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Relieved souls of the enslaved [New effect] final

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  • #31
    Regarding what animation I prefer..
    I love the one that is facing the player but not spinning, I like the demon atack animation too, but I'll deactivate damaging the player.. If I understood well, it'll be cvar adjustable right?
    200 a�os de mi querido PARAGUAY
    14/05/1811

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    • #32
      I loved the revenge idea (my personal favorite). However Seven you could easily edit this so if a player kills a monster he gets a bonus instead - monster will attack another monster and then fade away. Would be another awesome effect too. So the same as you have it, just instead of attacking the player, it'd attack another monster

      If you need help or anything on these effects texture/model wise let me know. I am presently working on nothing for Quake as I don't know what to do next. Mission Pack powerups, weapons, ammo are all done now, so trying to figure out what to do next.

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      • #33
        Nice idea OoPpEe! Attacking the nearbiest one maybe?
        200 a�os de mi querido PARAGUAY
        14/05/1811

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        • #34
          Hello OoPpEe,

          what do you mean with "revenge idea" ?
          I am a bit confused...

          Regarding an effect attacking a monster instead of the player:
          Hmm, i must think about this.
          But I will leave this animation as it is, simply to be able to progress forward.


          Dani,
          yes of course, default will always be, that the effect will NOT hurt you.
          But for the kick of it there are cvar�s:
          - "souldamage"
          - "vengeancedamage"
          which enables it.
          I will of course keep the damage at a VERY small amount: 1 or 2 hit points.
          Just to create the players "pain" sound and that you get a kick out of it.
          I always play with these cvars enabled. It is a much better feeling in-game.
          You will see it


          And always remember:
          You do NOT have to make your decision for ONE effect per enemy.
          You will have these for every single enemy:

          0 = disabled (no effect)
          1 = ancient ghost effect
          2 = relieved soul effect
          3 = vengeance effect
          4 = random effect
          5 = random effect (incl. no effect) == default

          "4" means:
          A death animation effect will ALWAYS be spawned (each has 33% chance)
          "5" means:
          It is also possible, that NO death animation effect is spawned !
          (25% chance for each effect and 25% that nothing happens)

          I made "5" default for all monsters so that the player/you will not get bored.

          Kind regards,
          Seven

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          • #35
            I like the last one.
            This gives me all sorts of ideas like fighting for the soul.
            The demon snatching up the soul is good but leaves you angry!
            Now if you could fight it and save the soul you could reward the player
            or penalize him if he either saves an evil soul or good one.
            Gives me an idea for a whole mod like
            Warrior Monk;;;;Battle for Hell's souls

            The effect I was referring to before you got this far along was to have wings on the soul as it rose from the corpse and either rise to the clouds
            or be struck down to hell.
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
            ---------------------------
            .
            .
            .
            .
            .--------------------------

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            • #36
              Seven, it's basically the Revenge idea yes, but instead of attacking the player, it'd attack a monster. If there's no monster to attack they just fade away.

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              • #37
                Originally posted by OoPpEe View Post
                Seven, it's basically the Revenge idea yes, but instead of attacking the player, it'd attack a monster. If there's no monster to attack they just fade away.
                Because they were relieved and now go to the "good" site? Sounds good.

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                • #38
                  Originally posted by grave_digga View Post
                  Because they were relieved and now go to the "good" site? Sounds good.
                  Hey, nice point.. I like the idea..
                  200 a�os de mi querido PARAGUAY
                  14/05/1811

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                  • #39
                    Dear all,

                    Now I finetuned the things that we discussed.

                    To meet your requests as good as possible I made the following (which I explained a few posts before already):
                    - use the complete winged-demon model
                    - deleted the spinning completely
                    - added new sounds
                    - modified some frames to get a more fluent winged-demon anim changeover
                    - made him fade out at the end of the animation (a little like the corpse)
                    - created 2 different animations, that will spawn randomly by default (see below for details)
                    --> 1. Without attacking: winged-demon only flies upwards (in almost horizontal position)
                    --> 2. With attacking: winged-demon has a nice fluent changeover between fly, attack and short stand animation.


                    You have these cvars for this efect:
                    - "souldamage" [0,1] if you want to receive damage or not
                    - "soulattack" [0,1,2] depending on which animation you prefer
                    "0" = only the animation without attacking spawns
                    "1" = only the animation with attacking spawns
                    "2" = random animation with or without attacking spawns (50/50% chance)


                    QC code is done.
                    Please see this last youtube clip and check also the sounds if you like them better.
                    You will see both animations from near and from a far distance,
                    so that you get a feeling how long its attack range goes.

                    Please give me one last feedback, so that we can end this animation.
                    Please watch it in fullscreen and switch to "720p".

                    Thank you again for your always honest replies.

                    Kind regards,
                    Seven
                    [ame=http://www.youtube.com/watch?v=2U7gJRObrwM]YouTube - ‪Relieved souls of the enslaved Final 2‬‏[/ame]

                    PS: I am sorry to not follow the idea with "effect attacks monster" due to time and expense reason. I want to close this animations book now.

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                    • #40
                      And what do you think about a demon who came from the body without carrying the corpse like the "ghost of the fallen" anim in fact ?

                      For the vengeance, I have seen a video (don't remember where) with red spirit who came from a fiend and ran directly to the player ? Isn't it the vengeance anim that we are talking about ?

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                      • #41
                        Yes, I posted in the wrong thread I was saying that animation having it attack other monsters instead of the player. More or less like a very temporary Horn of Conjuring effect really.

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                        • #42
                          Originally posted by OoPpEe View Post
                          Yes, I posted in the wrong thread I was saying that animation having it attack other monsters instead of the player. More or less like a very temporary Horn of Conjuring effect really.
                          Therefore i like it very much ! I need it ! I want it, pleaaaaase !

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                          • #43
                            Love the new sounds Seven!!

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                            • #44
                              Good going seven....really some excellent quake modding.

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                              • #45
                                Dear all,

                                I updated the first post now with all the FINAL content, descriptions, movie and Download.

                                Thank you again for all your feedback and suggestions to help me making it.
                                In the end you, the player, must like it.

                                Now I can close the book for this animation and concentrate on the 3rd (last).


                                @ Jochem
                                I think you are talking about the "Vengeance of the deceased" animation.
                                (when you speak about the red demon-thing, jumping towards the player)
                                That one is still under development. Read more about it in its thread.


                                Best wishes,
                                Seven

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