! http://directq.blogspot.com/
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HOKAY. Just spent another frustrating half hour or so trying to get this to compile.
For what its worth... I haven't ever gotten ANYTHING to properly compile in linux so it's likely my fault.
I'm going to wait until theres a .deb. Pleeeease make one soon.
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