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  • #31
    Originally posted by scar3crow View Post
    The presence of 2girls1cup will not make me set goatse as my wallpaper, no matter how exposed I have been to the former. The presence of bad behavior elsewhere does not excuse it here.

    If you think that newer games are comparably difficult to online Quake, then you clearly have not played them. Hand holding seems to be the paramount design theme of the past decade, and getting lumped into an arena of hard knocks (even if they're not bashing you incessantly for not being better than them) with no mercy is merely going to be an exercise in frustration, and will create a divide significant enough to be comparable to experiencing sporadic crashing from the game. Due to circumstances beyond your control (whereas the crash is the responsibility of the coder, and the merciless slaying is the action of the veteran) you find yourself helpless to move forward with any significant measure of success. At which point, there is little incentive to stick around.
    Thats your individual opinion ,which is looking at the glass half empty to the effect of like its bad that whats left of a NetQuake community, several server's went offline and many players was lost due to them not knowing where to go..


    When hating ctf porkys revenge died,CTF died for me,but im sure there was still 3wave going on elsewhere along with it died for a lot of other people who played at Trinicom probably quit Q1 when that CTF server died.

    Same for Widomaker and all the crazy incarnations of RQ!

    This story about servers dieing can account for the dwindling options in Quake1 right now,and only a few mods have survived on the willingness to host Servers out-of-pocket...
    RuM:Crash,HDz:Avalanche,IHOC:Yugo2hecK,Shmack:Slot Zero,and on and on..


    It didn't keep me in, in fact it pushed me away with its idiotic concept of what Quake was, stripping it down to something more bare than id1, stripping down the map selection. It is Quake Lite. CA and RQ are heavyweights in popularity by your count because you are not counting the players who would like to play something else. I know many players who find shmack's incarnation of RuneQuake to be too chaotic for the sake of any fun, and find CA to be outright boring. Winning by a landslide victory with 10% of the vote does not mean the vast majority supports you, but rather that your supporters are concentrated in the places where you do count. And nearly always two different mods? TWO? This is fucking Quake we are talking about here, the game that launched a thousand great mods, and the mod scenes of a thousand games to come and you want to tout that we have two mods? Maybe if server operators reacted to more than the presence of these small island communities and tried something else, one of the older mods that are tried and true for multiplayer but seem to be growing more and more absent...


    These people are not 90% of the community. They're not even 90% of this community, but they act as a mob. They just prefer Quake Lite, which stagnates.

    I remember now why I stopped posting here. This is not the only Quake community, its not even 1 of 2. It isn't netQuakers and QuakeWorlders, the community is much larger than any of us know, but there is a lack of communication, and thus a short-sightedness about who is around us.

    You can talk about reviving QuakeOne, but I am interested in unifying Quake as it actually is, and bringing new players into the fold.
    That is all true,but I was a player who just changed mods when any given mod died on me,so I'll accept that Quake is in shambles,but I enjoy CA and DM3 because I've only played CA+/CAx for awhile.. and there is still players better than me so I'm content playing there,the game is far from over for me I played 3wave which I detested compared to the hating style of ctf...
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

    Comment


    • #32
      Originally posted by Rapture View Post
      Unfortunately, most gamers look at the graphics first.
      If they see something that is below HL2 graphic standards they might pass.
      NEVER!!! i will never go by graphics for a game, i hav played many games with good graphics that sucked.

      but i seem to be alone in that opinion
      cos everyone is playng cod3 or 4 [which ever is the new one] and when i tell them of quake and show it to them they laugh and say it sucks..
      Last edited by metchsteekle; 04-18-2008, 06:05 PM. Reason: i suck at spell

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      • #33
        wait ...i know a place where there are many online gamer people,
        it a game called gunz, and its graphics are around the same look as gl-joeqauke. if we could go there and tell people about this sight and stuff like that they might come here [cos quake is more fun than gunz]. this is just a thought, it might not work because i have told people on that game of quake and they dident care

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        • #34
          Would it be possible to implement voice for Quake, much like counter-strike.

          Comment


          • #35
            oh wow no... reading what omi says is bad enough. Can you image hearing his whining, prepubescent voice?

            Comment


            • #36
              lol and if i was playing u ould hear a dog that never shuts up, no matter what...and also during summer you would go def from motorcyclists and farm equiptment.

              Comment


              • #37
                I'm thinking its about time Solecord sends out that mass e-mail.

                ---------------------------------------------------------------------------------------
                Quake Fest 08'!!!

                Going on this week!!! Starting Monday April 21st at 6PM EST.!!!


                We need as many participants as possible to make this one hell of a QUAKE FEST!!!



                A List Of Participating Servers:

                CAx Servers
                SpeakNow.QuakeOne.Com
                Roots.QuakeOne.Com


                Rune Servers
                Quake.Shmack.Net
                Quake.EtchesPark.Net


                RA Servers
                RA.ClanHDZ.Com
                Quake.Shmack.Net:26001


                CTF Servers

                CTF.QuakeOne.Com
                CTF.ClanHDZ.Com


                DM Servers
                WhiteHot.QuakeOne.Com
                Quake.Shmack.Net:26002


                Classic DM Servers
                FFA.QuakeOne.Com

                ---------------------------------------------------------------------------------------
                Send something like this out to everyone.

                Maybe people who read it will say to themselves "hmm, haven't played that in a while. Maybe I should."
                I think it could help. Even without a catch, it seems pretty convincing. I think just reading that and figuring a lot of other people will be on at that time, will encourage others to come and play.

                I think just one night or week of chaos, if it happens, could help boost the popularity of this game.

                -Dread
                SpeakNow.QuakeOne.Com
                [email protected]
                AIM - EMHof1

                Comment


                • #38
                  I think the above is a little premature.

                  If you have IRC, I'll chat with you and explain why. The chess pieces are not all in place.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #39
                    I'm on IRC.

                    Im just posting this as an example. Something to the affect of.
                    SpeakNow.QuakeOne.Com
                    [email protected]
                    AIM - EMHof1

                    Comment


                    • #40
                      Originally posted by metchsteekle View Post
                      wait ...i know a place where there are many online gamer people,
                      it a game called gunz, and its graphics are around the same look as gl-joeqauke. if we could go there and tell people about this sight and stuff like that they might come here [cos quake is more fun than gunz]. this is just a thought, it might not work because i have told people on that game of quake and they dident care
                      Quake > Gunz? well, that's your opinion... heh
                      e|------------------------0---------------
                      B|---------------0^1----------------1----
                      G|---------------2------2------0^2-------
                      D|---------------2-------2--2-------------
                      A|---------------0------------------------
                      E|----------------------------------------

                      Comment


                      • #41
                        Definitely premature...but getting closer
                        uakene.com

                        Comment


                        • #42
                          Problems:
                          1) The internet is big, FPS gamers aren't actively seeking out quake. For example great text based web games; sometimes only a handful(hundreds, thousands) of people know about it, i had a Canadian internet yellow pages back in the early 90's and it was thicker than a phone book- its not gonna happen now a days.

                          2) Quake was death match, Or possibly CTF to Newbies; newbs could enter games using the arrow keys and spam E1M7 for hours, getting the grenade lunchA or rl was an achievement enough.

                          3) Quake was 'free'; and for those who played the freeware version, there were lots of freeware players populating active servers. as an fps gamer now a days when you look at screen shots would you even give quake a chance?

                          Solutions:
                          1) Let gamers know about it, start with word of mouth on a community level. If that works, apply it to a broader scale, would you pay money to advertise(pcgamer magazine ad perhaps?) to not see you beloved quake die?

                          2) If a mplayer/heat/gamespyacrade/seemeplayme still exist, you MUST find a way to attract a community to their servers where other games could see "oh hey theres 60 people in the quake lobby, whats quake? oh cool.."

                          3)Quakes on steam now. Find a way to take advantage! I don't use the myspace side of steam but there might be some potential there, or a way to tap into the fps gamer market.

                          4)Personally i'd like to see vanilla death match make a resurgence, sans dm6,dm3. It would make me play more but i'm not sure if that would revive quake.

                          ----------------------
                          PS
                          great web game i was referring to
                          starkingdoms.com
                          Last edited by InvincibleDrone; 04-21-2008, 02:12 AM. Reason: post script

                          Comment


                          • #43
                            Hi guys,
                            im mushi, im from Portugal and you don't know me. I read this forum from now and then, this is my 1st post here (i think). I know some of you by name - let me congratulate all of you for this netquake portal.

                            Regarding this discussion:
                            There has been though the years several threads on quakeworld.nu's forum about how to give quake a boost: getting new players, how to help them, making quake more competitive and visible to "important" fps tournaments, and so on. Here's some of them:

                            League for _REAL_ newbies?
                            the future of qw
                            The best way for foward....
                            QW physics vs NQ physics: everything you ever wanted to know
                            Quakeworld isn't considered to be a viable competitive platform?

                            and the most recent one.. active now why don't we just play quake?

                            I posted on the last thread the following text:

                            I wish we could all play Quake. all playing the same mod, the same client, the same engine. We sure had plenty more players in a more active community with more tournaments and coverage. more interest.

                            all of us are somewhat "close-minded" because we won't trade quake for any other game. but being "close-minded" is different from being irracional. I used to play netQuake, only at lans, and it rocked (sv_mintic 0.1, anyone?) but we eventually shifted to quakeworld, even at lans, because even at the time qw had better tools (dr. drain's qwadmin,etc.). This was 1998. now, 10 years later, qw has much better "tools" PLUS it was meant to play multiplayer over the internet, making qw light-years away in every aspect (as tonik mentioned).

                            change is part of life. but some things dont ever change. what I mean is: change to a newer, improved engine where the community is more active and bigger, even at the cost of getting used to different physics? the advantages are much more than the disavantages, takes time(but we have time), bottom line, YES! (and it will eventually happen in the future, if it doesnt, both communities will be dead - im talking way ahead in time) switch to any other game? ofc NOT! why would we do that?smile


                            edit: last night was NQR Semi final. A day of the week, according to this news post the match had 145 spectators. and the us is only 100ms away... (btw, mvdsv routing feature, when?)
                            never argue with an idiot. they'll bring you back to their level and then beat you with experience.

                            Comment


                            • #44
                              Originally posted by mushi View Post
                              I wish we could all play Quake. all playing the same mod, the same client, the same engine. We sure had plenty more players in a more active community with more tournaments and coverage. more interest.
                              I think the only solution would be a client that did both NQ and QW and did justice to them both.

                              Then players could seamlessly play one or the other and have familiarity with both, instead of "fear" of the other protocol. And then player preference and server popularity sorts the rest out from there.

                              the advantages are much more than the disavantages, takes time(but we have time), bottom line, YES! (and it will eventually happen in the future, if it doesnt, both communities will be dead - im talking way ahead in time) switch to any other game? ofc NOT! why would we do that?smile
                              Yeah, I agree that the life span of this game will probably be quite a while yet. And the advantages of less "factionalism" in the player pool would mean an effective increase the pool of players.

                              (btw, mvdsv routing feature, when?)
                              What's that do? I thought only Qizmo has routing capabilities.

                              Thanks for the post, btw.
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • #45
                                Originally posted by Baker View Post
                                I think the only solution would be a client that did both NQ and QW and did justice to them both.

                                Then players could seamlessly play one or the other and have familiarity with both, instead of "fear" of the other protocol. And then player preference and server popularity sorts the rest out from there.
                                What about FTE? FTE does that. why isnt it used? (it is?) im blind here. If you guys don't like FTE one solution is to ask the "whatever-client-you-use" developers to add a qw client feature.
                                never argue with an idiot. they'll bring you back to their level and then beat you with experience.

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