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  • @Dutch - if you do go to turbo squid make your search "human arm" I found that term only spits out arms and not "ARMor plated bullet" etc

    and this is by far my favorite $35
    3d model military human



    however, your guns would look ridiculous with these arms. That's the real kicker. You could maybe get these arms but YOU would have to completely retexture them.
    http://www.nextgenquake.com

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    • why do you even need to add guns when you already have arms?...

      would need to retexture with the previous ones too. at least if the playermodel+viewmodel mix is going to make sense.
      Some Game Thing

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      • The second model (the $19 one you liked) is also my favorite. I might pick that up.

        EDIT: just saw the last one you put up. Those are slick. The only problem though is the mesh includes the fabric of the clothing. I might stick with bare arms, not sure what the uniform will be yet. Guess now's the time to figure that out.

        I made an arm/hand of my own a while back, but I don't think it's as good as that one. Still, though, it would be cheaper (money's a little tight) and you might be able to work with it after I do a few more tweaks. I tried to model it off my arm. It's not the greatest.

        I think the hands need more polys for starters, as well as fingernail sculpting and some muscle definition in the arms. So consider this a base mesh, I'm going to work with it a little bit right now. Think we could work with this?




        Quick question: when I merge the arms and weapon models into one, can I UV unwrap the arms onto a separate image, so that the model will contain 2 images? I know Blender can do this, so my real question is will an IQM file read and recognize two separate UV maps?

        @nickelbawker: you were asking about the "final" shotgun skin, here's where it stands as of now. I always look back over the models becasue over time, I notice details that I want to change, so it very well may be modified by the end.

        I went back and changed the two milled grooves into one longer one. The biggest reason behind this was it bugged me how the edges weren't bevelled. Now it has a polished plate with vent holes for the barrel inside the frame. This is obviously more practical to keep less dirt from getting inside (before, the grooves were wide open for ventilation). I also added a small red pinstripe around the firearm and put a little more bump map definition in. I plan on playing with some shaders through the engine, but that's for another day because I need to study up on that.

        Also, I will go back and add some moderate wear/scarring to the weapons. I know you like that, and it is more realistic.


        'Replacement Player Models' Project

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        • @your arm model - palm topology is awful and the arm has too many subdivisions. You are spinning your wheels to use that as a base mesh. Plus a base mesh is supposed to be the least amount of polys necessary to create a shape that accurately represents a completely undetailed versison of your final shape. In other words you have waaaay too much topology there to consider it a base mesh and a lot of that topology is unnecessary.

          If you are gonna make an arm/hand. Pull out 2 cylinders with 8 sides (bicep/forearm). Pull a box out of the wrist, pull fingers out of the box, and go crazy for a minute figuring out a thumb. All of that should have not one more poly than is necessary to make the most basic representation. Now turn on a subsurf modifier, make the level 2 and start adding loops to add the finer details. finish the arm and apply the subsurf. When you put in your thumb it shouldn't be biting into your entire palm topology.

          @money tight - I can swing 19$ bucks if you want that arm. You don't even have to pay me back. That's like 1 hour of tips for me (well it will be today - jazzfest). Happy Birthday. i have to pay my car insurance so I have to go dump some money in the bank anyway an extra $20 bucks is gonna change my life not-at-all. I'm actually sitting pretty right now.

          Get more stuff done bro. I'll build you a lil website with a big yellow donation button when you have more solid content. I don't want any of the proceeds either. Put any money you get into models or paying other folks to help. Pump the hell out of it on ModDB. Change your signature on every forum that you are a member to link to all your game pages/site. In other words expose the hell out of your progress. Get people to the big yellow donate button. Sign up for more game sites and make posts simply to get your signature as many places as possible. I mean, no spam, but... advertise. I can help you. I want to see you do this right. The odds that you would mass expose yourself and never receive any donations are very very slim, like probably zero.

          I saw a little homepage once that was asking for donataions because they were poor. LOL. And I said homepage on purpose, this was not a website, there was nothing to do but donate to poor people. I don't know if they ever made a cent, but the fact that I ended up there means they were pushing the hell out of it. I'd bet they made something.

          There was like a picture of mom, dad and 2 or 3 kids with some copy that explained why they were poor followed by the big yellow donate button. I didn't donate but I would have if I would have had a few bucks in the bank. Just for the entertainment value alone. I mean, a website dedicated to explaining why you are poor is hilarious to me. I'm sorry they are poor but their method for getting bread is ludicrous. Who knows maybe they are millionaires now, or maybe they were never poor.

          You ain't ready for that yet, but you will be one day
          http://www.nextgenquake.com

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          • @spinning your wheels: you're right. I have to stop pissing around here. I am on a bit of a timeline. Life's going to be changing a lot over the next year. Jobs (career-type, I mean...hopefully lol), moving, gf, yadda yadda. I need to have a bulk of this done before any of that happens.

            @advertising: great idea. Today I'm going to set up a page on ModDB, and update my signature, and whatever else I can to make an actual profile of the game. Maybe I can attract some help from a few others as well.

            @donate webpage: that would be sweet. How deep into webpage design are you? Maybe we could even morph that into an official webpage later on down the road. I'll pay the fee (don't know much about all that at this point). But I'll quote you on those ideas: "You ain't ready for that yet, but you will be one day".

            @buying the arms: I appreciate that immensely, thank you man. But hang on for just a little while. I downloaded the free set on TurboSquid and imported it to Blender, and I have to say they look pretty decent when you strip that low-res texture off and ditch the sloppy gun. If I add some upper arms to the model (which may be visible for melee attacks and the like) and some additional loop cuts/vertex smoothing to the hands, we might be sitting pretty good. Here's some untextured pics of them:




            What do you think? Not quite as elaborate as the $19 ones, but I'm also trying to plan ahead on how they will compare to the guns, the player models, and the monsters, which won't be show car quality either.
            'Replacement Player Models' Project

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            • The gun is much much better now. The grill is a nice touch.
              Gnounc's Project Graveyard Gnounc's git repo

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              • How deep into webpage design are you?
                I am proficient in all of these web related languages/frameworks/solutions: PHP, SQL, (X)HTML, CSS, JQuery, AJAX & AS3. I have also already written massive amounts of useful code which is designed to the peak of my current abilities. I'm trying to word this in a way where you understand that I am very good, but I am not a pro. There are gaps in my education. I don't see those gaps applying to anything you need though.

                I taught myself everything I know. I technically started programming when I was 6, However, there was a large span of time between 7 and 19 where I didn't touch a computer. Then there was another chunk from 23 to 25 where I didn't touch a computer (too busy skateboarding on every square inch of Northern California). 26 I went back to programming as a light hobby. By 30 I quit drinking and spent every free moment programming and learning as hard and as fast as I can. I'm 39 now and it's safe to say that I've been programming for 9 years straight (maybe even 13 if you count casual small projects from 26 to 30).

                @first program at 6 years old - I could not sleep and we had a trs-80 in the living room. Tape deck for a hard drive and everything. I snuck downstairs and opened up a Popular Computing magazine to the code part of the magazine. There was a game called Webster Dines Out. I sat down and copied it almost line for line. My Father eventually came downstairs and I thought I would be in trouble but he was ecstatic that I was learning such a thing at such a young age. I wound up not even going to school that day. The 'almost line for line' part was because I couldn't figure out how to type an ampersand. I skipped them all. My father and I put them all back in that day. It took us the entire day to copy that program. I wrote more programs after that but the following year my parents separated and my dad took the computer with him.

                I think being a programmer is in my blood cause, to some degree, I have been programming my entire life. I was born before the home computer, only by a little, but still before.
                http://www.nextgenquake.com

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                • I started to make a webpagage on Wix, it's pretty damn fast and good imo... My favorite site style is like the little wow expansion sites that make in flash then never update lol, you can have a fully updatable site like that though I don't know why blizzard abandons them.

                  Don't see anything wrong with wix if you don't want to host it yourself.

                  Wix is html5 which is nice I think.
                  Last edited by Nickelbawker; 04-28-2014, 06:57 PM.

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                  • Originally posted by gypsy
                    I think being a programmer is in my blood cause, to some degree, I have been programming my entire life.
                    Yeah it sure sounds like it! I remember when I was younger, I loved to map for Quake (still do), but I wasn't that good. Boxy, blindingly bright rooms and what not. But it was fun. I was determined to take it a step further and actually make a game instead of just maps (that didn't actually start happening until recently lol). I saw the DarkBasic game creator at CompUSA, it was $50. I saved up and bought it, only to realize it was an actual language and not some user friendly "make your game with GUI editors" kinda thing. So it didn't really pan out. I wasn't determined enough. I was probly about 10 or so. Later on I went back and did some basic stuff with it but never got too deep.

                    Not to pry, just curious, but what kind of jobs have you done with programming?

                    Also, I got your PM. I'm checking it out right now, I'll PM ya back soon...
                    'Replacement Player Models' Project

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                    • well, paid jobs is something like 5 websites but, they weren't very spectacular. I kept getting these little shitty "homepage" jobs where people think they are gonna form a business with a page of copy and a picture. I mean it was more involved than that, but not really.

                      I have also written a whole lot of javascript stuff for other people and there are some sites floating around with flash components I made, like slideshows, image walls, etc.

                      See, I'm 39 but I'm a massive beast physically. I don't want to do this shit for a living right now. I easily have another 10/15 years of demanding physical work in me (maybe even a lot more than that). This is all practice for when I need a retirement job. I'll start building the bridges years before I actually retire though.

                      I pretty much plan to work doing something til the minute I drop dead.

                      Now, if you want to talk about unpaid work. I have a nice little portfolio of crazy science experiments and the most ridiculous mound of unfinished projects you have ever seen. Some of it is garbage and will never leave the mound. Other parts though I find myself going back to, if for no other reason than to grab a solution I already made which, will work with whatever I am doing now.

                      I went back to some seriously old code today for that exact reason. I couldn't remember the mouseover solution for drop down menus. It''s not as simple as just making what you can see. Well, it can be but, your dropdown menu will work glitchy and it will be hard to make it stay open as you move to new buttons. My stuff doesn't work junky like that. Everything stays perfectly open til you either click an item or completely mouseout of the menu. Thanks, me from years ago.
                      http://www.nextgenquake.com

                      Comment


                      • Originally posted by MadGypsy View Post
                        well, paid jobs is something like 5 websites but, they weren't very spectacular. I kept getting these little shitty "homepage" jobs where people think they are gonna form a business with a page of copy and a picture. I mean it was more involved than that, but not really.

                        I have also written a whole lot of javascript stuff for other people and there are some sites floating around with flash components I made, like slideshows, image walls, etc.

                        See, I'm 39 but I'm a massive beast physically. I don't want to do this shit for a living right now. I easily have another 10/15 years of demanding physical work in me (maybe even a lot more than that). This is all practice for when I need a retirement job. I'll start building the bridges years before I actually retire though.

                        I pretty much plan to work doing something til the minute I drop dead.

                        Now, if you want to talk about unpaid work. I have a nice little portfolio of crazy science experiments and the most ridiculous mound of unfinished projects you have ever seen. Some of it is garbage and will never leave the mound. Other parts though I find myself going back to, if for no other reason than to grab a solution I already made which, will work with whatever I am doing now.

                        I went back to some seriously old code today for that exact reason. I couldn't remember the mouseover solution for drop down menus. It''s not as simple as just making what you can see. Well, it can be but, your dropdown menu will work glitchy and it will be hard to make it stay open as you move to new buttons. My stuff doesn't work junky like that. Everything stays perfectly open til you either click an item or completely mouseout of the menu. Thanks, me from years ago.
                        Do you find a lot of differences in browsers? or do you code in a way that they all support, in the benchmarks all 3 of the main browsers all support their own sites better than the other (ie chrome firefox). D+ browser I like, Midori sound interesting although Midori browser has never worked for me on the computers I've tried. I mostly use chrome as it was rated overall best and can be tuned to show the most pixels while still having a UI and scripting. Sometimes use Tor browser which is firefox. Firefox really went downhill after version 13 or so imo. Opera was pretty clunky.. Safari looks cool but is really slow.

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                        • Hey all. Sorry for the lack of updates. Not a whole lot of exciting news, but I have been working hard and making good progress on the weapon/combat system.

                          Updates soon. Just letting you know this thread isn't dead and I'm still absolutely committed to finishing this, but I have switched gears on the project to some more reasonable goals.
                          'Replacement Player Models' Project

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                          • Originally posted by Dutch View Post
                            Hey all. Sorry for the lack of updates. Not a whole lot of exciting news, but I have been working hard and making good progress on the weapon/combat system.

                            Updates soon. Just letting you know this thread isn't dead and I'm still absolutely committed to finishing this, but I have switched gears on the project to some more reasonable goals.
                            I think I found the secret to your energy or at-least an energy source for me it's a lot better than coffee for sure. Starting to get some serious stuff done

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                            • Originally posted by Nickelbawker View Post
                              I think I found the secret to your energy or at-least an energy source for me it's a lot better than coffee for sure. Starting to get some serious stuff done
                              Copenhagen long cut? Works like a dream lol
                              'Replacement Player Models' Project

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                              • For the real long nights I find that crack is usually a good pick-me-up. Once you get past the get-nothing-done-at-all part it has a lot of benefits for keeping you awake. If you feel like you did too much you can always do some salvia and you will cease to care abut your potential overdose. Chase that with an entire bottle of Focus Factor and you're ready to go.
                                Last edited by MadGypsy; 05-11-2014, 11:04 PM.
                                http://www.nextgenquake.com

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