if you read his posts, you'd realise that he was aiming for a low-poly mesh with 7k polies (or 15k if it looks poo at 7k).
putting that normalmap+texture on the original q2 poly model would be crazy. it would just look goofy. see quake1 monster retexturing projects as proof of this.
it would be nice to see it animated as its a bit useless without, but to each their own.
					putting that normalmap+texture on the original q2 poly model would be crazy. it would just look goofy. see quake1 monster retexturing projects as proof of this.
it would be nice to see it animated as its a bit useless without, but to each their own.
 ( i think that MB dont like it ). idk much about ptex so i will simple flatten and fix the uv. I think it was less than 30� or 40� or something like that.


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