impressive work!
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HD textures for SP-maps!
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made some more progress and finished 5 more textures
L: mpatchdecal . . and . . R: castgrif
L: q3a_door1 . . and . . R: archy & marble18.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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just did the bunkmetl textures last night:
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also did nharre, but i cant seem to find where its used again...
so here's the texture itselfLast edited by talisa; 04-26-2016, 07:24 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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thanx. i made them from cop1_2 (brown/green), and m5_8 (grey),
and i slapped the rivets from metal1_7 onto them
and nharre i also made from m5_8 with metal1_7's rivetsLast edited by talisa; 04-26-2016, 11:32 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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soon
im just busy with the 'divider' & 'knot' textures,
once i finish those ill release an update to the pack.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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nharre and a different version called anharre (same texture but with glowing yellow eyes) it's used in that masterpiece called This Onion by Mike Woodham (here's link for updated version with 2 more maps https://www.quaddicted.com/reviews/fmb_bdg2.html ) and the very same skull inside the iron circle it's used also in many doors in many maps that use Daikatana texturesLast edited by Blood Vengeance; 04-27-2016, 03:52 PM.Make Quake Great Again
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ah yes, i knew i saw nharre before, and now i know where from
Bin Dunne Gorne 1&2 are both gorgeous maps
and yeah i know, romero really loved that skull and used it a whole load of daikatana textures.
like one of the divider textures which i finished earlier:
I finished all of the regular divider textures,
next is to do the ones with celtic knots on them
i also did rtex355, which came out really great imo
for once because of tronyn using these textures at 200% scale,
i made this particular texture 1600% size of original instead of 800%.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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just finished the remaining divider and knot textures
which means the whole divider/knot set is done now!
and there's just 44 more textures to go to completely something wicked!
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so.... time for another update! this time the update includes 22new textures, including the bunkmetl and the divider/knot texture-sets both
as usual, find link to updated wicked HD texture-pack in first postLast edited by talisa; 04-28-2016, 08:03 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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thanx
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also, i uploaded all PSPimage files that i saved from textures i made to my dropbox.
there are over 200+ images in the folder, including many from something wicked
i added link to the dropbox folder all the way at the bottom of the first post.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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