Originally posted by talisa
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So that zombie model is part of Shambler Castle mod? I wonder why it was not included in the pack with vore, fiend and scrag. Anyway, this is my opinion: the only people who have the right to "complain" about their resource are their ORIGINAL author (ID software in this case). I remember a comment on a youtube video, regarding a doom wad: "Ehi you've put my Blood dynamite sprite in your wad without my permission". Answer was "and you asked permission from Monolith? No? Then go F** yourself
Anyway when it's finished that zombie, can you send me via PM (of course I don't put it on share)
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no as i said before its not a model from that mod, its a model from doom3Originally posted by Blood Vengeance View PostSo that zombie model is part of Shambler Castle mod?

they just used the doom3 zombie in the map..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Played A Roman Wilderness of Pain last level with this song (start at 22.2

https://www.youtube.com/watch?v=WktBkffgEm8Make Quake Great Again
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About that zombie model, I come from Doom communities, and in those communities using a resource from another game isn't considered a taboo, absolutely not, since it's release, tons of weapon/monsters/decoration/textures were ripped from games like Duke3d, Wolfenstein, Blood, Rott, Quake, Heretic, Hexen etc.... I wonder why in quake is so different. Haters gonna hate
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Yep, I also don't see the problem of using some alternative model or texture from another game, if it's not for commercial use and if is made clear where it came from.Originally posted by Blood Vengeance View PostAbout that zombie model, I come from Doom communities, and in those communities using a resource from another game isn't considered a taboo, absolutely not, since it's release, tons of weapon/monsters/decoration/textures were ripped from games like Duke3d, Wolfenstein, Blood, Rott, Quake, Heretic, Hexen etc.... I wonder why in quake is so different. Haters gonna hate
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Are you still working on normal maps for those textures? I'm making RTlights for Contract Revoked (done but not released) and Contract Revoked lost chapters (almost finished) and since they use quoth textures, they got really improved with your HD textures and RT lights, with even normal maps they would be perfetc (and Contract Revoked even works with Seven's SMCOriginally posted by talisa View Post@vengeance
i havent really been busy much with remaking textures anymore since i finished the arcanum pack.
what i have been busy with from time to time is experimenting with creating normal-maps in blender for some textures of arcanum

its a shame though with DP that you will only see them when there are objects near that have RT Dlit's attached to them (like explosions), or when RT world is enabled
but when you do get explosions near surfaces which have normals you can really see the normal-maps very clearly for a moment!

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i did also for fun start on animating the doom3 zombie for use with DP
and i finished up till 35th frame (idle stand and the slow shifty limb-walk)
http://www.youtube.com/watch?v=BqkUroch7O8
but for obvious reasons (copyright) i wont be able to share it when i finish it im afraid
)
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no i havent because you can only see them with RTlights and none of those maps have RT-light,
and thus it would be a waste of time because you will not see the additional maps.
maybe if you do actually make RTlights for those maps I might get back to making normals,
but as of now with no RTlights for those maps i dont see the point.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Contract Revoked and Contract Revoked Lost chapters uses the same textures used in Conference of the shamblers and Red 777 (Quoth Textures). RTlights for maps so big like conference and red777 you need a really powerful PC, unless.......you do only colored lights that appears in non RTworld, only those like torches, colored windows/glass, light bulbs, neon etc....I can try in a map to see what's the resultMake Quake Great Again
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I'm finishing.........Arcanum RTlights!! Yes. It's a huge work but it's doable, works in non RTworld and the result is amazing! The same for Arcanum extra maps
Last edited by Blood Vengeance; 10-06-2015, 06:24 AM.Make Quake Great Again
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i suppose yeah.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Is there anything for my favorite map dry sorrow?Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.
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No but I may take a look and make RTlights for it. I've found a new way for RTlights: making them also in non RTworld, but only the essentials ones like torches, lamps, windows, neon (no skies, ambient etc..). In this way you can reduce the number of lights (excellent for big maps or even huge maps) play without RTworld enabled, and you can turn it to on and raise your lightmap valor if your PC can handle it and want a full rtworld experienceOriginally posted by ezzetabi View PostIs there anything for my favorite map dry sorrow?
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