Originally posted by Baker
View Post
Announcement
Collapse
No announcement yet.
ProQuake 4.43
Collapse
X
-
Originally posted by riffraff1138 View PostI was, but the problem occurs with both the original progs.dat and with LordHavoc's
To my knowledge, that shouldn't be a problem with centerprint (although I haven't checked) because if I recall those are dynamic strings (allocated to size, not fixed length allocated). So obviously I need to check to see why that is getting cut-off.
This was a great bug report.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
-
Put in quake\id1\music folder. Type "mp3 play whatever.mp3" to play it.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Ahh thanks! I had the first step down "music folder" I thought the MP3's automatically played since there's a music option in the options menu
Comment
-
I really love ProQuake, thanks for the hard work put in. Great stuff in widescreen 1080p with the field of view up.
A couple random questions, one is for playing single-player does it matter if viewblends is on deathmatch setting? And what exactly does that setting do? I've googled it, don't quite get it none the less.
Also, for some reason the game looks better to me with the framerate set to that 72 fps limit. Maybe because the game is old. Is that weird, folks?
Thanks for the quality stuff.
Comment
-
Originally posted by PsychoGoatee View PostAlso, for some reason the game looks better to me with the framerate set to that 72 fps limit. Maybe because the game is old. Is that weird, folks?
Comment
-
Just finished the single player with ProQuake, had an error in the last level. When you jump into the slipgate to telefrag the boss, I got
"MOVETYPE_PUSH with a non bsp model" and the game crashed.
Tried it a bunch of times, messed with settings, etc, still crashed, and a few times it worked but dropped me into the lava. It did eventually work correctly one time though.
Comment
-
Originally posted by PsychoGoatee View PostJust finished the single player with ProQuake, had an error in the last level. When you jump into the slipgate to telefrag the boss, I got
"MOVETYPE_PUSH with a non bsp model" and the game crashed.
Tried it a bunch of times, messed with settings, etc, still crashed, and a few times it worked but dropped me into the lava. It did eventually work correctly one time though.
I was able to reproduce this issue. Occurs if you go through the teleporter and don't manage to telefrag the Shub.
So ProQuake issues to fix:
1. Truncated X-Men center print when Magneto talks.
2. Find out which version this end.bsp cropped up and identify the change that caused it
3. WinQuake version doesn't save video mode for restart.
4. Use JoeQuake bbox fixes to resolve the hipnotic map key dropped out of level issueQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
Originally posted by riffraff1138 View PostX-Men: When the player picks up a piece of the superweapon, a hologram of Magneto appears and delivers a text message. However, the ends of some of the longer messages get cut off. Not a game breaker, but it's still not supposed to happen.
I am thinking this is a protocol or QuakeC limitation, not an engine bug.
Update: A centerprint message in Quake cannot exceed 255 characters no matter what. This is NOT a bug but a Quake limitation.
Bug status: Resolved; proper behavior of Quake.
Reference: http://forums.inside3d.com/viewtopic.php?p=28909Last edited by Baker; 09-22-2010, 12:34 AM.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
An updated version of ProQuake with a few new features and the reported bugs fixed should be out in the next couple of days.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
-
-
Warpspasm [2007] is an absolutely must play single player release. Probably unique in that sense. As highly as Nehahra, Travail, Zerstorer, Soul of Evil, ARWOP are regarded, Warpspasm in my opinion gives you the feel of an unclean story somehow and ijed's sense of music really goes with it.
Ijed, of course, along with goldenboy and others are doing the Quake Remake project.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment
Comment