UPDATED this post on 10th.07.2011
Now all animations are done.
- Ancient ghost of the fallen
- Vengeance of the deceased
Dear all,
I took your feedback and suggestions from the WIP thread and this thread very serious and updated this animation to fulfill your demands.
Most of you said, this animation looks boring, has the wrong sounds and is more or less useless. I picked that up and searched for improvements.
This is what I finally implemented (in order of appearance):
- winged-demon fades in above the corpse (aligned to face towards player)
- rising evil-particles appear
- corpse overbrights
- 2 different animation are spawned randomly:
A: winged-demon flies upwards and carries the soul with him
B: winged-demon flies upwards, attacks the player and carries the soul with him
- soul and winged-demon start to fade out
- until they finally vanish in a cloud, that slowly disappears
- 5 lightning strikes appear from within the cloud (4 of them in random direction, 1 straight down)
- Beware, if you stay too near, the lightning strikes will hurt you ! (of course adjustable via cvar)
You have these cvars for this efect:
- "souldamage" [0,1] if you can to receive damage or not (from cloud & winged-demon)
- "soulattack" [0,1,2] depending on which animation you prefer
"0" = only the animation without attacking spawns
"1" = only the animation with attacking spawns
"2" = random animation with or without attacking spawns (50/50% chance) == default
The damage of the clouds lightning strikes is randomly 2 or 3 (if you stay too near)
The damage of the winged-demons lightning attacks is 1 (if you stay too near)
I had this in my mind during development:
The pitiful souls of the enslaved have not suffered enough�
Now, that the evil monster has been killed by the brave player,
the evil winged-demon manifests to tear out the condemned souls and
drag them into a parallel world, full of pain and horror.
For a split second the door to the terrifying world is opened,
and screams of unthinkable torture and grief echoes through�
�just before the dimension gate closes again for eternity,
leaving behind deadly lightnings of sore to warn the careless ones.
Thank you all for your feedbacks, helping me to finish this animation.
I hope the Final-2 version can meet your expectations.
It is fully integrated in the �small mod compilation�.
(together with the 3rd animation).
Please feel free to use the �souls.qc� in your own mods.
Please read included documentations for details.
Unfortunately the particles and effects are not properly visible in the youtube clip, but nevertheless I linked one to give you an idea:
Clip UPDATED on 10th july 2011
[ame=http://www.youtube.com/watch?v=2U7gJRObrwM]YouTube - ‪Relieved souls of the enslaved Final 2‬‏[/ame]
DOWNLOAD (Updated to Final-2)
Kind regards,
Seven
PS: I work in parallel on the 3rd animation (vengeance of the enslaved), which is in a prefinal state now. I found a totally new idea to bring back the shocking moments to the player, but don�t want to spoil the surprise now.
Now all animations are done.
- Ancient ghost of the fallen
- Vengeance of the deceased
Dear all,
I took your feedback and suggestions from the WIP thread and this thread very serious and updated this animation to fulfill your demands.
Most of you said, this animation looks boring, has the wrong sounds and is more or less useless. I picked that up and searched for improvements.
This is what I finally implemented (in order of appearance):
- winged-demon fades in above the corpse (aligned to face towards player)
- rising evil-particles appear
- corpse overbrights
- 2 different animation are spawned randomly:
A: winged-demon flies upwards and carries the soul with him
B: winged-demon flies upwards, attacks the player and carries the soul with him
- soul and winged-demon start to fade out
- until they finally vanish in a cloud, that slowly disappears
- 5 lightning strikes appear from within the cloud (4 of them in random direction, 1 straight down)
- Beware, if you stay too near, the lightning strikes will hurt you ! (of course adjustable via cvar)
You have these cvars for this efect:
- "souldamage" [0,1] if you can to receive damage or not (from cloud & winged-demon)
- "soulattack" [0,1,2] depending on which animation you prefer
"0" = only the animation without attacking spawns
"1" = only the animation with attacking spawns
"2" = random animation with or without attacking spawns (50/50% chance) == default
The damage of the clouds lightning strikes is randomly 2 or 3 (if you stay too near)
The damage of the winged-demons lightning attacks is 1 (if you stay too near)
I had this in my mind during development:
The pitiful souls of the enslaved have not suffered enough�
Now, that the evil monster has been killed by the brave player,
the evil winged-demon manifests to tear out the condemned souls and
drag them into a parallel world, full of pain and horror.
For a split second the door to the terrifying world is opened,
and screams of unthinkable torture and grief echoes through�
�just before the dimension gate closes again for eternity,
leaving behind deadly lightnings of sore to warn the careless ones.
Thank you all for your feedbacks, helping me to finish this animation.
I hope the Final-2 version can meet your expectations.
It is fully integrated in the �small mod compilation�.
(together with the 3rd animation).
Please feel free to use the �souls.qc� in your own mods.
Please read included documentations for details.
Unfortunately the particles and effects are not properly visible in the youtube clip, but nevertheless I linked one to give you an idea:
Clip UPDATED on 10th july 2011
[ame=http://www.youtube.com/watch?v=2U7gJRObrwM]YouTube - ‪Relieved souls of the enslaved Final 2‬‏[/ame]
DOWNLOAD (Updated to Final-2)
Kind regards,
Seven
PS: I work in parallel on the 3rd animation (vengeance of the enslaved), which is in a prefinal state now. I found a totally new idea to bring back the shocking moments to the player, but don�t want to spoil the surprise now.
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