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  • #61
    @talisa - of course i turned off everything, realtime world, bloom, all shaders... i know all of those are fps killer, but framerate was still too slow. i simply wanted to know whether dp is capable of running that map at reasonable speed. seems like i need and upgrade :-)
    -
    jakub
    my projects so far:
    Travail retextured
    Tronyn in high definiton
    Ab
    yss of Pandemonium HD textures
    Nehahra rtlights and other experiments

    Comment


    • #62
      Jakub1, have you tried to run it on a lower resolution? 1920x1200 is quite a lot for a big map like Nyarlathotep.
      Make Quake Great Again

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      • #63
        1920x1200 is my native resolution and in most cases it's perfectly fine with darkplaces. i don't use realtime world shadows, i prefere the original quake look. if i turned on rt world i would have fps slowdowns almost in every level. luckily, i'm not a big fan of rt world lighting.
        -
        i've already tested it and i had to change the resolution to something like 800x600 to get a decent fps in nyarlathotep. i know darkplaces is not among the recommended engines for nyarlathotep and that's why i asked. i thought nyarlathotep is somehow incompatible with darkplaces.
        -
        jakub

        EDIT: @talisa - i know that nyarlathotep level desing goes directly agains bsp logic. on the other hand there are engines like warpspasm or fitzquake and they can run monster-size levels at incredible speed without problems.
        Last edited by jakub1; 06-16-2015, 06:52 AM.
        my projects so far:
        Travail retextured
        Tronyn in high definiton
        Ab
        yss of Pandemonium HD textures
        Nehahra rtlights and other experiments

        Comment


        • #64
          @jakub
          the only thing i can think of is that warpspasm and fitzquake are software engines, and darkplaces is an opengl engine
          i dont doubt that makes a lot of difference, wether the engine you play a map in uses software or opengl rendering.

          and eyup, if you cant run those maps in DP you need an upgrade.
          i got a corei7 3.2ghz with a GTX580 and 12GB ram, and i have no trouble running those maps at 2560x1440
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #65
            @talisa - are you sure about warp and fitz being software engines? as far as i know all engines except for directq use opengl. the only software quake renderers were vanila quake.exe and winquake.exe
            -
            you right - phenom II @ 3.4ghz + hd6950 should have gone to the silicon heaven long time ago.. :-)
            my projects so far:
            Travail retextured
            Tronyn in high definiton
            Ab
            yss of Pandemonium HD textures
            Nehahra rtlights and other experiments

            Comment


            • #66
              hmm... no idea then why darkplaces requires more power
              i aint no tech guru im afraid.

              im sure someone like spike could tell you in an instant why engines like darkplaces require more power.

              .

              @vengeance
              i just played out ARWOP on hell difficulty (pretty much, except the last map)
              overall the whole was quite difficult, but doable.
              >click for pics of intermissions of ARWOP-maps<

              that last fight in the 3rd map though... i didnt have anywhere even close to enough ammo to be able to take on the cyber-demon
              and i had to give up after attempting to take him on with the ruby-wand for almost a full hour

              but then again i remember last time i played on hard i didnt have enough ammo either.
              its a shame, the map-set is absolutely awesome but you get barely any ammo for the final fight
              and there is no way you can take on the cyberdemon with as little ammo as you get

              sock works around this same issue in his maps by using a special trigger in ammo to make them respawn.
              Last edited by talisa; 06-16-2015, 11:46 AM.
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #67
                So is hell doable? I want to give a try..........
                Last edited by Blood Vengeance; 06-16-2015, 11:28 AM.
                Make Quake Great Again

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                • #68
                  darkplaces uses the modelname.mdl_0 naming convention for textures
                  where modelname is the name of the texture, and the number is the skin, starting at 0

                  the hell-hounds use skin2, so you would have to name the texture dog.mdl_2

                  the original ID1 dog-model doesnt support any other skins then skin0.
                  but seven has included a copy of the ID1 dog with the SMC which supports up to 4skins,
                  so you could grab a copy of that patched dog-model to use with ARWOP

                  .

                  ive already made a red skin for capnbubs' dog-model though myself
                  (which you can see in the 2nd screenshot in the album i posted)

                  ive also made differently colored skins for ruohis tarbaby to use with ARWOP and drake-maps.
                  like something wicked and nyarlathotep both use the red tarbaby's as well

                  .

                  also yes, hell is definitely do-able! if you have good aim and fast reflexes you can definitely do it as i've shown.
                  and using the ruby wand often is pretty much a must, you will need to use it from time to time to preserve ammo
                  Last edited by talisa; 06-16-2015, 11:49 AM.
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #69
                    here's a pic of the hellhound skin for capnbubs model i did


                    and here's a pic of the red recolor of ruohis tarbaby i did
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #70
                      Originally posted by talisa View Post
                      darkplaces uses the modelname.mdl_0 naming convention for textures
                      where modelname is the name of the texture, and the number is the skin, starting at 0

                      the hell-hounds use skin2, so you would have to name the texture dog.mdl_2

                      the original ID1 dog-model doesnt support any other skins then skin0.
                      but seven has included a copy of the ID1 dog with the SMC which supports up to 4skins,
                      so you could grab a copy of that patched dog-model to use with ARWOP

                      .

                      ive already made a red skin for capnbubs' dog-model though myself
                      (which you can see in the 2nd screenshot in the album i posted)

                      ive also made differently colored skins for ruohis tarbaby to use with ARWOP and drake-maps.
                      like something wicked and nyarlathotep both use the red tarbaby's as well

                      .

                      also yes, hell is definitely do-able! if you have good aim and fast reflexes you can definitely do it as i've shown.
                      and using the ruby wand often is pretty much a must, you will need to use it from time to time to preserve ammo
                      Great work on hell hound and red tarbaby. There is a download link for those? For Arwop, Nsoe and Unforgiven I use HD models and textures from MP1 for Mjolnir and Lasercannon, but proximity gun launcher doesn't work, and the model name is the same. What's happening?
                      Last edited by Blood Vengeance; 06-16-2015, 12:44 PM.
                      Make Quake Great Again

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                      • #71
                        @blood vengeance
                        drake uses the model-names v_rocks and g_rocks for that same weapon model
                        so just make a copy of the v_prox and g_prox MDLs from the MP1 weapon-pack and rename them to v_rocks and g_rocks


                        also no ive never released that hellhound cuz i didnt think it looked good enough to share,
                        and the differently colored tarbabys i only just made day before yesterday

                        ill release both of them tomorrow
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #72
                          Thanks for those models. About ruhohis tarbaby, I've done a red version today, so I don't think yours will be too different from mine, since it's a simple recolor in red. Talking about ARWOP, I've seen a video on youtube, using another port, not Darkplaces and spiders appear in their normal Hexen 2 color. In Darkplaces color are all messed up. Am I the only who got this problem with DP?
                          Last edited by Blood Vengeance; 06-16-2015, 04:50 PM.
                          Make Quake Great Again

                          Comment


                          • #73
                            messed-up colors for the spiders? never heard of that bug

                            which darkplaces version are you using?
                            i use jan29 2014 DP version for drake&quoth and the spiders look fine for me

                            .

                            and on the tarbaby:
                            yeah they wont be much different since mine is just a simple recolor as well,
                            although mine is a recolor of xolve's skin and not of the original skin by ruohis
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • #74
                              I use 13 may 2014 version-
                              Make Quake Great Again

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                              • #75
                                hmm.... mayhaps its a bug of that specific DP-build

                                upgrade to the 2014 april 30th DP-build, which is a recommended build for being bug-free
                                DP20140430 32bit build
                                DP20140430 64bit build

                                i just tested it and in that build the spiders look fine
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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