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RTLights for custom maps and episodes, more to come...

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  • #91
    You're right, I'm preparing a new set or RTlights, totally redone, at the moment the covered maps/episodes are: Abyss of Pandemonium, Dimension of the Past, Beyond Belief, Mexx9, IKSPQ Series, Zerstorer, Soul of Evil, Mexx10 and Descent. If they comes out well and receive some good feedback well, I'll make others for sure.
    Last edited by Blood Vengeance; 09-11-2016, 03:58 PM.
    Make Quake Great Again

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    • #92
      I would like someone to test some RTlights before releasing them. Write me here or through PM if intersted, I'll send you the file in private message.
      Make Quake Great Again

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      • #93
        Test

        I wouldn't mind...
        ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
        ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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        • #94
          Very well then, I've sent you a PM, first in line is Mexx9 Penumbra of Domination (sent you the link in your PM box)
          Make Quake Great Again

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          • #95
            Cool. I'll DL that in a couple hours - I'm on my phone ATM with no access to an online computer. Anything specific you want me to look for?
            ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
            ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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            • #96
              Originally posted by bfg666 View Post
              Cool. I'll DL that in a couple hours - I'm on my phone ATM with no access to an online computer. Anything specific you want me to look for?
              I need to know if: colors are right, placement is right, performance, how does they look, if they are too few or too much etc..

              PS: Test it with lightmaps to 0

              Next is Shadow Over Inssmouth
              Make Quake Great Again

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              • #97
                OK. I'll get to it ASAP and keep you posted.
                ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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                • #98
                  Hey, I've just sent you a PM with my thoughts on mexx9. Did you get it? I'm not sure if it was sent correctly, I can't find it in my "sent items".
                  ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                  ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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                  • #99
                    Yes, I've just read and applying the changes you've just suggested, then I'll send them again. Ready for other lights? I've got ready Moonlite Castle, Castle of Oblivion, Village of Dread, Shadow Over Inssmouth
                    Make Quake Great Again

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                    • Sure, bring it on!
                      ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                      ♪ What a glorious feelin' I'm haaaaaaappy again ♪

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                      • I'm sending you a PM right now
                        Make Quake Great Again

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                        • thanks for this resource Blood Vengeance it is much appreciated.

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                          • Looks like the old downloads were pulled. I'm looking forward to the new releases.

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                            • Missing Dopa map texture - e5m7

                              Originally posted by Blood Vengeance View Post
                              Added Dimensions of the past:






                              complete gallery: Dimensions Of The Past - Album on Imgur
                              I found the missing map texture -DoPA - E5m7 , texture is called '#water10'
                              Attached Files

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                              • Originally posted by LordValsary View Post
                                I found the missing map texture -DoPA - E5m7 , texture is called '#water10'
                                Hello LordValsary,

                                If you want you can use QRP�s water texture: #04water1.tga for this map. It looks similar. Make a copy of it and rename it to: #water10.tga
                                You maybe also want to lower your water alpha value to 0.7 in your option menu.


                                If you are using a DP Pretty Water pack, you do not need additional textures. Just add this block into your shader script:
                                Code:
                                *water10	// for Dopa mission pack
                                {
                                	qer_editorimage textures/water/water1.tga
                                	qer_trans 20
                                	surfaceparm nomarks
                                	surfaceparm trans
                                	surfaceparm water
                                	surfaceparm nolightmap
                                	q3map_globaltexture
                                	{
                                		map textures/water/water1.tga
                                		tcmod scale 0.2 0.15
                                		tcMod scroll 0.06 0.06
                                		blendfunc blend
                                	}
                                	dp_water 0.1 1  3 3  1 1 0.65  1 1 1  1 //0.85
                                }

                                But looking at your fps counter you most probably do not want to enable r_water shaders. You are best to go with option 1.

                                Regards,
                                Seven

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