Of course, bro. I am a character (if you didn't notice) and I'm also kind of a smart ass ( just a little bit
), so I feel free and care-free to say some pretty ridiculous things at times.
Also, I noticed you apollogized for calling my map noobish. I just want you to know that I was not offended. That was the one thing out of what everyone said that I actually had interest in (how to make a better layout). I know I'm a noob, especially if we are going to start comparing what you know vs how I implement map things. I mean, lets be clear, I know tons and am even writing the book on it, but I don't necessarily agree with everything I know.
I didn't agree that getting stuck on the rocks sucked. In my world thats what you get for walking on giant randomly spaced stone blocks...stuck. You may be thinking something like "Yeah, but it ruins gameplay because you are stuck and people can easily kill you while you are trying to fight your way out" I look at it as "Ha ha dumbass, you got stuck and now people are gonna kill you while you try in vain to fight your way out"
You and according to that light tutorial you posted a long time ago agree that light should lead people and I agree with that too, but I don't agree that just because their is a light it means you can go that way. What about a window? "I can see light inside but this stupid invisible shield is stopping me...this game sucks"
See what I'm saying? Much of this is what the pro's have determined vs what is actually possible and other ways it can be utilized or possibly even disregarded. The light above the hole had nothing to do with the hole, it was just a light that happened to shine below. Trying to get out that way sucked. In my world anyone with a brain would realize "This is not an out and that light above has nothing to do with nothing but making sure there is light"

Also, I noticed you apollogized for calling my map noobish. I just want you to know that I was not offended. That was the one thing out of what everyone said that I actually had interest in (how to make a better layout). I know I'm a noob, especially if we are going to start comparing what you know vs how I implement map things. I mean, lets be clear, I know tons and am even writing the book on it, but I don't necessarily agree with everything I know.
I didn't agree that getting stuck on the rocks sucked. In my world thats what you get for walking on giant randomly spaced stone blocks...stuck. You may be thinking something like "Yeah, but it ruins gameplay because you are stuck and people can easily kill you while you are trying to fight your way out" I look at it as "Ha ha dumbass, you got stuck and now people are gonna kill you while you try in vain to fight your way out"
You and according to that light tutorial you posted a long time ago agree that light should lead people and I agree with that too, but I don't agree that just because their is a light it means you can go that way. What about a window? "I can see light inside but this stupid invisible shield is stopping me...this game sucks"
See what I'm saying? Much of this is what the pro's have determined vs what is actually possible and other ways it can be utilized or possibly even disregarded. The light above the hole had nothing to do with the hole, it was just a light that happened to shine below. Trying to get out that way sucked. In my world anyone with a brain would realize "This is not an out and that light above has nothing to do with nothing but making sure there is light"
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