Sounds like some nice stuff :d
I think the player model coloring from the other threads sounds very nice.
I think the player model coloring from the other threads sounds very nice.
/* ================ Draw_BeginDisc Draws the little blue disc in the corner of the screen. Call before beginning any disc IO. ================ */ void Draw_BeginDisc (void) { #if 0 //Baker: Intel display adapter fix if (!draw_disc) return; glDrawBuffer (GL_FRONT); Draw_Pic (vid.width - 24, 0, draw_disc); glDrawBuffer (GL_BACK); #endif }
void Draw_BeginDisc (void) { if (!draw_disc) return; if (!strcmp(gl_vendor, "Intel")) return; glDrawBuffer (GL_FRONT); Draw_Pic (vid.width - 24, 0, draw_disc); glDrawBuffer (GL_BACK); }
int MSG_ReadShortPQ (void) { int c; c = (short)(MSG_ReadBytePQ() + (MSG_ReadBytePQ() << 8));//R00k return c; }
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