Announcement

Collapse
No announcement yet.

How can we garner more interest in Quake?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    For my above post and anyone that may think it is contradicting to my opening post about 'garnering interest'.. I came to a realization about half way through this forum and then noticed rcade pretty much stole the words out of my mouth.. gaining 'new comers' isn't exactly what I meant.. more so bring the old school guys back

    Comment


    • #32
      I really wouldn't mind seeing some "Trick Maps" for Netquake. Quakeworld has the trick maps, but because of physics, they can't be used in Netquake. I think somebody with some mapping skills should get something put together.
      uakene.com

      Comment


      • #33
        There are some trick maps on bigfoot. I've played some myself. In netquake, the lower the ticrate, the easier it is to do these tricks. Bigfoot runs at a ticrate of .015... which is quite low.
        e|------------------------0---------------
        B|---------------0^1----------------1----
        G|---------------2------2------0^2-------
        D|---------------2-------2--2-------------
        A|---------------0------------------------
        E|----------------------------------------

        Comment


        • #34
          Originally posted by foq View Post
          There are some trick maps on bigfoot. I've played some myself. In netquake, the lower the ticrate, the easier it is to do these tricks. Bigfoot runs at a ticrate of .015... which is quite low.
          We've tested this theory, even with a grapple hook, and while you can do a FEW of the tricks, the majority still aren't possible. Netquake made trick maps is what would be needed.
          uakene.com

          Comment


          • #35
            Originally posted by Frenzy View Post
            We've tested this theory, even with a grapple hook, and while you can do a FEW of the tricks, the majority still aren't possible. Netquake made trick maps is what would be needed.
            contest at func_msgboard

            a theme for func's speedmapping events

            I would make you a trickmap, but I have no idea what's needed. Maybe someone like Peg would be a better person to do this.

            Anyway, if you want this, open a thread for it and post what's needed, and post links to examples or list example jumps in normal maps that you think are trickmap-worthy... I might be interested to make something.
            Scout's Journey
            Rune of Earth Magic

            Comment


            • #36
              Peg's certainly an excellent choice but I guess it largely depends on what his calendar is like and of course whether he's willing

              Just in case it helps, perhaps a NetQuake version of something along the following lines might be a good first step in the right direction?...


              Kind regards

              Monty
              Last edited by Mr.Burns; 08-15-2011, 10:34 AM.
              Mr.Burns
              "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
              WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
              Servers: Quake.shmack.net, damage.servequake.com

              News: JCR's excellent ctsj_jcr map is being ported to OOT

              Comment


              • #37
                I would like to see some maps designed for competitions.
                Specifically ;
                Aim ,Height ,Speed, Decisions, Swimming and perhaps problem solving and avoiding booby traps.
                WARNING
                May be too intense for some viewers.
                Stress Relief Device
                ....BANG HEAD HERE....
                ---------------------------
                .
                .
                .
                .
                .--------------------------

                Comment


                • #38
                  sm116_pack.zip - Speedmap pack 116 - Tricking maps by Various
                  Quake 1 Singleplayer Maps and Mods

                  Comment


                  • #39
                    For trickmaps, would it be possible to build something like a mini-arena for people that say, get stuck and can't advance, but still want to have fun and stay on the server? A few Team Fortress Classic maps managed to do that, and I thought it was pretty clever. It'd probably require some scripting to make sure that someone couldn't leave the arena and massacre the people still trickrunning with all the weapons in the arena.

                    Comment


                    • #40
                      Ah the infamous rocket-jump and conc jump maps for TFC

                      Comment


                      • #41
                        Originally posted by Teflon View Post
                        For trickmaps, would it be possible to build something like a mini-arena for people that say, get stuck and can't advance, but still want to have fun and stay on the server? A few Team Fortress Classic maps managed to do that, and I thought it was pretty clever. It'd probably require some scripting to make sure that someone couldn't leave the arena and massacre the people still trickrunning with all the weapons in the arena.
                        certainly.
                        Scout's Journey
                        Rune of Earth Magic

                        Comment


                        • #42
                          You need to find a way to make q1 more relevant in today's era of gaming. We need fresh new ideas or at least ideas that would be new to quake.

                          Here's an interesting concept - Two teams, one vehicle, one team has to touch the vehicle to make it progress to a finish line in X amount of time. You have probably seen this before in games like TF2, but its fun.

                          I think introducing ideas like this to q1 could promote stimulation.

                          I miss the old days. The cK vs cgib rivalries. DC-CON's, etc.

                          Comment


                          • #43
                            The idea isn't to change Quake into something more appealing to "today's generation" or whatever. It's about raising interest in what Quake is today.
                            e|------------------------0---------------
                            B|---------------0^1----------------1----
                            G|---------------2------2------0^2-------
                            D|---------------2-------2--2-------------
                            A|---------------0------------------------
                            E|----------------------------------------

                            Comment


                            • #44
                              target the more active fps players from other communities.. and like someone said have a support section for the steam players.. this game is so old its mostly word of mouth that it still has an active community.

                              Comment


                              • #45
                                Lets get R00k to code a roshambo mod!
                                QuakeOne.com
                                Quake One Resurrection

                                QuakeOne.com/qrack
                                Great Quake engine

                                Qrack 1.60.1 Ubuntu Guide
                                Get Qrack 1.60.1 running in Ubuntu!

                                Comment

                                Working...
                                X