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Qrack 2.01 beta public release

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  • Ok, I think its the MIPMAP flag I added to the wad pic images. I'll post an update later tonight.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • Well I seem to loose things in the shadows and shoot allot of team
      What should I set to fix this?
      The q3 skrag sux I know...
      WARNING
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      • That's some sweet naked alien ass you've got loaded up, crow.

        R00k's latest masterpiece will shine a few candles on items in the shadows:

        http://quakeone.com/qrack/dist/glQrack.exe

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        • I think this is the newest Mull
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          • There is no think -- only do.

            Build 3405.

            Do it.

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            • ok newer yet 3410
              WARNING
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              • Cool, the HUD image bug is fixed, thanks R00k.

                I've noticed one other odd bug. Not sure how long it has been around, but I don't have it happen in version 1.90. I built a test map years ago for simply looking at all the models. Yes, I know it looks terrible (just a square room with a default texture for looking at models), but that's not the point. If you fire a Nailgun in the room (in any direction), this one wall turns black:

                before shooting the nailgun:


                After shooting the nailgun:


                Here is the test map:
                http://filebeam.com/71d3193402cb49d9e1193895832c4d7e

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                • I think this has to do with decals. I have noticed on some maps like CTF8 for example if i shoot near the lg, a large part of the floor goes black. That's my guess... i'll let ya know what i find after i test with this map, thanks for the buggit!
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • Originally posted by R00k View Post
                    I think this has to do with decals. I have noticed on some maps like CTF8 for example if i shoot near the lg, a large part of the floor goes black. That's my guess... i'll let ya know what i find after i test with this map, thanks for the buggit!
                    The odd part is that I don't have to necessarily shoot the wall in question. I can turn away and shoot in some other direction, and the same wall turns black.

                    Edit: Maybe it has to do with some of the flash effects of firing the weapon?
                    Last edited by Lightning_Hunter; 06-29-2011, 12:30 AM.

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                    • Hey R00k, remember the bug that was mentioned earlier about some of the new md3 models not rotating in the game? I know you fixed some of the Armagon weapons, but there appear to be others that aren't working. In mission pack 1, such items include the Empathy shield, Horn of Conjuring, and the Wetsuit. In the Rogue mission pack 2, the power shield and gravity belt are not spinning. I'm sure there are more, but these are the ones I recently downloaded from Ooppee that are not spinning in md3 form.

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                      • ok, ill just find their names and add them to the parser for md3 flags.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                        • Originally posted by R00k View Post
                          ok, ill just find their names and add them to the parser for md3 flags.
                          Any news on this? Figure out the black wall bug?

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                          • I found something else. When using Webangel's transparent HUD for mission pack 2, the icons appear at the bottom instead of the side:

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                            • Thats weird. cl_sbar_style 1 doesnt do that normally... oh wait i've seen this, when you double select a weapon.
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                              • Originally posted by R00k View Post
                                Thats weird. cl_sbar_style 1 doesnt do that normally... oh wait i've seen this, when you double select a weapon.
                                Yeah. The icons work fine for the default weapons, but the other weapons appear on the bottom. This doesn't happen for Mission Pack 1.

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