wow very inspirational nice work thats a lot to do in those days >_> i wish people would quit making me do stuff irl
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@Spike: Thank you sir. I will be using quite a bit of csqc in the days to come, so thank you for the extension as well.
@gnounc: Excellent, this will give me a good starting point. Thank you big time, I wasn't too sure exactly where to begin. I'll let you know if I need any clarifications in the comments, thanks.
@Gypsy, talisa and Nickelbawker: Thank you! I'm looking forward to texturing. I'm going to start looking for a decent image creator.
i wish people would quit making me do stuff irl
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Originally posted by Dutch View Post@Spike: Thank you sir. I will be using quite a bit of csqc in the days to come, so thank you for the extension as well.
@gnounc: Excellent, this will give me a good starting point. Thank you big time, I wasn't too sure exactly where to begin. I'll let you know if I need any clarifications in the comments, thanks.
@Gypsy, talisa and Nickelbawker: Thank you! I'm looking forward to texturing. I'm going to start looking for a decent image creator.
lmao real life is still kicking my ass, I just decided to stop sleeping at night for a while lol
Also got 5 cases of real sugar pepsi.
I feel like I need 120mg to feel it and more to have good energy
or is it cocaine or some other method lol.
One guy played diablo 3 for 24 hours and died Launch days.
Originally posted by Dutch View Postimage creator
I have gimp2.8.something and PDnet on my comp. I have beta PDnet on auto install.
gimp is really good, prefer making it all one window. The tool bars get annoying with one monitor. 2 monitors or desktops separated is better.
I think gimp has more texturing features than photoshop and still has most of the image manipulation. Alpha channels and color edits are not as intuitive as photoshop.
I like gimp so much everytime i open paint dot net i end up starting over in gimp. paint dot net is like my scaler since it opens faster on a Intel e7400, has faster less precise non backup saving than gimp
Just though of one more thing; Blender can create some pretty badass textures as well, lol or in combination.Last edited by Nickelbawker; 04-14-2014, 09:54 PM.
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How much caffine?
Image Editor?
I wish there was a "slaps forehead" smiley. Blender does have a decent image editor, and I have used GIMP in the past and liked it. Both would be good options.
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Originally posted by Dutch View PostUnfortunately, caffeine has no effect on me lol. I drink on average 6 cups of coffee a day, three at night when I'm modding. That and a can of copenhagen long cut keeps me going lol. Staying up wired to the computer is a very recent habit. Before I started this mod, I hardly touched video games for a couple years. I have a passion for building things, this happens to be my latest project. Before this was a 1972 chevy blazer restoration and a tilt-deck trailer before that...I have a pretty broad range of hobbies. The night owl syndrome runs in my family. My old man works graveyard shift and loves it.
Yeah that's what I meant, I know that's the correct term, but I'm not really editing images, I'm creating them.
I wish there was a "slaps forehead" smiley. Blender does have a decent image editor, and I have used GIMP in the past and liked it. Both would be good options.
I do a lot of projects as well. Before I came down here to visit I soldered up all the fans on this rig and rewired them to 2 switches and did a bunch of cable management. It's got a really neat fan apparently it's some sort of cooler master they don't make anymore with tons of leds that blink in a crapload of different patterns and has spin effects with an unrelated unreal fan cover. It's a door fan so it was ripped off for years on accident.
I work on my 1991 Cressida myself, don't like bad mechanics anymore.
Built some solar panels and stuff but that stuff was all done mostly during the day.
My dad has a 1975 gmc shortbed 4wd 350 4bbl with edelbrock pieces on the motor, I don't really help him work on it much though it's his baby. I put a nice shift boot in it out of some car and ordered him a billet grille for $70
Hmm just solved my single monitor problem. Installed VirtuaWin on win8. Got my gimp tools on another desktop, as well as fullscreen blender with easier switching.Last edited by Nickelbawker; 04-14-2014, 11:05 PM.
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I work on my 1991 Cressida myself, don't like bad mechanics anymore.
My dad has a 1975 gmc shortbed 4wd 350 4bbl with edelbrock pieces on the motor, I don't really help him work on it much though it's his baby. I put a nice shift boot in it out of some car and ordered him a billet grille for $70
Just about got all the finishing touches on the player stand/crouch/prone physics and viewpoint properties (bobbing and what not). I focused on coding tonight. Probably model tomorrow. At least I get to jump around and not get tired doing only one type of work on the mod.
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I drive a 1996 Chevy Van G30. It has 410,000 miles on it, get's about 14mpg and runs like a Swiss watch. I've done ALL the work to it, even down to replacing my own timing chain. The week I got it, I ripped the entire front end off and started over. I only have a little vortec 267 v6 so the van isn't especially fast, but apparently that engine has a monster amount of torque. I'm up in the air about the engine. I like 14 mpg (I'm used to 6 or 8 ) but I also like the power of a 318 v8. I'm tempted to drop something substantially larger than a 267 in it.
I have to wait though. I just bought all this solar shit to attach to the van. This is almost hurricane season. I'm not dealing with another "black" week or 2 because my city is still using powerlines that were put up when Tesla was still alive. I was just going to make a simple portable solar set-up but then I realized that I could put all this on my van and it would take up zero of my usable space. I also have some extra alternators lying around. I'm tempted to turn one into a fixed magnet motor and put it on my belt somewhere - the idea being that even just turning the vehicle on will start charging batteries. In short, imma turn my van into a mini power station. Solar cells on the roof and the batteries/controllers behind the drivers seat which is the ONLY seat.
-:"Can you give me a ride to...."
*:"Nope. No seats, no seat belts, nowhere for you to legally sit ~sorry~"
That's not why there are no seats though. There are no seats because I have every tool on the planet and I invent little businesses out of the blue for quick cash. Maybe today I will need a painter van and tomorrow a moving one. Having the van entirely gutted gives me lots of room for options. Putting all the seats back in would take me about 30 minutes if I needed them.
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Originally posted by MadGypsy View PostI have to wait though. I just bought all this solar shit to attach to the van. This is almost hurricane season. I'm not dealing with another "black" week or 2 because my city is still using powerlines that were put up when Tesla was still alive. I was just going to make a simple portable solar set-up but then I realized that I could put all this on my van and it would take up zero of my usable space. I also have some extra alternators lying around. I'm tempted to turn one into a fixed magnet motor and put it on my belt somewhere - the idea being that even just turning the vehicle on will start charging batteries. In short, imma turn my van into a mini power station. Solar cells on the roof and the batteries/controllers behind the drivers seat which is the ONLY seat.
-:"Can you give me a ride to...."
*:"Nope. No seats, no seat belts, nowhere for you to legally sit ~sorry~"
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Originally posted by Nickelbawker View PostI think gimp has more texturing features than photoshop and still has most of the image manipulation. Alpha channels and color edits are not as intuitive as photoshop.
There is a simple way to change an image's alpha channel that might not be obvious:
1) Colors -> Components -> Decompose
Select RGBA and tick "Decompose to layers." This will extract the images RGBA channels to layers!
2) Change the alpha layer as you wish.
3) Colors -> Components -> Recompose
This assembles the layers back into an image with RGBA channels. You're done!
Just though of one more thing; Blender can create some pretty badass textures as well, lol or in combination.
The AO map can be used to get a good start for a diffuse map.
If you have no AO map, you can often get really far with the normal map's blue channel instead! Try it sometime!
For specular maps, I often combine a greyscale version of the diffuse with a colour-inverted one to create a base. In the case of metal, I will *not* invert the colour in order to get a coloured highlight which is more correct for metal.
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I don't intend to try and wash clothes or run a refrigerator off of my van but, enough electricity to exs: watch a dvd/tv, work/play on the computer, keep phones/pads/electric razor/etc charged, can go a long way in making all of that down time less miserable. A few years ago I spent 4 or 5 days sitting on the porch with my father and watching it rain. I love my dad but, I don't really enjoy sitting in one spot, doing nothing for days on end.
I got my cells from e-bay pre-tabbed but, even if they weren't tabbed I know how to tab them. Really the solar panel part is kinda tedious but, it's the easiest part. It's everything between the battery and the panel that you need to be real specific about - assuming you were going to build your own charge controller etc. which I will.
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@RGBA gimp stuff - nice! I will definitely remember that.
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Unfortunately with my game I've been hitting a lot of problems that take me 10 hours or more to figure out :/. (non quake / non fps)
Still in the very begging making no progress, re-learning stuff.
Tons of animation problems.
I guess eventually I know enough to just work on my game but it looks like that's several weeks or months away. No longer playing video gamess, watching tv or anything, just working on my game and studying with music mostly no vocals to promote learning.
I re-watched this video from a long time ago; tonight,
https://www.youtube.com/watch?v=U7PQGgz1RII
Looks like it's still a really legit way of making textures, the video comments from a month ago still talking about it.
Here's 3d view painting if you need it lol https://www.youtube.com/watch?v=HPkqbpoTgD0 just watching it to pick up any tipsLast edited by Nickelbawker; 04-17-2014, 01:29 AM.
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Very informative. It's funny you posted that up tonight, I've been pissing around since I got home from work with trying to make a nice high-res texture for the shotgun. I ended up using Gimp and Blender simultaneously. I have so much to learn though about baking and different types of maps. I can say that as of right now, texturing is my weakest skill in building this game so far. I felt pretty confident when I was making low poly Quake palette textures/UV maps. But this is a whole new ball game.
I want to become more proficient at texturing, but trying to learn everything it takes to make a game is taking a long time.
Thanks for the links man. I'm going to keep practicing, maybe I can get something halfway decent by the end of the weekend.
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Originally posted by Dutch View Post[...] I've been pissing around since I got home from work with trying to make a nice high-res texture for the shotgun.
[...] I have so much to learn though about baking and different types of maps.
[...] I felt pretty confident when I was making low poly Quake palette textures/UV maps. But this is a whole new ball game.
[...] learn everything it takes to make a game is taking a long time.
Hello Dutch,
Independent of what someone is using it for, learning and practicing each part of gaming is always a good thing to do !
When I was reading your last post (especially the above quotes I took out of it), I remembered the many crossroads this thread has been facing and the different decisions you made since the beginning.
As far as I understand, you now target to have all new high poly models/contents including high res textures (including all "effect-textures", such as normals). You want to rewrite the complete game mechanics. Create new sounds, monsters and maps.
Considering that you want to create high resolution textures for all models, I suppose you also create new high resolution textures for world textures... Otherwise both would not fit together I guess.
It is of course no problem that your vision has not much left to do with Quake. It will be a game, that is based on Quake mechanics, but other than that will be a new game. That is great !
I think that with this decision your timeline moved quite a bit. Which is of course not suprising, as you want to create ALL contents new.
My mother tongue is not english, but I think when reading your sentence:
I felt pretty confident when I was making low poly Quake palette textures/UV maps. But this is a whole new ball game.
A little bit of suprise/frustration is swinging with it (if this is the correct english word).
This is no longer a "modification" of a game. It is a "new" game
And you or anyone else cannot expect to have it done by end of next month. So you do not need to excuse yourself, that things are taking so long.
I hope you will have/keep the ambition to drive this car till the finish line.
Best of luck,
Seven
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Dutch & Nickelbawker: Sounds like game development, all right.
Say goodbye to TV and most other games. Your time will largely go into your game or your education, that's absolutely normal.
Making full games or even just well-made assets is a whole different ballpark. You will need to know your tools / pipeline extremely well, and that just takes time.
Research can take a large amount of the time. Learning at least one programming language well enough, preferably dabbling in several, takes time. Learning Photoshop and Maya, Zbrush, Blender or Gimp and the entire foundation of how to make assets takes even more time.
Learning a piece of software well can take months, depending on how much information you have available and how much time you can put in each day.
I'm only half joking when I say that throwing out your TV will free up a lot of time for game development. TV sucks anyway! Might want to throw out your girl/boyfriend too!
Oh, also: If you're already doing completely new content, it will be worth the extra step to make sure your codebase is GPL compatible so you can one day sell your game. QuakeC 1.06 is NOT! Only 1.01 is (and the QW source, since id has it on their github.) If you eventually decide you'd like some compensation for the insane effort you made, but you did not take the time to use a GPLed codebase, it will come back to bite you in the ass.Last edited by golden_boy; 04-17-2014, 05:36 AM.
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Originally posted by golden_boy View PostDutch & Nickelbawker: Sounds like game development, all right.
Say goodbye to TV and most other games. Your time will largely go into your game or your education, that's absolutely normal.
Making full games or even just well-made assets is a whole different ballpark. You will need to know your tools / pipeline extremely well, and that just takes time.
Research can take a large amount of the time. Learning at least one programming language well enough, preferably dabbling in several, takes time. Learning Photoshop and Maya, Zbrush, Blender or Gimp and the entire foundation of how to make assets takes even more time.
Learning a piece of software well can take months, depending on how much information you have available and how much time you can put in each day.
I'm only half joking when I say that throwing out your TV will free up a lot of time for game development. TV sucks anyway! Might want to throw out your girl/boyfriend too!Usually doesn't take me months but that's because I blow through it with the best videos I can find and then go further into the areas I'm interested in. I started C++ but think I'm going to have to go back to C sharp which I originally started on. Would like to eventually switch to C++ and lua if I get out of unity. As for tv I meant netflix/on demand problem with it is that it wasn't autoplay because it was the wii version and also not that great for learning, too much multi tasking.
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