This will be my first map release ever and I want to talk about it a bit. When I generally start a map, I begin by trying to create structural theme. This always turns into a brush porn session and I never get anywhere. My approach this time was different. I made 1 room, that was nothing but a box. I then started thinking of how to enter/leave the room. That led to another room. Then I started thinking about how ambushes could be implemented between those 2 rooms. Actually, I can say it all like this. I built every part of it thinking about how that area could be played in.
This led me to create a map with LOTS of escape routes, ambush points and even an arena. The images below are of the arena area. It's 3 stories and there are tons of ways to attack from. If it's not incredibly obvious, the 3rd floor fell through the 2nd floor which in turn fell to the first. There is shit everywhere, it's a mess. Perfect for battle.


There is still a lot to do.
This led me to create a map with LOTS of escape routes, ambush points and even an arena. The images below are of the arena area. It's 3 stories and there are tons of ways to attack from. If it's not incredibly obvious, the 3rd floor fell through the 2nd floor which in turn fell to the first. There is shit everywhere, it's a mess. Perfect for battle.


There is still a lot to do.
Comment