I see it like, QuakeLive is just a bundled free version of Quake3; a 10 year old game for the next gen. Not too much was changed for QL in terms of gfx. But the whole package is easy to install, easy to find a game, and subsequently active.
For Quake one, to be "interest", you must obviously be meaning the multiplayer aspect.
I cant see how "interest" relates from player to player beyond, sharing tips and tricks on how to play certain maps. The last game i bought and finished for singleplayer was HL2, But im not now going to join a forum and go there every day to answer questions about how i played the game to its end.
The gfx level of Quake 1 should remain low-poly. Thats just the genre. The textures should have a pixel-art-esque look to them. We have all that, even to an extent to offer a free version. We just need a project to tie it all together. Doesnt have to be a BIG project. It could be a simple mod ran on FTE/DP with automap downloading and an enhanced protocol with lag compensation. Stats tracking, and an in-game server browser.
Bottom line players like to see something different, then show their friends, and then try to win.
Three successful points for any game to have replayability
1> Looks cool - sparks interest
2> Fun - keeps them interested
3> Sense of accomplishment. - fuels competition.
i guess,
For Quake one, to be "interest", you must obviously be meaning the multiplayer aspect.
I cant see how "interest" relates from player to player beyond, sharing tips and tricks on how to play certain maps. The last game i bought and finished for singleplayer was HL2, But im not now going to join a forum and go there every day to answer questions about how i played the game to its end.
The gfx level of Quake 1 should remain low-poly. Thats just the genre. The textures should have a pixel-art-esque look to them. We have all that, even to an extent to offer a free version. We just need a project to tie it all together. Doesnt have to be a BIG project. It could be a simple mod ran on FTE/DP with automap downloading and an enhanced protocol with lag compensation. Stats tracking, and an in-game server browser.
Bottom line players like to see something different, then show their friends, and then try to win.
Three successful points for any game to have replayability
1> Looks cool - sparks interest
2> Fun - keeps them interested
3> Sense of accomplishment. - fuels competition.
i guess,
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