Wow. Just downloaded 462 for the first time. Nice!
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Originally posted by dfsp_spirit View PostI just wanted to mention that I also have that strange RJ behaviour that someone (Phenom?) mentioned in another thread that I can't find atm:
When I look down and do a RJ, my view gets messed up in a weird way (it just goes straight instantly I think)..
I'm a little more selective on the servers I play on these days but the problem did seem more noticeable to me at least at Bigfoot. A very helpful player suggested it could have something to do with a clash between the client/server settings having not allowing you to look directly down. Just standing with my back to a corner (on Bigfoot using EngineX) looking straight down also produced a slight screen "wobble". Knowing Baker, I'm sure it's something he is looking/has looked in to.
Originally posted by The Mighty BakerDoesn't fix:
1. Rocket jump angle weirdness that can happen occasionally
MontyLast edited by Mr.Burns; 10-14-2010, 02:12 AM.Mr.Burns
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Ah, k. I only play at Euroquake/bigfoot so I'm quite sure it happened there.
And to me it seems very weird that you're not allowed to look directly down or up on some NQ servers btw.I thought I had found a bug until someone on the server told me that it's supposed to be that way a few days ago.
dfsp*spirit
my FPS maps
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The theory that it might be a clash between the Bigfoot server allowing one thing and the client allowing another might be worth looking at. E.g. the client allows straight up and down but the server doesn't. I wonder if there's a setting Peg or Biggy could temporarily change to test it.
I would have to agree, unless there's a technical reason, it does seem a little odd that you can't look up and down at almost any angle.
Regards
MontyMr.Burns
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Rocket jump + mouse weirdness. I know, I know, I know sheesh.
No it isn't the server. Leave server admins outta this.
Gimme time, guys. I wish there were 4 or 5 of me, but I'm just one guy. I can't do everything simultaneously!Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Hi Baker,
Maybe it lost something in translation but trust me, we really weren't hassling. Nothing could be further from our minds. We know you are doing your best and we're grateful for all that you're doing. The bottom line is it's ready when it's ready.
I only offered to liase with Peg as a menas to try and help and perhaps work around the problem to improve the experience of those wanting to play on bigfoot with EngX until such time as it get's resolved. Like I said originally, the RJ issue isn't that much of a big issue, and we can always swap over to PQ
If you do need any help with play testing please pm me.
Regards
MontyMr.Burns
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The 'jitterness' surely occurs no matter on what server one is on, even in single player, and it definitely has something to do with rocket jumping..
[I do not mean to annoy Baker, but merely discussing the bug of the client at hand here.]
I am sure the next version will be even more nice and toasty which is why I am hagging around here, circling it..
-Thank you.
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Originally posted by Mr.Burns View PostI only offered to liase with Peg as a menas to try and help and perhaps work around the problem to improve the experience of those wanting to play on bigfoot with EngX until such time as it get's resolved.
I took a slight detour and have been trying to get a new version of ProQuake out including a PSP (Sony Playstation Portable) build which will be probably wrapped up within 3 hours (but released tomorrow, I don't have time to compile all the different versions today) and then I'm back on Engine X (which means probably a new Engine X next Thursday).
I find this Engine X bug as annoying as everyone else.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by freQncy View PostThe 'jitterness' surely occurs no matter on what server one is on, even in single player, and it definitely has something to do with rocket jumping..which in turn may have helped him isolate the problem
. I'm sure Baker appreciates as much detail on the problem, and hence as much help, as he can get right now.
Originally posted by freQncy View Post...I am sure the next version will be even more nice and toasty which is why I am hagging around here, circling it.....
Last edited by Mr.Burns; 10-14-2010, 10:26 AM.Mr.Burns
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Originally posted by Baker View PostI understand you wanting Engine X to play right, for sure. I'm just saying that is a lot of effort for a bug that likely will be killed in the next release which probably is next week.
/Probably best if Monty butts out at this point.Last edited by Mr.Burns; 10-14-2010, 02:30 PM.Mr.Burns
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News: JCR's excellent ctsj_jcr map is being ported to OOT
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Originally posted by bluntz View Postmakezip.bat ?
How do we build this one on Linux ?
It's only a wild guess based on zero concrete info, but knowing Baker I would venture that something like an SDL version is going to become the primary codebase at some time in the future, but when that time is, or even if my wild guess is any way correct, is obviously totally unknown at the moment.
Remember, Baker was the guy responsible for the original SDL Fitz and is the guy responsible for ProQuake, which would probably run on a VAX terminal. in fact I'm sure he's working on the port even as we speak! Or should I not give him ideas?
Remember also that it's early days here. The engine is still in "beta" after all, so it might not be reasonable to demand Linux builds just yet. Getting the merging of the two codebases, not to mention ProQuake enhancements and whatever else Baker has been throwing in, working correctly has to be top priority. That's enough work to be going on with without porting to other platforms, I think!
Alternatively you could do what someone always said to me back in my old MHQuake days and port it yourself because "it's really easy!"IT LIVES! http://directq.blogspot.com/
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Alternatively you could do what someone always said to me back in my old MHQuake days and port it yourself because "it's really easy!"
gcc returns errors about missing windows.h file
Is the source even complete?Last edited by bluntz; 10-16-2010, 04:06 AM.WARNING
May be too intense for some viewers.
Stress Relief Device
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Originally posted by R00k View Postso I can work on CAx again
Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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