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RTLights for custom maps and episodes, more to come...

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  • #61
    oh uhm.... my album for something wicked only is partially taken with RTworld enabled

    the screenshots i took of the main map were actually taken with
    RTworld disabled cuz with RTlights enabled my framerate got murdered

    pics of both start-map & end-map were taken with RTlights though,
    i used the 'full' RTlights pack for the screenshots of those maps

    .

    i havent tried the lite version though, ill have to try if the framerate is better with that version.
    if so ill take new screenshots of the main map using the lite RTlights pack
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #62
      I've done 2 versions because I'm sure that the full version will muder framerate even of the most powerful pc. Do you make a new gallery for it or I make a new one myself?
      Make Quake Great Again

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      • #63
        just make a new one yourself

        my gallery is made to show of the HD textures
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #64
          Here's the pictures of Something Wicked This Way Comes:





          more pictures at: http://imgur.com/a/ak3hM
          Last edited by Blood Vengeance; 05-17-2016, 01:05 PM.
          Make Quake Great Again

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          • #65
            RTlights for Unforgiven done!






            more pictures at: http://imgur.com/a/2Db1F
            Make Quake Great Again

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            • #66
              Done RTlights for Adamantine Cruelty:






              see more at: http://imgur.com/a/oQt4F
              Make Quake Great Again

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              • #67
                Added RTlights for Nehahra and Tale of Abbot's Rune, these are done by Jakub1, so I've put a link to his thread to "advertise it"
                Make Quake Great Again

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                • #68
                  Added Dimensions of the past:






                  complete gallery: http://imgur.com/a/aA9E6
                  Make Quake Great Again

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                  • #69
                    I'm pretty new to this, so can someone explain what exactly rtlights mod does? I'm running darkplaces with lighting set on full (rtlights, rtshadows and rtworld turned on) and I really can't see any difference whether I have this mod installed or not.

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                    • #70
                      thats because blood-vengeance still doesnt seem to get the point of RTlights,
                      which is to add realistic lighting and SHADOWS to maps

                      and all of blood vengeance's RTlights do NOT cast shadows at all,
                      which completely defeats the point of RTlights
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

                      Comment


                      • #71
                        thats because blood-vengeance still doesnt seem to get the point of RTlights,
                        which is to add realistic lighting and SHADOWS to maps

                        and all of blood vengeance's RTlights do NOT cast shadows at all,
                        which completely defeats the point of RTlights
                        __________________

                        where is the protocol to add rtlights?

                        I didnt read it
                        please, post a link
                        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                        syluxman2803

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                        • #72
                          Originally posted by talisa View Post
                          thats because blood-vengeance still doesnt seem to get the point of RTlights,
                          which is to add realistic lighting and SHADOWS to maps

                          and all of blood vengeance's RTlights do NOT cast shadows at all,
                          which completely defeats the point of RTlights
                          So what do you suggest to do to improve them? Ehi I'm not Inkub0 but I try to do my best, i give priority to main light sources like torches, lamps, skies, sometime windows etc..
                          Make Quake Great Again

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                          • #73
                            I don't see much difference with Inkub0's mod either.

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                            • #74
                              Originally posted by och View Post
                              I don't see much difference with Inkub0's mod either.
                              Maybe you've done something wrong, the difference is quite big.
                              Make Quake Great Again

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                              • #75
                                Originally posted by Blood Vengeance View Post
                                Maybe you've done something wrong, the difference is quite big.
                                Just copied the pk3 into id1 folder - are there any other settings I'm supposed to be using?

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