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  • Language/D/D in the upper menu. I know Qc is not D but that doesn't matter. I hijacked D cause making a truly custom hilighter was fubar'd. So if you can't beat em, join them and rise to power from the inside.

    also check

    Settings/Style Configurator
    (hilight) Language: D
    Default ext. : qc

    You are missing a major tool for you to learn this language. Most syntax hilighters tend to focus differently than mine. They focus on the language, not something that was built from the language. I included damn near every "Quake" var as well as the static language ones. This means if you can remember a few colors, you can look at almost anything of relevance and immediately know what it's type is. In a sense you could say that I actually made the learners version of a QC syntax hilighter as it applies to Quake. A real QC S.H. would hilight a bit differently and in many cases not at all.
    http://www.nextgenquake.com

    Comment


    • OR you can put your fist through your monitor
      He's joking of course.
      But that does not mean my laptop is in great shape because I managed to keep my cool either....YMMV
      Gnounc's Project Graveyard Gnounc's git repo

      Comment


      • Walmart has some great little monitors for $79 and $99 that are perfect for a RAGE PAUSE, baseball bats are only about $19 too. So, for less than $120 you can learn how to "program"... INRI YHWH

        PS> I don't know what the hell this means YMMV. I'm getting tired of people coming here and speaking in Spanish -
        Last edited by MadGypsy; 06-22-2013, 06:51 AM.
        http://www.nextgenquake.com

        Comment


        • Originally posted by MadGypsy View Post
          PS> I don't know what the hell this means YMMV. I'm getting tired of people coming here and speaking in Spanish -
          "eh cogote, te pon� la gorra salta la ficha y sos re ran, ran te va re caber que te caigan a tu casa afanarte te chamuyan y todo por cogote ! "

          hehehe i thin soossel wrote some words in russian :/
          the invasion has begun! hide your children, grab the guns, and pack sandwiches.

          syluxman2803

          Comment


          • YMMV - your milage may vary. akin to "it works for me(tm)"
            A bit of googling never hurt anyone either, its standard forum speak
            Gnounc's Project Graveyard Gnounc's git repo

            Comment


            • LOL @ google nonsense & standard
              http://www.nextgenquake.com

              Comment


              • well my computer survived. i decided to hit the bong instead i tryed to google translate on nahuel post and it made no sense. i also put in add crossbow with IT2 but there was no option to translate that to qc. lol

                nahuel i watched your video again of the mod you posted with the guns working after i stopped being jealous. i saw the scary face that jumps up it made me think of the exorcist movie very cool!

                Comment


                • Just a quick question Josh:
                  Did you rip out the last evil seed for the "no weapon" issue already ?
                  Your last posts have not been clear to me...

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                  • I am sorry for double-post.

                    Hello Josh,

                    You posted your source a few posts back: here.
                    That one shows the "no weapon" bug.

                    I downloaded and tested it.
                    The weapon-cycling works only when:
                    1.) you cycle upwards (you put the crossbow after the ssg)
                    2.) you carry one of both shotguns and then click the crossbow key ("3")

                    The reason for this is, because you used the IT_SHELLS float value for your crossbow weapon.
                    That is why you can only choose it, when your current ammo are: shells
                    Which is the case why it works for above mentioned 1.) and 2.), but not for any other condition.
                    I fixed this and now it works.


                    What suprised me, was that you did not add your beloved "nail-correction-fix" for your arrows as well...
                    It is now added.

                    I did not look into the other code, as it seems to work.

                    Please find the edited qc-files attached (you can compare them with winmerge or beyond compare to see their difference quickly and read my comments if you want)

                    Best wishes,
                    Seven

                    PS: Why do you use these strange subfolders for your qc files ?
                    PPS: You should use a different / modified g_weapon model
                    Attached Files

                    Comment


                    • seven you went above and beoned in helping me i will look at the changes you made. i havent tuched the qc much in the last few days after i posted the broken one. i have been mostley reading and rereading post about the topic.

                      i have been useing the LH rockits TUT trying to make the arrow lanch off the top of the gun and not the middle.

                      i had not even goten to the g_weapon yet and im still missing a ammo bow model too. some how you are always able to make a post with the issues im working on and give me clues about the next one im about to face. you are a true friend like the kind that would help you move to a new house.

                      the subfolders are were part of the qc when i got it from MadGypsy. it has been helpfull in a way that it is not as overwelming at first when you look at with NOOB eyes. but to some one who has mastered a lot of qc im shure its a little strange.

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                      • Originally posted by JDSTONER View Post
                        nahuel i watched your video again of the mod you posted with the guns working after i stopped being jealous. i saw the scary face that jumps up it made me think of the exorcist movie very cool!
                        well i can not upload it for the public this "SCARY" mod but I can upload it for you, source included, so you just can not share it with anybody , snedme a PM if you are interested:3
                        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                        syluxman2803

                        Comment


                        • jd nice avatar, i used to watch G.I. every week
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                          Comment


                          • Originally posted by nahuel View Post
                            well i can not upload it for the public this "SCARY" mod but I can upload it for you, source included, so you just can not share it with anybody , snedme a PM if you are interested:3

                            Are you talking about 'Dead Morning' ?
                            I think your PM box would *explode* if everybody would send you one, who is interested.
                            ... or your 'waste' mod ?

                            Comment


                            • Rook I thought Gilligan was a good fix considering i brake quake more often then he would brake the coconut radio.

                              IT2 never seemed to work right for me so after rereading stuff and looking and what seven did and had been telling me to do from the start i now have my def set up like this.

                              Code:
                              // items
                              float	IT_AXE					= 4096;
                              float	IT_SHOTGUN				= 1;
                              float	IT_SUPER_SHOTGUN		= 3;
                              
                              float	IT_NAILGUN				= 4;
                              float	IT_SUPER_NAILGUN		= 8;
                              float	IT_GRENADE_LAUNCHER		= 16;
                              float	IT_ROCKET_LAUNCHER		= 32;
                              float	IT_LIGHTNING			= 64;
                              float	IT_CROSSBOW				= 2;
                              
                              
                              float	IT_SHELLS				= 256;
                              float	IT_ARROW				= 128;
                              float	IT_NAILS				= 512;
                              float	IT_ROCKETS				= 1024;
                              float	IT_CELLS				= 2048;
                              i used the extra weapon slot for the ammo
                              moved the super shotgun to 3
                              and placed the crossbow in the old shotgun 2
                              now the hud seems to work the way i have wanted with the highlight and everything

                              im working on getting it to work with mapping so far the models are not showing up but i am getting the item so i think i got the ent file right after MG wrote me a whole text book on it lol

                              i know it must be something small that's stopping the mdl from showing up in the map i just haven't put my finger on it yet.

                              thank you seven for the arrow position fix i had not found the right setting to get it to look right. but i was tinkering with the right line. seven's numbers work very well. as soon as i get the crossbow working as a pick up i think im going to tinker with monster making...

                              Comment


                              • Hello Josh,

                                I like the english word: "power-of-2".
                                That is what your float bits should be.
                                1,2,4,8,16,32,64, ......
                                There is no "3", so you should not use a "3" for the IT_SUPER_SHOTGUN

                                You still have enough free bits for your crossbow and arrow.
                                You should (to keep the overview and original values) not modify the existing float bits from ID1 if possible.
                                But in the end, it is of course up to you.

                                The original code already has a placeholder for an additional weapon:
                                float IT_EXTRA_WEAPON = 128;
                                So, why not take this gift and use this value 128 for your crossbow ?

                                You also have additional free bits for your arrow: 8388608
                                So you could give this bit to your IT_ARROW
                                And if you really need more, you can also use the superhealth: 65536
                                (as it is not used in the code)



                                Regarding your g_weapon not showing:
                                That is what I meant when I said, you should use a different/modified g_weapon model.
                                You are using the same model for v_ and g_ model.
                                But the v_model is too low (beneath the coordinate origin), and is therefore below the floor.



                                Furthermore, your view_model has animation frames, which are not needed for a g_model. That does not hurt, but can be deleted.
                                But the g_model should spin around its axis, so you should give him the flag "8" to do so.

                                All can be done easily with QME :
                                - delete unneeded frames
                                - move and turn model to correct position
                                - add model flags

                                Or you can use the Hexen2 crossbow g_model which is also avaliable inside Drake mod. (please find it attached).
                                If you are not comfortable with QME.

                                The big benefit from the existing g_model is, that it has also a texture on the lower side, which is not needed for the view_weapon, as you never look at this model from the lower side (you always look at it from the upper side).

                                Happy tinkering


                                PS: This is how it could look like then:


                                Also pay attention to the arrow inside the screenshot`s view-weapon (the texture of your currently used arrow is blue with no detail. Jeanks replacement texture has a nice brown wood texture on it)
                                Attached Files
                                Last edited by Seven; 06-24-2013, 01:07 PM.

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