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  • Thanks everyone for the feedback, patch 2 should/will be ready this week, in the meantime, please enjoy some new AD map goodness from Scampie!


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    • i see it.... thats the first map from doom

      it took a moment for things to click cuz of the bigger scale,
      but i instantly recognised that zig-zag bridge with the acid!
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

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      • Sock,

        In SMC (by Seven), the Shambler seems really heavy. This feeling is the result of the shaking earth when he walks runs and falls dead. I personally love this effect. Would it be possible to implement something similar also in AD??

        Cheers

        https://www.youtube.com/watch?v=-nAgxH0YSnA

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        • @talisa, indeed it is a remake of E1M1 from Doom!
          @Icaro, it would be cool to do a proper particle pass on the shambler, I want to wait and see what the Shambler by Skiffy is setup like first. I did look at the SMC a while ago and it certainly was very cool what Seven did with the particles.

          More Screenshots!

          Either QuakeOne does not like my web host or I am blocked because the image tags refuse to use Images from my website anymore, very weird.

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          • other forums seem to have problems with it too.

            Also it took that screen to make me realize what map from Q1 that was

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            • Are you ready for Arcane Dimensions Patch 2?

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              • Absolutely...nice pic

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                • gimme.

                  gimmegimmegimmegimme

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                  • hells yeah!

                    Does it have coop starts?

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                    • Originally posted by Bloodshot View Post
                      hells yeah!

                      Does it have coop starts?
                      I really hope so!
                      What are the new features?

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                      • Patch 2 Download link
                        Patch 2 - Gameplay/Visual Update download - AD mod for Quake - Mod DB

                        There are co-op points in the new maps, check the start map for new portals.
                        The readme file has full details of all the new and fixed stuff in the patch.
                        Attached Files

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                        • YESS!!!!

                          I just got done with the two new levels, I'm sure I didn't find all the secrets and stuff but they were right on-point. Wonderful work!

                          One suggestion. A new SFX for the Widowmaker? It's a mean gun, it deserves a mean sound. Also any thoughts on making upgrades to the RL/Grenade/SNG too?

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                          • Comment


                            • yesterday i finally had a chance to play arcane dimension for the first time. i've deliberately decided no to play ad until i finish nehahra rtlights. they are complete now so i could end my austerity.
                              -
                              it may sound pompous but i believe ad is (and will be) the most important release for quake in years. not because of the levels, but because of all the new features. i wanna thank to all participant, you've done an incredible job. projectile based shotgun is a great addition and the particle effects... well i thought i know how to make pretty particle effets, but you've beat me big time :-)
                              -
                              i have a question regarding one of the new levels in patch2 - ad_e1m1. it's not a big level, however for me almost unplayable with darkpalces engine. i really don't get it - framerate is about 55-60 (v-sync on), but the actual movemenet is laggy as hell. i didn't have problems with the other levels except for the ad_swampy. that one is unplayable in dp engine with the average fps about 10. that is understandable though because that level is huge. ad_e1m1 on the other is small, fps counter says 60 but the game is l-a--g---g---y. did anyone else encounter similar problem?
                              -
                              jakub
                              my projects so far:
                              Travail retextured
                              Tronyn in high definiton
                              Ab
                              yss of Pandemonium HD textures
                              Nehahra rtlights and other experiments

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                              • A new SFX for the Widowmaker? It's a mean gun, it deserves a mean sound. Also any thoughts on making upgrades to the RL/Grenade/SNG too?
                                There was plans for upgrades to all weapons, unfortunately during development I ran out of time. The next focus of my time is documentation for mappers, converting the readme into a set of HTML web pages.

                                ad_e1m1. it's not a big level, however for me almost unplayable with darkpalces engine
                                Not sure why, I get plenty of FPS running it in DP, but I am not turning on all the lighting/particle effects. Maybe someone who knows the DP engine better can help.

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