Sounds like some nice stuff :d
I think the player model coloring from the other threads sounds very nice.
I think the player model coloring from the other threads sounds very nice.
/*
================
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
*/
void Draw_BeginDisc (void)
{
#if 0 //Baker: Intel display adapter fix
if (!draw_disc)
return;
glDrawBuffer (GL_FRONT);
Draw_Pic (vid.width - 24, 0, draw_disc);
glDrawBuffer (GL_BACK);
#endif
}
void Draw_BeginDisc (void)
{
if (!draw_disc)
return;
if (!strcmp(gl_vendor, "Intel"))
return;
glDrawBuffer (GL_FRONT);
Draw_Pic (vid.width - 24, 0, draw_disc);
glDrawBuffer (GL_BACK);
}




int MSG_ReadShortPQ (void)
{
int c;
c = (short)(MSG_ReadBytePQ() + (MSG_ReadBytePQ() << 8));//R00k
return c;
}
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