Announcement

Collapse
No announcement yet.

Tzunami: GPL Quake Client Development

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by bFeared View Post
    I can understand that.

    How about this?
    The health and armor is on the crosshair, for ammo I could possibly make another (thinner) ring around the crosshair.

    Tell me what you guys think (so far).



    Just realized youtube's loading wheel (or whatever it is) could be use as a crosshair. The bighter dot could move when health changes. Or all dots could be bright and fade when health is lost.

    Comment


    • Originally posted by luizera View Post
      Just realized youtube's loading wheel (or whatever it is) could be use as a crosshair. The bighter dot could move when health changes. Or all dots could be bright and fade when health is lost.
      Something similar was done in RTCW.
      The crosshair would change color depending on your health (but there were still numbers indicating health on the side)

      But I'm not a fan of hud's in general.
      I feel like if you can get rid of most of the hud, then you're doing a good job.
      Some things just cannot be rid of, like ammo and scores.

      I've always been a big fan of call of duty 4's hud, just scores, ammo, and a transparent minimap.



      I know some people don't like the vision blurring in multiplayer but I feel like IW did a good job pulling it off in cod.

      Comment


      • Originally posted by bFeared View Post
        I know some people don't like the vision blurring in multiplayer but I feel like IW did a good job pulling it off in cod.
        No shit. They used a pain system for health. If this is still intended to work with standard Quake, that's not an option.
        sigpic

        Comment


        • Originally posted by Skutarth View Post
          No shit. They used a pain system for health. If this is still intended to work with standard Quake, that's not an option.
          but isn't pain and health just about the same, i mean in standard quake (and doom) the face at the bottom becomes more bloody and in pain as you loose health and i always thought that when you die it's because you're in too much pain to go on [aside from broken bones and loss of blood and flesh and skin and perhaps interior organs, but doesn't all that cause pain anyways? unless it was your brain, but even then if it was removed i bet it would hurt like shit to have your spinal cord torn.]

          i'll care about grammar and structure some other day

          Comment


          • Originally posted by Skutarth View Post
            No shit. They used a pain system for health. If this is still intended to work with standard Quake, that's not an option.
            I don't understand how it wouldn't work, it's not like I'm telling you to add health regeneration or to affect the player negatively in their agility.
            The only downside I see from this system is that the player may not know the EXACT amount of health they have.

            Comment


            • Originally posted by bFeared View Post
              I don't understand how it wouldn't work, it's not like I'm telling you to add health regeneration or to affect the player negatively in their agility.
              The only downside I see from this system is that the player may not know the EXACT amount of health they have.
              That's what I'm referring to. I'm of the opinion that trying to force pain system styled HUD elements onto a finite health system is a bad idea.

              Let me put it this way:

              Under a pain system, you don't need to know precisely how much health you have. You can just wait until everything reaches the obvious full health state. In the kinds of games that have this, all you care about is hiding in a corner when you're "in pain".

              Under a finite system, you need to know exactly how much health you have. Health packs are in set places in the level and have certain exact healing amounts. Competitive Quake requires that you are smart about health collecting and how many hits you can take from a certain weapon before dying.
              sigpic

              Comment


              • Comment


                • Originally posted by bFeared View Post
                  Looks cool, but shouldn't wolv be in last? Also..Gotta have numbers right? I like to know if i need the 15h or 25h and could possibly save the other ya know
                  Originally posted by Baker
                  Why does the biggest cry baby in the forums use an Arnold Schwarzenegger avatar? Arnold never cries like a little girl like how you have cried in every Kimp thread.

                  Comment


                  • Those are great. However, an issue ...

                    Variable width font. *cry*

                    At some point I imagine I would have the skills to implement that. But today I don't. *sniff*

                    Still seeing conceptual HUDs is very, very useful indeed.

                    And a typo ... Wolv should have all the frags, you should have 0 frags [because the Wolvsauce is owning us] and I should have -2 frags because I shot myself with the rocket launcher once and fell in the lava running from the Wolvsauce!
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • no title here, move along...

                      Teamscores overlay, very doable. For FFA top score + yours, or yours and #2 (if you are in the lead). Teamgame just 2 scores period, though upper left would block messages.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                      Comment


                      • Comment


                        • yup looks good, though if the team scores had the winning on the top you could at a glance see if your team was in the lead without having to read the actual score value.
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                          Comment


                          • Best HUD I've seen yet.
                            sigpic

                            Comment


                            • Nice work Feared!

                              I have some suggestions... I think the message box should be more centralized, like in HL. I think it's to peripheric as it is. Also, death messages could be exhibited in HL's fashion. I would prefer the bars horizontal, and maybe icons could be but at the left of them. You now, a cross for health, a shield for armour and a bullet for ammo. Anyway, all of this should be customizable, so everyone could setup it as one pleases. The important thing is that the HUD elements are there, and they look good and look clean.

                              But there's a 'flaw': it lacks a clock!

                              Comment


                              • Guess who's back?

                                Comment

                                Working...
                                X