both FTE and DP can do csqc-controlled bone overrides/modifiers, including separating torso+legs etc.
The qc changes required are somewhat extensive, and hard to justify/test without a model.
For animation blending to work, the model will need to have been made to sync nicely between animations, so its really rather model-dependant.
Thus I know of no ready-to-go mods, and no already-existing models that could reliably be used.
Such an animation system also needs skeletal models, or in other words, cannot work with mdl or md3 files (iqm is what I'd recommend).
Rescaling/moving individual bones is also possible, if you want to add a little variety in faces/etc other than just skins.
The qc changes required are somewhat extensive, and hard to justify/test without a model.
For animation blending to work, the model will need to have been made to sync nicely between animations, so its really rather model-dependant.
Thus I know of no ready-to-go mods, and no already-existing models that could reliably be used.
Such an animation system also needs skeletal models, or in other words, cannot work with mdl or md3 files (iqm is what I'd recommend).
Rescaling/moving individual bones is also possible, if you want to add a little variety in faces/etc other than just skins.
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