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  • #31
    Originally posted by osjclatchford View Post
    been playing TNT evolution/ultimate DooM mostly.
    mainly due to the new stuff I've been playing about for them; skies, huds, skins and the like.
    Care to share a bit of this new content your using for Final DooM?
    Who would win: a death knight, or a gremlin with a double-barrel?

    Steam profile: http://steamcommunity.com/profiles/76561198039860229

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    • #32
      ..I wouldn't mind info on texure/model packs too
      In time, Fire will fade ... and only Dark will remain

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      • #33
        sorry, no models or hi-res on this end. never liked the stuff for jDooM.
        mine's just stuff for zDooM, better fitting skies, new hud etc... like this
        Last edited by osjclatchford; 05-16-2011, 12:23 AM.

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        • #34
          Originally posted by keropi View Post
          ..I wouldn't mind info on texure/model packs too
          I suggest trying out Risen3D to play Doom with texture/model packs, i for one love it more then Doomsday. It is updated way more frequently compared to the Doomsday resource, texture and model packs. Some screenshots:













          FPS Source Ports

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          • #35
            wow, thats come on a bit hasn't it!

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            • #36
              It looks great in game by the way! I have this and then jdoom for variety, and finally zdoom for more "classic" playing when I feel nostalgic for original Doom. I do the same thing with my Quake. Different folders for each mood.

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              • #37
                Hey spinvis, can I get all of those goodies for Doom on Risen3D's website?
                I really didn't like all of those addons, but after looking at your pics a while I changed my mind a little. .
                200 a�os de mi querido PARAGUAY
                14/05/1811

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                • #38
                  Originally posted by daniocampo1992 View Post
                  Hey spinvis, can I get all of those goodies for Doom on Risen3D's website?
                  I really didn't like all of those addons, but after looking at your pics a while I changed my mind a little. .
                  Yes, everything is found on the Risen3D website, in the download section, Model Packs, Patches - High Resolution, Textures - High Resolution, Skyboxes, Perkristian's high resolution sound effects, Daniel Norton's detailed textures, etc... You can find remixed Doom music in the Music section of the website.
                  FPS Source Ports

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                  • #39
                    Bump.

                    I cant say I like more quake than doom, nor the other way around. I love doom for it's quirkiness, sprites, and because it was my first approach to a good FPS (I played it around '97, so there was other bunch of stuff already out, but my computer was unable to handle). So, I grew playing doom. Then I discovered quake, and I fell in love. In a way, once I saw quake, there was no turning back, it's graphical capabilities completely blew my mind. I played it and got hooked in it's dark, messy, hostile environment.

                    However, I must say, as for vanilla, Quake is my favorite. However, being a modder myself, I found dozens of times easier to mod for doom, and that's what I did. Sourceports and all, but I mod doom like hell, where in quake, I can barely change skins.

                    So, basically it comes down to:
                    Favorite game vanilla experience: Quake (sourceports to beautify, but I dont actually use gameplay-mods)
                    Favorite game for mods or modding: Doom under an specific sourceport that while graphically might not be amazing, codewise is extremely powerful.

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                    • #40
                      Am I the only one who prefers the oldschool graphics?

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                      • #41
                        Hell no. There are more people who have a sense of taste. Cheers to you, my fellow superior non-hipster (actually, that probably makes us ultra-hipster)!
                        Quake 1 Singleplayer Maps and Mods

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                        • #42
                          Originally posted by Grim Warlock View Post
                          Am I the only one who prefers the oldschool graphics?
                          If you mean sprites over models, then no, you're not alone. I cannot stand for a minute the models. Those are horrible. It would take a pro to make them look correct, and even then, the task is gigantic, since you cannot please everyone. For example, look at the remodels that has been made for the shambler. They look interesting on their own, but to me, they dont feel anything like the original. Is a matter of different tastes I guess.

                          But anyway, no. You're not the only one. I love sprites, and I never use models for my doom modding unless is completely neccesary (and the one case that made it mandatory, I went ahead and used a voxel model, because I wanted to keep software render compatibility).

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                          • #43
                            With Doom, I like the vanilla graphics the best, but I need mouselook - I think it's very much OK to use a port that has mouselook and a couple other improvements.

                            With Quake, I don't care if it's vanilla or retextured etc.

                            With my own maps, I prefer high resolution textures and everything else, but that doesn't take away from original Quake --- it's an addition, not a replacement.

                            BTW I use the 33kHz replacement sounds by Per Kristian. They're awesome.

                            http://www.perkristian.net/game_doom-sfx.shtml
                            Scout's Journey
                            Rune of Earth Magic

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                            • #44
                              I like doom vanilla myself, I use chocolate doom to play it, because I just prefer it the way it was originally, bugs and all. I played doom so much when it came out, that I just got used to the feel of it that way, and when I try to play it something like jdoom or some other "improved" engine, it just doesn't feel or look right to me.

                              No mouse look for me, just straight up keyboard action.
                              Regular One Man Slaughterhouse

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                              • #45
                                DooM Ascension

                                ahem, BEHOLD! DooM Ascension is on the way! bye bye cruddy models. Hello epic meganess...

                                for DooM, risen3d will be buried, end of story.

                                just fyi...

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