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  • #76
    Originally posted by omicron View Post
    if you weren't in tu people would care about your opinion
    Mindz isn't in TU. You're behind the times

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    • #77
      I really want to hear some input so I implemented most of my ideas into a little mod called NewDM. The mod is being hosted at whitehot.quakeone.com:26000 so join up with your friends and play some fresh DM. Let me know how the game play felt afterwards.

      Normal netquake clients will be able to connect asap.

      The server is currently running under the quake protocol name so any client can connect. But the max players has to be changed to 16. I requested vis to change it as I apparently have no control over that with rcon. Server says I can't change that variable when it is running.

      Features added from the phenomdm.txt:
      • new ammo limits
      • ammo box changes
      • no back pack drop
      • SSG is more powerful, has a wider spread, costs more shells, and reloads slower
      • Nailgun is now a starting weapon
      • All nailgun spawn points are replaced with Green Armour
      • Super Nail Gun fires faster now
      • Lightning Gun does less damage but is updated more frequently
      • Yellow Armour gives you 150 1/3 absorbing armour
      • Red Armour gives you 200 2/3 absorbing armour
      • Pentagram gives you 200 4/5 absorbing armour. Doesn't provide god mode anymore
      • Biosuit lasts for 60 seconds and also regens health
      • Ring lasts 60 seconds and gives you x4 axe
      • Armour is no longer affected by drowning. (This makes water more deadly and the bio suit more useful)


      I will make an announcement when the server is open for non-dp clients
      Last edited by Canadian*Sniper; 06-09-2007, 07:00 PM.

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      • #78
        Played a few games with Monster. I increased the damage and spread of the SSG to match the ferocious SNG. Quickly fixed 2 bugs as well. Eyes + axe with or without quad is really effective.

        Monster made the suggestion that the rocket ammo boxes should give you more rockets. That's something I'm willing to consider since the SNG and SSG are powerful now.

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        • #79
          Yeah, I just played there with Canadian and we already fixed a few bugs. I like it so far, but an FFA with more people would help to get a better feel. Personally I think the big rocket packs should have 3 or 4 rockets instead of 2. The axe upgrades with ring and ring + quad giving 8x damage, make the axe useful to sneak behind people... Good so far. I like the SNG and SSG, makes them alot more useful. again, more people would help get a better feel for it.

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          • #80
            In a blood thirsty battle against scar3crow, I realised that the SNG has a highest chance of killing at close range instead of the SSG. I'm thinking of keeping the SNG enhanced speed but nerfing the supernail damage to nailgun damage.
            Last edited by Canadian*Sniper; 06-09-2007, 10:40 PM.

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            • #81
              Most satisfying SSG kills ever (catching C*S hopping to jump to the MH in dm1, i reflexively turned to the right and fired once, sending his body off the edge into the bottom of dm1). SSG refire rate makes you feel very vulnerable if you dont disorient your opponent or kill them instantly.

              SNG may be overpowered, but I cant say for sure yet. Sounds wonderfully cruel however at that fire rate.

              Grenades are easily underestimated at times. Rocket blast radius feels a little large for the flow of this, but that may be a faux pas to alter.

              Normal nailgun still feels useless, even with quad it didn't seem to matter.

              Lightning gun either needs to find a compromise on damage, or update even quicker.

              Regardless, this makes for much faster deathmatch, which is a good bit more fun and changes the center of many maps. I do love playing this.
              Inside3d - Because you can't be Outside 3D!

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              • #82
                *edited post*

                What to expect in 0.02:
                * increase the ammo in rocket boxes from 1,2 to 2,4
                * nerf the SNG damage from 18 to 9
                * increased cell box ammo and cell ammo max
                * fast LG (great to counter the SSG cooldown rate) // thanks to LH for help
                * 5-10 small health with fast respawn


                The normal nailgun has always been useless. That's why I made it a starting weapon. SG to SGG. NG to SNG. Like most FPS games, you start out with a crap melee and ranged weapon. But unlike vanilla Quake, any weapon you pick up can be used very effectively to down any opponent

                I take it that you feel the blasts feel larger because the armour has been nerfed. I did not touch any of the grenade and rocket damage code. <--- just clarifying for the readers

                Needless to say, that 3 player FFA in DM6 was a lot of fun. I made it a habit to grab the SSG whenever I had the chance to help me when I'm low in nails and rockets. Anyone doubting this mod should join us in FFAs.

                I noticed something neet in the progs source. I think id's original idea was to make the rothealth give you 5-10 health instead of 15. I'm thinking of implementing it so it gives 5-10 but respawns twice as fast.

                Code:
                /*QUAKED item_health (.3 .3 1) (0 0 0) (32 32 32) rotten megahealth
                Health box. Normally gives 25 points.
                [COLOR="Yellow"]Rotten box heals 5-10 points,[/COLOR]
                megahealth will add 100 health, then 
                rot you down to your maximum health limit, 
                one point per second.
                */
                
                float	H_ROTTEN = 1;
                float	H_MEGA = 2;
                .float	healamount, healtype;
                void() health_touch;
                void() item_megahealth_rot;
                
                void() item_health =
                {	
                	self.touch = health_touch;
                
                	if (self.spawnflags & H_ROTTEN)
                	{
                		precache_model("maps/b_bh10.bsp");
                
                		precache_sound("items/r_item1.wav");
                		setmodel(self, "maps/b_bh10.bsp");
                		self.noise = "items/r_item1.wav";
                [COLOR="Yellow"]		self.healamount = 15;[/COLOR]
                		self.healtype = 0;
                	}
                ...
                Last edited by Canadian*Sniper; 06-10-2007, 01:41 AM.

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                • #83
                  This sounds like the worst dm mod ever made... and it's being made by... TU. Of all people. hahahahahaha. Because if anyone knows DM, its TU.

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                  • #84
                    What a dumbass.

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                    • #85
                      I'm really enjoying these games being played on this small mod. Think I might change the nail cost for the SNG from 2 to 1 since I nerfed the damage on it. Thinking about it. Haven't played enough games to really give a fuck about it.

                      This is being hosted on vis and avalanche's box so it's hilarious how some of the SP maps are transformed for CA+. Example, CA+ e2m1 where none of the triggers work fun stuff.

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                      • #86
                        It needs more boobies.

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                        • #87
                          CanadianSniper, all of it sounds good to me so far. Minus the fact that you need DarkPlaces to connect. I don't dm too much, but this kind of makes me feel like I'd play it quite a bit.

                          Omicron: None of the guys during this entire thread that you've mentioned, are in TU... get a clue.
                          uakene.com

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                          • #88
                            Originally posted by Frenzy View Post
                            Minus the fact that you need DarkPlaces to connect.
                            That will be solved when Vis updates the server I'll let everyone know when it's updated. I could always host at home which would allow any netquake client to connect. You just won't have the best ping

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                            • #89
                              Server is now accessible to all netquake clients thanks to Avalanche!

                              I would like to kindly ask anyone wanting to post something about NewDM to refer to the new thread. Thanks
                              http://www.quakeone.com/forums/showthread.php?p=28597

                              I hope this helps you with your future DM server Phenom :]
                              Last edited by Canadian*Sniper; 06-10-2007, 11:02 PM.

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