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HD textures for SP-maps!

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  • Ehi Ezzetabi, look what I have for you:

    DRY SORROW HD TEXTURES
    https://www.dropbox.com/s/i8f89ftk8d...s-1.0.pk3?dl=0

    DRY SORROW RTLIGHTS
    https://www.dropbox.com/s/zyo6urwyzd....rtlights?dl=0

    Inside the texture pack, there are only the one I've found (Hexen 2 textures, done by Inkub0) and that are not released by Talisa in other of her releases, so the pack is not 100% complete, but enjoyable. Also RTlights: you don't need to turn RTworld on to play with those. Tell me what you think
    Make Quake Great Again

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    • Sock's Backsteingotik HD

      Hi Talisa, hi everybody

      This is my first post and my first contribution to the community!

      HD textures for Sock's Backsteingotik

      https://www.dropbox.com/s/5nn88zbdxu..._V1.0.zip?dl=0

      UPDATE: see here--> http://quakeone.com/forums/quake-mod...tml#post163136


      you can download Sock's masterpiece here:

      https://www.quaddicted.com/reviews/backstein1e.html

      Installation:
      * Copy the pak2.pak file into the "backstein" folder.
      * QRP_map_textures_v.1.00.pk3 & QRP_normalmap_textures_addon_v.1.00.pk3 should
      be present in the "id1" folder.
      (download at: :: Quake Revitalization Project :: Downloads ::)

      Quakespasm





      Darkplaces



      Last edited by Icaro; 12-30-2015, 04:26 PM.

      Comment


      • Originally posted by Icaro View Post
        Hi Talisa, hi everybody

        This is my first post and my first contribution to the community!

        HD textures for Sock's Backsteingotik

        https://dl.dropboxusercontent.com/u/...stein%20HD.zip

        you can download Sock's masterpiece here:

        https://www.quaddicted.com/reviews/backstein1e.html

        Installation:
        * Copy the pak2.pak file into the "backstein" folder.
        * QRP_map_textures_v.1.00.pk3 & QRP_normalmap_textures_addon_v.1.00.pk3 should
        be present in the "id1" folder.
        (download at: :: Quake Revitalization Project :: Downloads ::)

        Tested with: Quakespasm & Darkplaces

        cheers
        Hi Icaro, I fear I've never played backstein, but this is a great chance to play it and see your work in game. Welcome to Quakeone
        Make Quake Great Again

        Comment


        • That map is fantastic and you've done a really good work! I hope you make and HD pack for other maps. Backstein looks even better with Dlits, so with winMHcolour I've made them and quality truly improved. Link here, just drop in your backstein folder: https://www.dropbox.com/s/q2o6fu5isx...DLITS.pk3?dl=0
          Make Quake Great Again

          Comment


          • Hi Blood Vengeance,

            Thanks for your positive feedback!
            Here an updated version of the Backstein's HD textures:

            https://dl.dropboxusercontent.com/u/...HD_%20V1.1.zip

            I've downloaded and tested your Dlits. The yellow lights are really warm and reflect perfectly the original atmosphere. Awesome job!

            I personally find the red lights too intense and the keys' green/blue light inappropriate. But this is just my personal taste.

            I've also noticed that the wall demon texture at the end of the first wind tunnel (silver key) is unnaturally illuminated by a yellow light (probably a small mistake).


            Let's wait for Talisa's comments! She is the standards setter! ... and when everything is ready and if our efforts deserve it, she will update the first page of the thread with our work!
            Last edited by Icaro; 10-14-2015, 03:01 AM.

            Comment


            • Dlits are created in automatic by a program called winmhcolour, so I cannot edit it. By the way Simon Sock O' Callaghan made really beautiful maps.
              Make Quake Great Again

              Comment


              • ... ops I see now ... I apologise! ... I've thought you were using this:

                http://quakeone.com/forums/quake-mod...arkplaces.html

                Comment


                • i may be wrong, but dlits are something different than lit files.

                  1 - there are two ways how to create lit files. you can buit a level with a colored lights in mind. by that i mean you have to manually add another parameter defining the color to each light entity. any light compiler that supports colored lights then automaticaly produce lit file during light compiling. another way is to use mhcolor tool that genereates lit files for (almost) any map. it uses light information inside bsp file and randomly assigns color definition to each light based on the texture color - red light around rune symbols etc.. first option gives you full control over the color light setting and the result looks like you want it to look like. however, you need the original map file. on the other hand, lit file generated by mhcolor is pure guesswork - it may look good, but it also may look like shit. texture color obviously doesn't provide enough information. mhcolor has one adventage - it works with bsp files, you don't need map file.

                  2 - dlits. according to the darkplaces techinfo dlits allows you to use bumpmapped/glossmapped wall textures without turning on realtime world lighting. dlits has nothing to do with colored lights. personally i don't use dlits because the difference between having and not-having them is negligible. tools like h2map generates dlit files for any bsp file.

                  3 - rtlights. if you turn on realtime world lighting in darkplaces without appropriate rtlights file in maps directory dp will use all light entities for realtime lighting calculation. that is absolute overkill even for high-end computers. if you have external rtlights file dp will use only light entities stated in rtlights file. you can completely discard many unnecessary light sources or at least set them as non-shadow-casting lights. you can add cubemaps to create better light/shadow effect. you can also set color of the light. finally, rtight also works without realtime lighting - you just have to adjust light properities inside rtlights editor built in dp engine.
                  my projects so far:
                  Travail retextured
                  Tronyn in high definiton
                  Ab
                  yss of Pandemonium HD textures
                  Nehahra rtlights and other experiments

                  Comment


                  • Originally posted by Icaro View Post
                    ... ops I see now ... I apologise! ... I've thought you were using this:

                    http://quakeone.com/forums/quake-mod...arkplaces.html
                    No i use that to create rtlights. I've made them for abyss of pandemonium, beyond belief, digs01, contract revoked, contract revoked lost chapters (fixing some issues then they are uploaded), drysorrow, conference of the shamblers ( (fixing some issues then they are uploaded, this is for high end pcs, since there are TONS of lights) Arcanum (fixing some issues then they are uploaded, this is for high end pcs, since there are TONS of lights) and more to come. For big maps of course can be a trouble, but I can reduce the fps drop by putting only essential lights, no skies, rooms etc... in the bigger maps (indeed arcanum and big quoth maps)
                    Make Quake Great Again

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                    • jakub1, Blood Vengeance

                      thanks for the explanations ... I feel so ignorant!! ;-)

                      By the way, the map source is included in the backstein1e.zip.
                      Blood Vengeance can you create rtlights or a lit file instead!! It would be great !!

                      Comment


                      • sock is one of the few mapers who uses colored lights. as far as i know his levels are buit with colored lights and already have lit files. so.. no need to create another one with mhcolor tool. Backstein may be exception, but if not then there is no need to create another lit file. use the original one made by sock. mhtool usually screw things up.
                        my projects so far:
                        Travail retextured
                        Tronyn in high definiton
                        Ab
                        yss of Pandemonium HD textures
                        Nehahra rtlights and other experiments

                        Comment


                        • Yeah, not always mhtool creates good results, 90% of times results are good, sometimes indeed, it screw things up
                          Make Quake Great Again

                          Comment


                          • i use mhcolor too... sometimes. it has it's moments.
                            -
                            nevertheless, i've just checked and Backsteingotik contains lit file. so.. having additional lit file generated by mhcolor is nonsence. there is lit file in pak0.pak.
                            -
                            jakub
                            my projects so far:
                            Travail retextured
                            Tronyn in high definiton
                            Ab
                            yss of Pandemonium HD textures
                            Nehahra rtlights and other experiments

                            Comment


                            • Originally posted by jakub1 View Post
                              i use mhcolor too... sometimes. it has it's moments.
                              -
                              nevertheless, i've just checked and Backsteingotik contains lit file. so.. having additional lit file generated by mhcolor is nonsence. there is lit file in pak0.pak.
                              -
                              jakub
                              Well, useless file those .lit i've uploaded then
                              Make Quake Great Again

                              Comment


                              • Originally posted by Icaro View Post
                                HD textures for Sock's Backsteingotik ...
                                Wow! thank you very much, I love the grey brick and demon face!

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