Announcement

Collapse
No announcement yet.

Qrack 2.01 beta public release

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • my Qrack uses simple items and it rocks. MrsMindz says they look like cartoons haha
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

    Comment


    • Actually, I coded it that way, for sprites to be affected by the lighting.
      One reason was that backpacks with simpleItems on (as well as armor, quad, ring, pent, all the weapons), would be fullbright. Which would be an advantage over others with out a client that uses simpleitems. Sure, ammo packs, and health backs would be dark but I felt the 'normal' way Quake lit those items was just an oversight, as those items are actually .bsp models and have their own light data. I suppose I could recode it to make health boxes and ammo boxes full bright again...
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

      Comment


      • They seem to be fine as is from testing aside from examples of the bug shown above. Maybe go the route of making a minimum brightness on them? So they can still be effected by light but will never go darker than a preset value set by you in the engine.

        Comment


        • Or they could maybe have a slow pulsating glow to them.... Between the shaded light level and x2 or just a cvar r_simpleitem 2 for fullbright health/ammo packs
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

          Comment


          • I think if cel shading is on I get this same behavior on player models.
            It makes long distance sniping almost impossible and I end up shooting my team 1/2 the time.
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

            Comment


            • Unrelated, celshading adds a shaded/oriented texture overlay to the existing model, so the "shade" will make the model darker, independent of the light level of the ambient light.

              Here's what my DM6 mega looks like...
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • Yeah, I use 'r_celshading 0'.

                R00k, your mega looks how I wish mine did.

                Preemptive beers for you...



                Tacos, too?

                Comment


                • R00k, did you ever look into the "DirectInput overflow, increasing skipped because of m_di_bufsize" bug that I've been getting? I tried turning off m_di_buffer and all that, and I still get it.

                  Comment


                  • even with m_di_buffered 0?
                    the m_di_buffer is the size the bufferED is the on/off default size should be at 16 unless the mouse feels skippy at high DPI
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                    Comment


                    • Sorry for my delayed responses, R00k.. Been working a lot lately... Anyway, yeah, I still get the bug even with m_di_buffered "0". The exact error message is, "DirectInput overflow, increasing skipped because of
                      m_di_bufsize."

                      Any ideas?

                      Comment


                      • Try settin m_di_bufsize 0 this will force a dynamic buffer size.
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • recording a demo with a space will crash the game.
                          WARNING
                          May be too intense for some viewers.
                          Stress Relief Device
                          ....BANG HEAD HERE....
                          ---------------------------
                          .
                          .
                          .
                          .
                          .--------------------------

                          Comment


                          • Doh! record "my demo"? Lemme try... hmm works here both in console and thru the demos menu.
                            Do you mean something else?
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                            Comment


                            • perhaps funny character:

                              WARNING
                              May be too intense for some viewers.
                              Stress Relief Device
                              ....BANG HEAD HERE....
                              ---------------------------
                              .
                              .
                              .
                              .
                              .--------------------------

                              Comment


                              • Well, I tried setting m_di_bufsize to "32", and I haven't seen the error yet - although I thought I tried settings higher than this before and obtained the error still. I'll keep playing and let you know if I have anymore issues.

                                I have noticed one small thing in the newest version of Qrack found on Qexpo. The sb_shells image in the HUD has a white line around the edges. This did not happen in previous builds. See the two screenshots to compare the new build to the old one:


                                Build 3403:


                                Build 3383:


                                Here is the sb_shells.png image that I use:

                                Comment

                                Working...
                                X