Now I know I'm totally ripping off TF2 with this idea that I didn't come up with but it's awesome anyways and I don't mind trying it sometime.
FFA DM:
When the match ends, the server announces who won the match. This person instantly gets Quad Damage. Everyone else will lose their ability to attack forcing them to run away from the winner. Respawning is disabled during this time. After 10 seconds of that, the scoreboard will be forced for default intermission time, requiring someone to hit jump or attack to go to the next map.
TDM:
Same rules as above except it's the entire team that gets QUAD and it's the opposing team that loses their weapons. The winning team can't harm each other.
Tie in FFA DM:
The tied winners get QUAD but can't harm each other.
Tie in TDM:
Everyone loses their weapons because they're all LOSERS!!!
This is just a fun idea I want to try out sometime. I'll have time to code after the 3 weeks of January.
FFA DM:
When the match ends, the server announces who won the match. This person instantly gets Quad Damage. Everyone else will lose their ability to attack forcing them to run away from the winner. Respawning is disabled during this time. After 10 seconds of that, the scoreboard will be forced for default intermission time, requiring someone to hit jump or attack to go to the next map.
TDM:
Same rules as above except it's the entire team that gets QUAD and it's the opposing team that loses their weapons. The winning team can't harm each other.
Tie in FFA DM:
The tied winners get QUAD but can't harm each other.
Tie in TDM:
Everyone loses their weapons because they're all LOSERS!!!

This is just a fun idea I want to try out sometime. I'll have time to code after the 3 weeks of January.
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