Went back and gave the talon a more industrial, rugged look while maintaining the same materials. Ditched the camo entirely. One of the things I don't like about modern games is how flashy or complex the firearms look. I wanted to keep it simple. For example, look at Quake 4's shotgun. IMO, it has too much detail. Compare it to a Remington Model 870, which is very common in both military and hunting.
Quake 4: Too many unnecessary details

Remington 870: economical and reliable

Finally, here's the talon for Rift. Kept it simple with a short-barrel design, and ditched all the goofy colors. Note that there is no light acting on the model, so it looks a little more plain than it would in-game.



Obviously I fell prey to the "add as much flashy detail as you can" syndrome. But I think this is more along the lines of what it should be.
EDIT: One thing I'd like to look into is bump mapping. This model wouldn't benefit much from it (there aren't multiple textures in the same plane), but the rifle might, which is up next.
EDIT: Another random mention on the Q4 shotgun...the profile reminds me of a Kalishnikov. I hate those rifles. Lol.
Quake 4: Too many unnecessary details

Remington 870: economical and reliable
Finally, here's the talon for Rift. Kept it simple with a short-barrel design, and ditched all the goofy colors. Note that there is no light acting on the model, so it looks a little more plain than it would in-game.



Obviously I fell prey to the "add as much flashy detail as you can" syndrome. But I think this is more along the lines of what it should be.
EDIT: One thing I'd like to look into is bump mapping. This model wouldn't benefit much from it (there aren't multiple textures in the same plane), but the rifle might, which is up next.
EDIT: Another random mention on the Q4 shotgun...the profile reminds me of a Kalishnikov. I hate those rifles. Lol.
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