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ProQuake PSP 4.71

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  • #76
    Originally posted by noh_mercy View Post
    my track02 is that same song.
    Might be because track01 was data?

    Quake Soundtrack - NinWiki
    1.game data
    2."Quake soundtrack - Track 1" - 5:05 <- intro song
    3."Quake soundtrack - Track 2" - 2:23
    4."Quake soundtrack - Track 3" - 8:18
    5."Quake soundtrack - Track 4" - 6:02
    6."Quake soundtrack - Track 5" - 7:20
    7."Quake soundtrack - Track 6" - 8:35
    8."Quake soundtrack - Track 7" - 5:33
    9."Quake soundtrack - Track 8" - 6:26
    10."Quake soundtrack - Track 9" - 3:30
    11."Quake soundtrack - Track 10" - 5:13

    Level name: "The Bad Place" (DM4, multiplayer only). "Quake Theme" is the most common title of this track because it plays during demo rolls immediately upon game launch.
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #77
      Did alot of "ProQuaking" the last days, and i noticed my old HLBSP maps runs fine when i compile them as Q1BSP with Quakeadapter xD
      So i will stick to Q1BSP, at least for PSP stuff.

      Baker, wasnt there a ProQuake "Specialbuild" with PCX support?
      I cant find it atm, but i want to add it to 4.71 xD

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      • #78
        Yeah, there is a download in the middle of the ProQuake 4.70 PSP thread at Inside3d.com, a "source code only" release that wasn't completely stable (kept bumping up against the limited PSP memory).
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #79
          so anytime i attempt to use a sky texture it crashes my psp. is there something i'm using wrong ? i'm trying to use the q1 sky texture in hlbsp? if thats not possible. how do i set up a skybox for hl maps on psp?

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          • #80
            @ceriux: HLBSP skyboxes are working like the one from kurok, you need the pictures in gfx/env, you can test it with the kurok skyboxes...

            @all:

            Updated slim eboot with Dithering selector added in the options menu:

            http://amphedia.untergrund.net/ProQuakePSP/EBOOT.PBP

            modified menu.c with the dithering selector:

            http://amphedia.untergrund.net/ProQuakePSP/menu.c

            EDIT: i will try to port the imageloader from DQuake (pcx, jpg etc...) the next days...
            Last edited by dr_mabuse1981; 08-16-2012, 08:23 AM.

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            • #81
              Originally posted by dr_mabuse1981 View Post
              @ceriux: HLBSP skyboxes are working like the one from kurok, you need the pictures in gfx/env, you can test it with the kurok skyboxes...

              @all:

              Updated slim eboot with Dithering selector added in the options menu:

              http://amphedia.untergrund.net/ProQuakePSP/EBOOT.PBP

              modified menu.c with the dithering selector:

              http://amphedia.untergrund.net/ProQuakePSP/menu.c

              EDIT: i will try to port the imageloader from DQuake (pcx, jpg etc...) the next days...


              mabuse, thank you for the information. if when your done may i make a request, can you make a build with something like frikfile built into it? or is it very similar to pc?

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              • #82
                IDK what FrikFile is, lol xD

                btw: do you know a good teamplay qc mod, with different playermodels (axis/allies for example) and teamspawns?

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                • #83
                  not really no. not at the moment. maybe teamfortress.

                  does anyone know if .alpha is supported?

                  also i still seem to be having problems with skybox's? should look like a gradient fade.



                  if anyone wants to look here are my lmps

                  lmpfiles

                  okay so i got it working for the most part found out that proquake doesnt like 512x512 skybox's changed to 256x256

                  but so everyone knows the sky boxes are loaded wrong, the side pictures are loaded upside down.
                  Last edited by ceriux; 08-17-2012, 09:16 AM.

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                  • #84
                    @ceriux: you need to make the skyboxes the super annoying way:

                    BladeBattles.com &bull; View topic - Custom Skyboxes Kurok Tutorial

                    Also i need help, the engine seems to mess up my playerskins, why?
                    They are Frikbots, maybe its a problem with shirt/pants colors?
                    I have plans to give the player 2 different models, one for each team.

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                    • #85
                      is the texture paletted correctly?

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                      • #86
                        yes, but i think it its a problem with this shirt/pants color thing -.-

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                        • #87
                          why doesnt it do it on the quake guy?

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                          • #88
                            It doesnt happen on the PC (FitzKurok/FitzQuake)...

                            I also have an easy way to add skyboxes for you (with fog, its similar to NZP):

                            port over the "trigger_command" code from Kuroks QC to your MOD.

                            Make your map in Worldcraft / Hammer and place a trigger_command around your whole map, and add your fog settings init.

                            it should look like this:



                            the dark blue nightsky was complete created that way, no skyboxes were used

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                            • #89
                              is the texture your using for your player model using the palette colors that sets shirt/pant colors? maybe you wouldnt mind sending it to me in pm? i could test it out on my psp see if i got same results maybe try some stuff see if there's some kind of fix or work around ?

                              cause i remember you mentioned something about hlbsp crashing with dynamic lighting on mine doesnt. even when frames hit low.

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                              • #90
                                tbh, i dont know anything about this shirt/pants color thing, but i got it now, i removed the top/bottom setting inside the fikbot settings..
                                But i will give you a early build of my mod soon when i add all weapons and fixed the HUD
                                Do you have a PSP fat or slim?

                                I dont work with HLBSP on the PSP anymore since i got my maps work as Q1BSP... I know this is a step back but at least it works

                                This map has alot of details and crashed in Quake / Kurok as HLBSP, but as Q1BSP it works without any problems:




                                Ignore the mipmapping lol xD

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