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  • #76
    another big update to the arcanum texture-pack:

    adds 25 new textures, from which 20 are IKblue textures! (4 IKblue tex remain)


    decided to re-pack the whole pack to include all textures of the previous update and everything that this new update adds


    as usual, find updated link in first post of thread
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #77
      Problem still exist. A friend of mine who got my same DP build, never experience this problem. Well, I think this has to do with my video card, but I can live even with this

      PS: I'm trying Hell mod, half of the first map is completed, don't know how far I can go....
      Make Quake Great Again

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      • #78
        @blood vengeance
        are your GPU drivers up to date? if not, update them

        also, as said, it is pretty darn hard, but do-able if you are good.
        i died 25-ish something times throughout the map-set myself
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #79
          I save the game at almost every dead enemy and move very slowly. Yes drivers are up to date. Excellent work on Arcanum, on my previous Pc i had to play it with a different engine than Darkplaces because ran really slow, now I can finally play it again. I wait til is 100% complete to enjoy it in full HD
          Make Quake Great Again

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          • #80
            Ehi Talisa, in your ARWOP screenshot there is an alternative skin for hellknight, I can't find it, can you send me the link plz? I've searched in this forum but never found
            Make Quake Great Again

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            • #81
              that would be d1554573r's alternate hellknight skin
              http://quakeone.com/forums/quake-mod...ellknight.html
              he also made a fantastic matching skin for the knight


              .

              also, if you see anything in any of my screenshots that you want,
              dont forget to check out my HD replacement content thread which is linked in my signature below.

              that thread is made specially to prevent people from having to search all over the forums for items
              by placing everything you can find here on the forums in a neatly compiled list


              everything i have and more is listed there, including the alternate hellknight skin from d1554573r
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #82
                Thank you. With no screenshots I wasn't able to find it, plus I've searched the alternative and altered skins thread.
                Make Quake Great Again

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                • #83
                  dun dun duunnnn.... the arcanum pack is done!
                  (only 1 crate-texture, 1 IKblue arch which i cant find, and one animated texture remain)







                  > click here for even more pictures! <


                  as usual, find update to the full pack in first post of thread
                  Last edited by talisa; 06-20-2015, 11:41 AM.
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #84
                    Great!! Tomorrow i totally ignore my telephone, grab some beers and enojy HD Arcanum! yeah!

                    PS: what's next? Unforgiven?
                    Make Quake Great Again

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                    • #85
                      Great work!
                      F�rum QuakeBrasil

                      Lots of Quake related stuff


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                      • #86
                        Any update on this?
                        Make Quake Great Again

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                        • #87
                          @vengeance
                          i havent really been busy much with remaking textures anymore since i finished the arcanum pack.

                          what i have been busy with from time to time is experimenting with creating normal-maps in blender for some textures of arcanum


                          its a shame though with DP that you will only see them when there are objects near that have RT Dlit's attached to them (like explosions), or when RT world is enabled

                          but when you do get explosions near surfaces which have normals you can really see the normal-maps very clearly for a moment!



                          .


                          i did also for fun start on animating the doom3 zombie for use with DP
                          and i finished up till 35th frame (idle stand and the slow shifty limb-walk)
                          [ame]http://www.youtube.com/watch?v=BqkUroch7O8[/ame]

                          but for obvious reasons (copyright) i wont be able to share it when i finish it im afraid
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #88
                            Originally posted by talisa View Post
                            @vengeance
                            i havent really been busy much with remaking textures anymore since i finished the arcanum pack.

                            what i have been busy with from time to time is experimenting with creating normal-maps in blender for some textures of arcanum


                            its a shame though with DP that you will only see them when there are objects near that have RT Dlit's attached to them (like explosions), or when RT world is enabled

                            but when you do get explosions near surfaces which have normals you can really see the normal-maps very clearly for a moment!



                            .


                            i did also for fun start on animating the doom3 zombie for use with DP
                            and i finished up till 35th frame (idle stand and the slow shifty limb-walk)
                            http://www.youtube.com/watch?v=BqkUroch7O8

                            but for obvious reasons (copyright) i wont be able to share it when i finish it im afraid
                            that's a shame, because it looks so delicious!
                            My Avatars!
                            Quake Leagues
                            Quake 1.5!!!
                            Definitive HD Quake

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                            • #89
                              Copyright? Is ID software so strict about copyright? I know that tons and tons of Doom mods/wads uses resources from other games (Quake, Blood, Duke3d, ROTT etc..) since its beginning, and nobody complained. We can say the same for some quake projects, like Tronyn maps who uses hexen/heretic content. Plus is an ID model for another ID game. Anyway I like that zombie a lot!
                              Make Quake Great Again

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                              • #90
                                yeah it fits perfectly into quake. i got the idea from playing the shamblers castle mod, which also uses the same zombie-model from doom3 in the maps.


                                and i doubt ID would give a flying fuck if i re-animated the D3 zombie for darkplaces.
                                but some people can get... rather agressive if you use something thats copyrighted.

                                so just to prevent getting people stabbing at me cuz of releasing something
                                that contains a model from another ID game, id rather not release it publically when i finish it.
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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