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Relieved souls of the enslaved [New effect] final

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  • #16
    i like the 3rd one... flying demon without rotation.

    I think it looks neat.

    But i don't use dp. heh.

    Anyho, neat videos. ^^

    Goodluck with your modding.

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    • #17
      I am with the others here Seven, the third one seemed to catch me. Thanks for all of the great work!

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      • #18
        A love the flying demon!
        Nice to see you got a model, I was about to suggest you the flying imp model from hexen II.. Nice work Seven!
        200 a�os de mi querido PARAGUAY
        14/05/1811

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        • #19
          wow! Great work seven!
          the invasion has begun! hide your children, grab the guns, and pack sandwiches.

          syluxman2803

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          • #20
            Hello,

            I am very happy that you like the complete "demon" model more than just the wings.

            Now, that I have hope in this effect again, I added a little extra

            I asked myself, why not use the other beautiful animations, that this "demon" provides ?

            So here we go:
            I added attack animations with beautiful lightning bolts out of his hands.
            If you enable "souldamage" cvar, you will receive 1-2 hit points.
            Ontop of that, it was now necessary that the demon follows the player (always face him).
            I limited the lightning bolt range so that you have the chance to avoid it.
            (just like the Vengeance of the deceased effect)

            I think this makes the animation really not boring at all.
            And it is fun to watch it.

            Please tell me if you like it as well.
            Otherwise we will stick to the 3rd clip with the static flying demon (from my previous post).

            I am more than happy with it now.

            Kind regards,
            Seven

            Please watch it in fullscreen (I recorded it in higher resolution).
            But even then, the beautiful model and the particle effects are barely visible.
            You have to see it in-game...
            [ame=http://www.youtube.com/watch?v=J2wUTkPkNSM]YouTube - ‪Relieved souls of the enslaved Attack‬‏[/ame]

            PS: I am sorry for those many youtube clips, that maybe confuse you.
            PPS: Dani, it is not allowed to use models from other games, that are still licensed.
            Last edited by Seven; 07-07-2011, 03:36 PM.

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            • #21
              The wings go on the soul as it assends no spin
              WARNING
              May be too intense for some viewers.
              Stress Relief Device
              ....BANG HEAD HERE....
              ---------------------------
              .
              .
              .
              .
              .--------------------------

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              • #22
                Love it!
                Here's my possible list.. xD
                -Rottweiler: Vengeance anim
                -Grunt & Enforcer: Flying Demon anim
                -Knight & Death Knight: Ancient Ghost of the fallen anim
                -Rotfish: Nothing
                -Zombie: I'm still not sure
                -Scrag: Ancient Ghost of the fallen anim
                -Ogre: Flying Demon anim
                -Spawn: nothing
                -Fiend, Vore & Shambler: Vengeance anim
                I'd like a giant soul for chthon..

                Originally posted by Seven
                Dani, it is not allowed to use models from other games, that are still licensed.
                I didn't know that, sorry..

                EDIT: Your backpack model seems to be a high poly one Seven, can you share it?
                200 a�os de mi querido PARAGUAY
                14/05/1811

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                • #23
                  Very interesting! When are we going to get this!!

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                  • #24
                    I released the version with only wings and spinning corpse already (see 1st post)
                    But that was a flop.

                    Now all I need is your suggestions, wether to use the alternative with:
                    - complete "demon" that can shoot the player (see this youtube clip)
                    - complete "demon" that only uses the flying animation without spin (see this youtube clip)
                    Both are of course not fine tuned. Just to give you the idea...

                    Depending on your decisions, I will then release the hopefully final version.


                    @ all
                    Please write 1 or 2 lines and tell me which one you prefer.

                    The implementation into the "small mod compilation" will be done after the 3rd animation is done.
                    I cannot release a version upfront with only 2 animations, because all the cvar�s and stuff for the 3rd one is impemented already. It would be quite a big effort to seperate it again.
                    Reason for this is, that I am working on both in parallel.

                    Thank you for your inputs to find the best solution for "Relieved souls of the enslaved".

                    Warm regards,
                    Seven

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                    • #25
                      Well, i would prefer the second one.

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                      • #26
                        Seven,
                        I'm wanting the release with the demon not just the wings. I think I still prefer the demon without inflicting damage to the player and with no spin. Thanks again for your patience and especially your hard work.

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                        • #27
                          For me,

                          -Rottweiler: nothing
                          -Grunt & Enforcer: Ancient Ghost of the fallen anim
                          -Knight & Death Knight: Ancient Ghost of the fallen anim
                          -Rotfish: Nothing
                          -Zombie: Ancient Ghost of the fallen anim
                          -Scrag: Relieved souls of the enslaved
                          -Ogre: not sure...
                          -Spawn: nothing
                          -Fiend, Vore & Shambler: Vengeance anim


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                          • #28
                            Please excuse my unfriendliness.
                            I didnt reply to some peoples post in this thread.

                            Mr.Burns,
                            Yes, I know this movie, that you linked.
                            My wife always cries when she sees it
                            I also like the devils assistants effect:
                            The corpse is drawn away from the body and gets smaller and smaller, until it disappears.
                            Unfortunately I had negative experience with a function like this during modification of the kickable gibs mod.
                            The code you need for something like this, must first check where a possible "free path" is, to spawn the effect in that direction.
                            Otherwise, you would always end on a near wall.
                            And may QC skills are too bad to implement this.

                            gdiddy62,
                            I saw that you mention several times, that the sound effects are not good.
                            In the meantime I searched for newer/better once and implemented them:
                            - wings sound
                            - end scream is no longer a "scream". It is no more a growling thunder like thing
                            - added a short "winged demon" sound, when it appears. It loked odd that he makes no sound when he appears.

                            OoPpEe,
                            Your idea with the flies, that eat up the corpse is nice.
                            I know it from one Quake2 engine, that does this.
                            Unfortunately the corpse shall stay on the floor, so that the player can either shoot it to gibs or simple remember from where he came (in a huge complicated map for example).
                            The fps is not effected that much by corpses that lie on the floor.
                            In original Quake, the corpses also remains forever.
                            But thank you for your idea. Maybe this can be used for a 4th animation somehow.

                            bluntz,
                            I have no ideas what you sentence mean...
                            My english is simply too bad.

                            dani & Jochem,
                            How can you decide which effect to use for which enemy,
                            when you never saw the "vengeance of decease" ?
                            The clip shows only one of many animations for the demon.
                            If you like that one, I bet you will like the others too.



                            Now, that it is clear, that you want the complete "winged-demon" model,
                            I will for sure use it in the "Relieved souls of the enslaved".
                            I created a compromise now:
                            - the flying position, that you prefer is spawned first (2 loops)
                            - then it transforms smoothely to the attack animation
                            - after attack animation, it will disappear
                            - no turning/spinning at all
                            - only the "winged-demon" MUST face the player all the time to be able to attack him
                            (in the code, his self.angle will be corrected every 0.1 second)

                            This compromise looks best in my point of view and will most likely be implemented into "small mod compilation".

                            Maybe, to make it less boring for the player, I will include a random (50-50 %) spawn:
                            - my above mentioned sequence, or
                            - the sequence with only flying "winged-demon" (without attacking)

                            This should satisfy everybody.
                            Is this an acceptable solution for you ?

                            Best wishes,
                            Seven

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                            • #29
                              The whole eating idea is nice. I was just suggesting the fly's come to the corpse and just stick around - no other effect
                              If the corpse is gibbed just have them fade away or spread apart and while flying away from the corpse they fade out.

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                              • #30
                                For the record:
                                I did not feel you were being unfriendly Seven. I know you are a busy man and have multiple things to accommodate. Real-life, multiple projects, and responding to the countless bits of feedback or requests consumes a lot of time I'm sure. Just know your efforts are appreciated even if we don't go wow over every little thing. Your kindness is enough.
                                Regards,
                                Jeff

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