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NewDM: A new look at Quake Deathmatch

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  • Originally posted by Canadian*Sniper View Post
    I second that nooooooooooooo

    what do you mean by "fix"?
    It was caused by some reversed logic in the code which was completely unintentional (misplaced parentheses), by fixing that reversed logic so that it was as it was supposed to be, the jump-slide behavior went away, returning to the quake behavior (where you regain normal ground movement after landing if you are still holding the jump button and did not release it at any point during the jump).

    Furthermore this behavior was not predicted by the client, and was not intended.

    It is however an interesting behavior, identical in nature to Tribes skiing (particularly the Tribes: Vengeance skiing where you can hover slightly above the ground by holding a key, rather than repeatedly jumping as in previous Tribes games).

    But since it keeps getting reported as a bug, I must treat it as a bug.

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    • sv_gameplaybreak_sliding?

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      • I'd like darkplaces to keep that functionality as an optional command

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        • Originally posted by RocketGuy View Post
          sv_gameplaybreak_sliding?
          Hehe, you and Sniper are hilarious :d
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • darkplaces is pretty much it's own slidemod with that cool feature. You could play all the slide maps using vanilla quake darkplaces

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            • My work with NewDM seems finished and I will create documentation about what was done to make it happen. Then any mod can be transformed to it or use some of the ideas.

              It seems NewDM hit a popularity base so I will make these modifications. I feel like modding today
              • a fix in e2m6
              • The RL at END bug. I'm 99% sure it has to do with id's original code where they switch up self and other through weapon pickup
              • The shmack style of picking up weapons
              • A vote-nextmap option
              • Add optional announcer sounds
              • Frikabots come to play automatically if there's 2-3 players in the map. That or a voteable option to spawn a bot
              • observer mode
              • change in armour and pent due to majority vote [DONE] (50GA, 100YA, 150RA, pent gives 30 seconds of 75% health protection and no armour protection)
              • vote-tdm and vote-dm
              • custom maps
              • vote-idmaps, vote-custommaps, and vote-allmaps
              • no telefrags on new map start with many people
              • use thunder sound that baker mentioned to me when a vote is being called


              am I missing anything?
              Last edited by Canadian*Sniper; 07-07-2007, 11:34 AM.

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              • Originally posted by Canadian*Sniper View Post
                am I missing anything?
                A vote-friendlyfire command? Also, don't forget to reset the server to the default settings once the last player leaves.

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                • Maybe you should modify start.bsp so the teleporters don't change the skill level. If the skill level changes, each time a bot connects, it will be the skill last set. I think you can do this also by exporting the .ent file and then modifying it. Theres a command in Darkplaces to export the .ent file.

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                  • Originally posted by Supa View Post
                    A vote-friendlyfire command?
                    For now it will just be teamplay 2 which has friendly fire on. If people really want to have no friendly fire and spam rockets in groups then I'll make that a votable option

                    Originally posted by Supa View Post
                    Also, don't forget to reset the server to the default settings once the last player leaves.
                    not a bad idea

                    Originally posted by Monster View Post
                    Maybe you should modify start.bsp so the teleporters don't change the skill level. If the skill level changes, each time a bot connects, it will be the skill last set. I think you can do this also by exporting the .ent file and then modifying it. Theres a command in Darkplaces to export the .ent file.
                    I have that covered
                    Last edited by Canadian*Sniper; 07-07-2007, 05:11 PM.

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                    • whitehot.quakeone.com is hosting a NewDM server again. While I'm busy working on a practicum right now, I would still like to gather input on this mod so I can continue coding it someday. Connect, earn frag points, then leave input. Thanks for your time.

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                      • miffner.

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                        • I updated the first post. I added Achievements to the wishlist. Achievements would be a certain announcement after a player fulfills a certain requirement. Achievements don't serve any particular purpose except to congratulate or humiliate the player.

                          Examples could be:
                          • 10 frags without dieing
                          • 20 frags without dieing
                          • rocketjumping really friggin high
                          • bunnyhopping
                          • getting 5 frags in 10 seconds
                          • getting 10 frags in 20 seconds
                          • getting 5 axe kills
                          • killing a player who has the pentagram
                          • 5 Suicides
                          • 10 deaths in a row without getting any frags
                          • 20 deaths in a row without getting any frags
                          • etc


                          Got ideas for achievements? Leave feedback here
                          Last edited by Canadian*Sniper; 12-30-2007, 06:36 PM.

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                          • Cool

                            Hey Snipes!

                            Excellent mod! Finally the guy with the rocket launcher will have to watch out for the freshly spawned running with the ssg! Hmm.. how about making the ng stronger than the sng since it shoots slower? Would that balance the game even more? no? yes? no? ah! oh? hmm...

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                            • hey cortex!!!!! glad to see one of my favorite european dudes from the servers come to the forums. welcome man~

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                              • Thanks for your feedback Cortex Spooker! Play at Whitehot right now and leave feedback!!! >: O

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