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ProQuake 3.95: Digitally signed for cheat-free

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  • Thanks! Yeah, only a couple of changes remain and everything is looking very solid. Just need to work thru the -dinput thing and the international keyboard issue.

    Then look into the mouse issue Lennox has.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • how about a command/cvar to change the character used for crosshair?

      then i could make a custom charset with red, blue, yellow, green colored "+" in it.. and bind that to the "1", "2", "3", "4" keys so it will always make my crosshair the same color as my team color in team games (CAx, team dm, ctf)..

      this way there is no need to fiddle with the rendering

      Comment


      • I'm thinking about it and will probably reluctantly do it.

        The thing is, certain features don't seem very ProQuakey to me. For instance, I added cl_sbar off and transparency and that isn't ProQuakey at all.

        So I think I will add this feature at some point quietly but not put it in the menu.

        About 99% chance I add this.

        /Extra note: -dinput plus -window issues look like they are about to be solved. Oddly enough, and this will only mean something to someone who works on engine code, but Con_SafePrintf must be used during mouse initialization so I can't even do Con_Printf("DirectInput Initialized\n") without it messing up the mouse initialization. Con_Printf causes GL_EndRendering to print text on-screen, which can interrupt mouse initialization because GL_EndRendering fiddles with the mouse a little.

        Strange and touchy; this was not what I expected the problem was, heheh

        Now I understand why FitzQuake has Con_SafePrintfs all over the place but JoeQuake literally has none, due to the video mode switching.
        Last edited by Baker; 01-30-2008, 01:50 AM.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • gl_smoothfont 0 doesn't save. Everytime i load up glpro399 it reverts back to gl_smoothfont 1.

          Also, it would be nice to separate the fontsize of the console from the console resolution size. For example, you could have a small console resolution, but not have huge console fontsize.

          Comment


          • Originally posted by PapaSmurf View Post
            gl_smoothfont 0 doesn't save. Everytime i load up glpro399 it reverts back to gl_smoothfont 1.

            Also, it would be nice to separate the fontsize of the console from the console resolution size. For example, you could have a small console resolution, but not have huge console fontsize.
            gl_smoothfont is a command right now, I could make it a cvar though.

            Btw ... did my workaround with cl_sbar < 1 solve the sbar problem?

            Also, it would be nice to separate the fontsize of the console from the console resolution size. For example, you could have a small console resolution, but not have huge console fontsize.
            I might look into this, DarkPlaces and Qrack let you do this.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • Good job Baker !

              The gl_interpolate_model_animation and r_interpolate_model_transform seems to
              work without a bugg now.
              My servers for the gamers:
              bigfoot.servequake.com / damage.servequake.com

              port 26000 EuroQuake
              port 26001 EuroQuake Coop


              newyork.quakeone.com
              Offline ATM
              fvf.servequake.com
              flanders.servegame.org / flanders.servequake.com
              Offline ATM
              newdm.servequake.com
              port 26010

              http://bigfoot.servequake.com (EuroQuake)
              sigpic

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              • Originally posted by Baker View Post
                Btw ... did my workaround with cl_sbar < 1 solve the sbar problem?
                no, but i'm not worried about it anymore.

                Comment


                • Originally posted by PapaSmurf View Post
                  no, but i'm not worried about it anymore.
                  Did you try the latest version?

                  I'm still worried about it.

                  Originally posted by Polarite View Post
                  Good job Baker !

                  The gl_interpolate_model_animation and r_interpolate_model_transform seems to
                  work without a bug now.
                  Good. I haven't tried it lately, but I've been tightening the code up. I must have fixed it on accident
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • I tried the latest version, and there is no change. I'll try and explain what occurrs. When I alt-tab back to my desktop, it seems as if it is trying to draw two screens on top of eachother.

                    Also, I just noticed that this only happens when i'm running 1680x1050 resolution in glpro.

                    Comment


                    • Originally posted by PapaSmurf View Post
                      I tried the latest version, and there is no change. I'll try and explain what occurrs. When I alt-tab back to my desktop, it seems as if it is trying to draw two screens on top of eachother.

                      Also, I just noticed that this only happens when i'm running 1680x1050 resolution in glpro.
                      I care about this because this means I don't understand enough about the sbar update code to know why it's doing this. It must be something small that I am missing.

                      I will keep looking at it.

                      It is important for things like this to be fixed.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • Download: ProQuake 3.99q - 0.8 MB

                        Source code is available here

                        All mouse issues should be fixed, including mousewheel not triggering binds with -dinput and -window mode.

                        Short list of remaining things for 4.00
                        1. International keyboard support and the keypad (and see what can be done about the binds)
                        2. cl_sbar <1 ALT-TAB issues with Scott's video card at 1680 x 1050 resolution.
                        3. wqpro status bar acts funky sometimes.

                        Possibility exists that cl_sbar is temporarily removed for 4.00 and re-added in 4.10; a final stable 4.00 is needed
                        Future possibilities/todo list (unlikely to be in ProQuake 4.00)
                        Have gl_smoothfont save to config (not as easy as it sounds)
                        See if ALT-ENTER plus dinput can be smoothed out; the reinit causes the screen to jitter a little.
                        CTRL + -/+ brightness, SHIFT -/+ viewsize
                        maps and demos commands that display JoeQuake-like maps/demos menu
                        .dz support
                        Have demos automatically .dz compressed upon completion of recording?
                        maybe a dir command
                        colored crosshair option
                        Optional ability to cap maxedicts to standard Quake 600 for -dedicated server
                        Investigate old winquake issues with cursor/window positioning with -window and particularly dual monitors
                        Better/easier diagnostics
                        Configcopy or copyconfig command
                        Check into command line cvar
                        URL catcher for MM
                        Consider using a standard place for screenshots and demos
                        extra help screen
                        rook's admin mute capability
                        RQuake support (sv_dmflag)
                        Quit! command for -dedicated servers
                        thread prioritization
                        Last edited by Baker; 01-31-2008, 05:47 PM.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • Download: ProQuake 3.99r - 0.8 MB

                          Source code is available here

                          New features (from FuhQuake):

                          1. Disable the annoying windows keys (sys_disablewinkeys 1).
                          2. Change ProQuake thread priority (sys_highpriority 0 = normal, 1 = high, -1 = low) ... Note: this doesn't save to config as I have a feeling someone that doesn't know what they are doing can cause trouble with that.

                          Also: http://www.quakeone.com/proquake is going to ProQuake's new home. You can still get to the ProQuake Launcher home page by clicking a picture of it at the bottom of the page.
                          Last edited by Baker; 02-01-2008, 05:05 AM.
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • I got an idea for future versions of proquake. Can we update the interface for the 'identify' command? instead of having to type out 'identify' <insert name here> just click on a name and select the identify function?

                            Or has this already been done and I'm not aware of it?
                            'My teammates are no good to me alive.' -Bank on CA.

                            'I'll cry when I'm done killin!' -A REAL Patriot

                            Clan TU


                            Your own... personal... Shambler
                            someone to hear your prayers
                            someone who cares
                            your own... personal... Shambie
                            someone to hear your prayers
                            someone whos there

                            Comment


                            • Originally posted by Fuzznut View Post
                              I got an idea for future versions of proquake. Can we update the interface for the 'identify' command? instead of having to type out 'identify' <insert name here> just click on a name and select the identify function?

                              Or has this already been done and I'm not aware of it?
                              Sometimes I am wondering whether or not all servers shouldn't just hide the ip address like shmack: 26001 and shmack:26002 does, except for those running the servers.

                              Actually this would make a good thread topic.

                              Have "public" servers with the ip address shielded and private servers for matches with it not (to be able to confirm identity).
                              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                              Comment


                              • Originally posted by Baker View Post
                                Sometimes I am wondering whether or not all servers shouldn't just hide the ip address like shmack: 26001 and shmack:26002 does, except for those running the servers.

                                Actually this would make a good thread topic.

                                Have "public" servers with the ip address shielded and private servers for matches with it not (to be able to confirm identity).
                                That's fine. Let the server keep its secrets. I was just wondering about the identify command, not status. I'd like to be able to click on a name and have it identify/list all the other aliases that IP has went under, even if it never tells me the IP, or even the partial IP that it currently does.

                                And another thought/request. Would it be out of the scope of the project to consider implementing the easy(so I hear) movie/video making functionality of Darkplaces?
                                'My teammates are no good to me alive.' -Bank on CA.

                                'I'll cry when I'm done killin!' -A REAL Patriot

                                Clan TU


                                Your own... personal... Shambler
                                someone to hear your prayers
                                someone who cares
                                your own... personal... Shambie
                                someone to hear your prayers
                                someone whos there

                                Comment

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