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  • Originally posted by sock View Post
    Indeed, Ivory Tower is a good fit, probably save this map for a later update as I have 5-6 new AD maps already.


    Not sure if this is possible at the moment, not many mappers around what with summer and nice weather outside! Maybe something for colder months!



    Above is some more video previews of what AD is about. As always any feedback on AD is welcome, did you like the above videos? Like the style? Would you like to see more made?
    Of course we want to see more, we can't have enough AD

    What about adding custom music like in the videos?
    Make Quake Great Again

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    • Originally posted by Legend View Post
      I have also been waiting to see if he would cover Arcane Dimensions.
      I was disappointed as well, the custom gamer videos really help draw people into the Quake community and maybe try new map releases. They are a big advert for anyone to quickly see the latest work and get excited by it. The only letsplay style Quake video's (I know of) are by ArrrCee. I just wish he did more modern maps instead, the old one's look very crude nowadays.

      Originally posted by Blood Vengeance View Post
      What about adding custom music like in the videos?
      Music is always a problem because of copyright issues and the YT strike system. Ideally it would be cool if some new music was made in the Quake style for AD maps. Unfortunately I don't know of anyone who is interested in doing this.

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      • Originally posted by sock View Post
        I was disappointed as well, the custom gamer videos really help draw people into the Quake community and maybe try new map releases. They are a big advert for anyone to quickly see the latest work and get excited by it. The only letsplay style Quake video's (I know of) are by ArrrCee. I just wish he did more modern maps instead, the old one's look very crude nowadays.


        Music is always a problem because of copyright issues and the YT strike system. Ideally it would be cool if some new music was made in the Quake style for AD maps. Unfortunately I don't know of anyone who is interested in doing this.
        I've talked to a friend, maybe is intersted in creating music for AD, drop me a PM for more info
        Make Quake Great Again

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        • I look forward to checking this out with v2! I hope the maps included with this are tested on easy difficulty too, I've heard people say this is hard. And I'm not too experienced with Quake user maps! I'm too young to die, I'm looking for a piece of cake, etc.

          I mean I can beat Quake and Scourge of Armagon on normal no problem of course, I'm a bad dude. I'm just not super bad. Either way, congrats on a lot of impressive looking work!

          And anything a newbie to your mod should know about gameplay differences, weapons, enemies, etc, any new key binds?

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          • Just started playing this, and all I can say is wow! Lot of effort put into this, well done Sock and all others involved. I just finished Necromancers Keep on nightmare...not easy lol
            'Replacement Player Models' Project

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            • Originally posted by PsychoGoatee View Post
              I look forward to checking this out with v2! I hope the maps included with this are tested on easy difficulty too, I've heard people say this is hard. And anything a newbie to your mod should know about gameplay differences, weapons, enemies, etc, any new key binds?
              Arcane Dimensions Version 1.5 should be due out in June ready for the 20th Quake Anniversary. All of the maps support multiple skill levels and I highly recommend everyone pick the one they think they are going to have the most fun with! Word of warning, Hard Skill does mean hard gameplay and easy is a walk in the park with lovely scenery!

              Originally posted by Dutch View Post
              Just started playing this, and all I can say is wow! Lot of effort put into this, well done Sock and all others involved. I just finished Necromancers Keep on nightmare...not easy lol
              You better hurry up! AD 1.5 will have even more new maps to get crushed on! and yes Hard/Nightmare skills are suppose to be a challenge. There is no shame in playing on normal or easy skill to get use to all the new monsters and map layouts first. We did not spend all that time making multiple skill levels for everyone to play it on one skill level!?!

              This site is so funny, external IMG tag links are still broken, oh well!

              Here is some screenshots of a new map by G1ftmacher!
              (Click the links above to see images)

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              • Originally posted by evil_presley View Post
                AD is absolutely stunning - so is Quoth & SMC ofc. i seriously hope to see future iterations/merged versions of them.
                i didn't know about Drake mod, will check it out now. anything else i missed that's noteworthy?
                Unfortunately this will never happen. Quoth is a closed source MOD, which means its extremely difficult to see what the MOD authors are doing with items and monsters. SMC is a mutator MOD designed for DP only to replay existing maps that don't use MOD support. While Drake is really a MOD vehicle for Tronyn maps, because there is little support or examples of how any of it works!

                Arcane Dimensions on the other hand is designed as a toolbox for level designers, with plenty of documentation and example maps to explore. Here is a quick summary of some of the new features:

                * Many new monster types (20+) with new game code and behaviours
                * Full compliment of monsters for different styles (base and medieval)
                * Respawning enemies that appear from summoning type creatures
                * Monsters that understand and interacting with breakables
                * Full gib system with unique models for most enemies
                * Easy to use bmodel breakable system with plenty of default setups
                * Particle system that automatically works for Fitz and DP engines
                * Debuff system for poison, flame and bleeding special attacks
                * Massive collection of new trap entity types to surprise the player
                * Greatly extended train and path_corner system for minecart fans
                * An extensive RPG ammo resistance system (with many new surprises)
                * Triggered and fading fog support to change throughout a map
                * Tons of ambient sounds to bring any new map to life
                * Most original ID items remade with better UV/Skins
                * All QC source files included so that anyone can understand how it works!
                * Large collection of new and remake maps to explore with many secrets!

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                • Originally posted by sock View Post
                  You better hurry up! AD 1.5 will have even more new maps to get crushed on! and yes Hard/Nightmare skills are suppose to be a challenge. There is no shame in playing on normal or easy skill to get use to all the new monsters and map layouts first. We did not spend all that time making multiple skill levels for everyone to play it on one skill level!?!
                  Really looking forward to it! I couldn't stop playing...I finished every map and found all the runes. That's the most fun I've had on Quake in a long while.

                  In my opinion, the harder the better! I love a challenge. Nothing makes a game more entertaining than getting creative because ammo is short and baddies are plentiful...and nothing makes it more frightening than when you have to run like hell to survive.

                  "* Triggered and fading fog support to change throughout a map
                  * Tons of ambient sounds to bring any new map to life"

                  Those two made a world of difference in the atmosphere. Good job.

                  EDIT: I also thought it was really neat to see some DM maps turned SP...if you ever get to it, DM2 would make an awesome conversion map for SP as well.
                  'Replacement Player Models' Project

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                  • Are you ready for Arcane Dimensions V1.5?

                    New map - The Sepulcher Image 1, Image 2 and Image 3
                    (External image tags are broken, external links only)

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                    • this is awesome
                      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                      syluxman2803

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                      • loving the tree and the decorations in the last pic <3

                        having decoration and such in place always helps to instantly make any place feel more alive and real
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

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                        • Agree with Talisa. Looking forward to this!

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                          • Cannot wait to try this!! Weekend needs to be here dammit.
                            'Replacement Player Models' Project

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                            • Absolutely gorgeous.

                              I can honestly say that I'm more excited for this than Quake Champions!
                              I got the phone call at 4 a.m.

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                              • Thanks nahuel, gdiddy62 and Hipnotic Rogue.
                                @talisa, I did put a lot of floor details into ad_mountain, there are plenty of special secret rooms to find with candles, skulls and broken swords. It certainly makes a level space feel more used, I just need to create more misc models!
                                @Dutch, AD 1.5 is not this weekend, its soon! Hopefully this month.

                                Some more screenshots showing the new phong lighting system for Quake
                                Before -> After (External links unfortunately)

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