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  • #76
    Originally posted by lxndr View Post
    Oky, but I'm still wondering what's the point of saving them in a file ? There must be something obvious that I'm missing.
    locations take the player's origin and converts it to a user defined name to be used in mm2 messages. So unless u just want to report your xyz u need a file to assign the area.

    ProQuake defined the netQuake version of loc as such
    //
    // dm3.loc
    //
    // dm3 locations
    //
    // This file must be in the id1/locs subdirectory (you need to create this
    // subdirectory). Each line assigns a name to a 3D rectangle in the map.
    // The format is:
    //
    // x1, y1, z1, x2, y2, z2, name
    //
    // where (x1, y1, z1), (x2, y2, z2) are opposite corners of a 3D rectangle.
    // When Proquake encounters the %l format specifier, it searches this list
    // of rectangles IN ORDER to find one that you are inside. So it is
    // perfectly reasonable to have overlapping rectangles or even one rectangle
    // inside another (e.g. "SNG mega" and "super nailgun" below), but you must
    // get the order correct for it to work as expected. If you aren't in
    // any rectangles, it just prints out "somewhere".
    //
    // You can use the administrator "spot" command in crmod to get coordinates
    // in observer fly mode (that's what I did), or use your favority level
    // editing tool. Minor note: Proquake enlarges each rectangle by 32
    // units in the +z and -z directions (up and down) to make it a bit
    // more robust.
    //
    Just look at the location.c file in Qrack. You can also use Qrack and DarkPlaces to create .loc files too.
    Last edited by R00k; 08-01-2010, 02:25 AM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #77
      Originally posted by R00k View Post
      locations take the player's origin and converts it to a user defined name to be used in mm2 messages. So unless u just want to report your xyz u need a file to assign the area.

      ProQuake defined the netQuake version of loc as such


      Just look at the location.c file in Qrack. You can also use Qrack and DarkPlaces to create .loc files too.
      Ok, I don't know why, I thought it was used for some kind of teamplay, like "go to this point", or "I'm here".
      engine: quore.free.fr

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      • #78
        Originally posted by gnounc View Post
        HOKAY. Just spent another frustrating half hour or so trying to get this to compile.
        For what its worth... I haven't ever gotten ANYTHING to properly compile in linux so it's likely my fault.
        I'm going to wait until theres a .deb. Pleeeease make one soon.
        It's coming, just after the next release, but the trouble is... that I don't know when the next release will be ! Soon I hope, the last one is more than one year old !

        Dump the log here so I can help you.
        engine: quore.free.fr

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        • #79
          Ok made it through the dependancies for once.
          Got everything up to make done. Make worked. Make install did not.

          I found the binary, dropped it in my home directory,
          grabbed id1, dropped it in my home directory,
          set base directory and exec in the quake script to
          /home/gnounc and /home/gnounc respectively.

          ran the script from terminal and it says

          [email protected]:~$ '/home/gnounc/Desktop/quore-0.3.0/quake'
          warning: trying /home/gnounc as a basedir
          /home/gnounc/quore -basedir /home/gnounc -nomdga +exec ../global.cfg -fullscreen -current
          Xlib: extension "XFree86-Misc" missing on display ":0.0".
          Gnounc's Project Graveyard Gnounc's git repo

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          • #80
            Originally posted by gnounc View Post
            Ok made it through the dependancies for once.
            Got everything up to make done. Make worked. Make install did not.

            I found the binary, dropped it in my home directory,
            grabbed id1, dropped it in my home directory,
            set base directory and exec in the quake script to
            /home/gnounc and /home/gnounc respectively.

            ran the script from terminal and it says

            [email protected]:~$ '/home/gnounc/Desktop/quore-0.3.0/quake'
            warning: trying /home/gnounc as a basedir
            /home/gnounc/quore -basedir /home/gnounc -nomdga +exec ../global.cfg -fullscreen -current
            Xlib: extension "XFree86-Misc" missing on display ":0.0".
            Try this:

            Code:
            make clean && ./configure --disable-misc && make
            Useless library.

            If you want to try the last version (apt-get install git-core ?):

            Code:
            git clone git://quore.git.sf.net/gitroot/quore/quore && cd quore && git pull origin unstable
            then again:

            Code:
            ./configure && make
            No make install for now, so you still have to copy the binary wherever you want. The script is removed, the engine starts fullscreen with the right resolution by default.
            engine: quore.free.fr

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